60°

PQube Interview on Kotodama, the Rise of Nintendo Switch, Making a Japanese Visual Novel, & More

Twinfinite talks with PQube's Geraint Evans about Kotodama: The 7 Mysteries of Fujisawa, developing a visual novel with a Japanese studio, and much more.

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twinfinite.net
270°

Mark Cerny: When making consoles, we're not trying to build low-cost PCs

PlayStation legend Mark Cerny discusses PS5, the challenges of making consoles, and his 42-year games industry career

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gamesindustry.biz
darthv726h ago

Well... they used to design their own chips. Emotion Engine, Cell, RSX... when they switched to using X86 based chips is now more akin to low-mid cost PCs than before. It may not look like a PC but it pretty much is one. I'd bet it could do productivity stuff just fine if they allowed it to.

Cockney4h ago(Edited 4h ago)

I think series consoles are closer to pc than playstation seeing as they used the full suite of rdna 2 functions, didn't Sony strip a lot of that away to streamline their machine to be games focused? Its probably lacking in the office and productivity department, don't ask me what their custom chip does or doesn't do I just remember reading a lot about at the time, "rdna 1.5" was the call and yet what we see is pretty much level pegging as far as games go

GamerRN3h ago

Actually, stripping that away doesn't streamline, it hinders. Those features are actually helpful for gaming.

And they didn't strip them out, they just didn't work closely enough to be able to use them all since specs weren't finalized. Microsoft took an inside line on that one.

The reason why things are equal is because Xbox rarely has games designed on their box, they are usually designed on PS5 and ported over. So Xbox loses the power edge it has to making up the poor optimization.

It's ok, I think the lesson is you have to have a significant increase in power of 30 percent or more to be noticeable. And you have to sell enough to become the lead console for development otherwise you lose that power.

Einhander19722h ago

@GamerRN

PS5 outperforms series x because it uses custom chips to process things that on xbox need to be done by the GPU/CPU.

Things like Tempest Audio, and it's custom compression chip for SSD as well as having a separate chip for upscaling using checkerboard and presumably FSR runs off it as well.

Number1TailzFan3h ago

The consoles use video ram as system ram as well since it's all shared, so nah.

Christopher2h ago

You should probably read the whole quote and not just go based on the title.

darthv722h ago

I have read it... I dont think anyone can build a PC that equates to the performance of a PS5/Series X for anywhere close to their selling point. Not for a while at least.

And my comment about them switching from custom chips to more PC related just adds to that fact. whether people want to believe it or not... Sony has built a low cost (not spec, there is a difference) PC.

neutralgamer19922h ago(Edited 2h ago)

We need better games on these consoles. This generation has been such a huge letdown so far. Moving forward these current consoles will be supported even when newer Playstation and Xbox are in the market. AAA games have been so expensive to make and it seems fun is taken out of games and loot boxes take their place. Try playing a NBA 2k game it's like a casino with slot machines

Einhander19722h ago

The PS5 is incredibly customized.

The SSD, the Tempest Audio, the APU itself is a mix of cross generation AMD hardware in order to be more optimized for gaming and cost efficient.

The PS5 Pro also has features from cross generation AMD hardware with RT features from RDNA 4 plus it's own custom upscaler PSSR.

PlayStation 5 Pro features next-gen RDNA 4-based ray tracing engine, allows 2-3x faster RT
https://www.tweaktown.com/n...

PlayStation still uses custom designed hardware.

+ Show (2) more repliesLast reply 2h ago
MIDGETonSTILTS174h ago

Yah, hence the majority of the PS5’s hardware investment going towards an SSD instead of a GPU.

There are countless custom pc gaming rigs out there, and I bet none of them took an SSD-centric approach to their design, like the ps5 did.

bigfish4h ago(Edited 4h ago)

I can see where he’s coming from re ps5 not just being a box with parts like a pc. They must also spend an awful lot on r & d just to design the thing so it has aesthetic appeal and typical Japanese with some sort of Philosopy behind the design. Would also think other factors around the custom airflow and the like would cost a lot given that it’s not a standard box shape

gold_drake3h ago

true, but the alternative is, relatively, a expensive ordeal.
unless you dont game at all ha.

