Twinfinite talks with PQube's Geraint Evans about Kotodama: The 7 Mysteries of Fujisawa, developing a visual novel with a Japanese studio, and much more.
PlayStation legend Mark Cerny discusses PS5, the challenges of making consoles, and his 42-year games industry career
Well... they used to design their own chips. Emotion Engine, Cell, RSX... when they switched to using X86 based chips is now more akin to low-mid cost PCs than before. It may not look like a PC but it pretty much is one. I'd bet it could do productivity stuff just fine if they allowed it to.
Yah, hence the majority of the PS5’s hardware investment going towards an SSD instead of a GPU.
There are countless custom pc gaming rigs out there, and I bet none of them took an SSD-centric approach to their design, like the ps5 did.
I can see where he’s coming from re ps5 not just being a box with parts like a pc. They must also spend an awful lot on r & d just to design the thing so it has aesthetic appeal and typical Japanese with some sort of Philosopy behind the design. Would also think other factors around the custom airflow and the like would cost a lot given that it’s not a standard box shape
Eurogamer writes: "That's according to The Verge's Tom Warren, who (in the site's paywalled Notepad newsletter) says a new Halo: Combat Evolved remaster is currently in the early stages of development. It's one of several new games reportedly being considered for Project Latitude - Microsoft's internal name for its new multi-console release strategy - following multi-console launches for Sea of Thieves, Grounded, Pentiment, and Hi-Fi Rush earlier this year."
I remember having a good time with this one in a, let's say 'modded' version, on the PC with a bunch of friends back in the day.
Not really sure if I would pay 70 or even 60 dollars for it on my ps5, but I guess we'll see. I would consider if it was the master chef collection, mainly for the single player campaigns, and if it was around 40 bucks
Sorry but, doesnt this essentially already exist in Halo MCC? It didn't say remake, it said remaster. What more can they do with it outside of what was already done?
Mega Cat Studios teams with FNAF creator Scott Cawthon to create a new eerie entry for the franchise, embracing a retro aesthetic.