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290°

Halo: Combat Evolved remaster reportedly in the works, being considered for PlayStation release

Eurogamer writes: "That's according to The Verge's Tom Warren, who (in the site's paywalled Notepad newsletter) says a new Halo: Combat Evolved remaster is currently in the early stages of development. It's one of several new games reportedly being considered for Project Latitude - Microsoft's internal name for its new multi-console release strategy - following multi-console launches for Sea of Thieves, Grounded, Pentiment, and Hi-Fi Rush earlier this year."

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eurogamer.net
LG_Fox_Brazil8h ago

I remember having a good time with this one in a, let's say 'modded' version, on the PC with a bunch of friends back in the day.

Not really sure if I would pay 70 or even 60 dollars for it on my ps5, but I guess we'll see. I would consider if it was the master chef collection, mainly for the single player campaigns, and if it was around 40 bucks

RedDeadLB7h ago

wait, wasnt this already remastered?

darthv727h ago

Yes... twice if you count the Anniversary edition on 360 and then later updated again (slightly) for the MC Collection on XBO.

JEECE6h ago

Yes, and I'm sure all the usual suspects who are super upset at other companies for "remaking remasters" will be outraged about this one.

porkChop5h ago

Yeah it's been remastered twice I believe. I'm not sure why this needs another one. A from-the-ground-up remake I could understand, but another remaster seems entirely unnecessary.

Lightning775h ago(Edited 5h ago)

I was thinking it could be remade under Unreal Engine 5 to get ready for Certain Affinity's new BR game that might get shown off on Sunday. (Don't know know just speculation. ) One of the jobs descriptions for the BR Halo was designed to be played on all consoles or every where (hard paraphrasing here) once again there's smoke but doesnt always mean fire.

I personally think it's false. It's already been redone a few times plus nobody is really asking for Halo CE remake not like a Gears collection (which ppl are speculating could be on PS also) unless Halo CE gets announced on Sunday along with Certain Affinity's new game then I can see both games being on PS, I highly, highly doubt it. It's also said to be in early development so why even "leak" this news unless Tom Warren wants you to sign up to his news letter lol. Who knows if it's even real which I personally don't think it is. Any game that's early in development could be considered to go multiplatform, you can just throw that in there for any game being made.

ChasterMies5h ago(Edited 5h ago)

If Sony can release two remasters of The Last of Us and Rock Star can release two console updates for GTA V, we can have another remaster of Halo CE.

darthv724h ago

We already have two remasters of Halo CE. One for 360 and one for XBO. Just like LoU remastered for PS4 and then again for PS5.

+ Show (1) more replyLast reply 4h ago
purple1017h ago

"in early stages of development", so , like the rest go their games then

outsider16246h ago

Halo on a Playstation. We welcome thee oh Master Chief.

RaiderNation6h ago(Edited 6h ago)

Halo with Dualsense capability would be cool. Hearing Cortana's voice through the controller speaker would be a cool addition as well!

RaiderNation6h ago

Sorry but, doesnt this essentially already exist in Halo MCC? It didn't say remake, it said remaster. What more can they do with it outside of what was already done?

spicelicka4h ago

So the general theory is that this is a brand new remaster using Unreal Engine, so it'll be very different at least aesthetically and possibly even gameplay-wise. It's also considered as a test for Unreal engine to be used for future Halo games.

Noskypeno2h ago

I'm hoping it still has the little engine quirks that make it unique, like launching the warthog with grenades or painting the walls with the glowing alien goo and stuff like that.

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30°

A new retro-style Five Night’s at Freddy’s game is on the way

Mega Cat Studios teams with FNAF creator Scott Cawthon to create a new eerie entry for the franchise, embracing a retro aesthetic.

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pockettactics.com