This specific spot in my heart is dedicated to games with character creation. As silly as it seems, there’s absolutely something magical about being able to customize a character. The oldest customizable character game I can remember myself playing for the very first time, was Dragon Age: Origins.
Among the various things revealed in Destiny 2: Into the Light, I don't think any of them beat the speculation Pantheon received. The unexpected raid boss - IS
Whether it's entering a zen state during DPS or the rush of dopamine on its completion, Destiny 2's Raids excels in multiplayer teamwork.
The raids are one of the reasons I quit Destiny. You stand in a circle and shoot at a triangle on a wall, have to restart a half dozen times, and then hope the random reward blesses you. Then you realize you aren’t’ having fun but instead are doing a lot of work for nothing. Back when Destiny was at its peak population, trophy data showed that less than 5% of players ran the raid.
Players had high expectations for Destiny’s latest content drop, Destiny 2: Into the Light. Not only did it have to live up to other content added due to a delay, it needed to give players faith the conclusion of the Light and Dark Saga will be worthwhile. - IS
Yes, with the exception that nobody will play with you if you don't have experience on the raid, so the question is how do you get experience?
Good article. I really enjoy character creation. Being able to create a character, for me, also allows for depth and diverse backstories.
I usually try and make an abomination. Makes cutscenes WAY more enjoyable in the dull moments. So pretty much all of ME:A was laughable because of my character.
Your face is tired? My face is comatose.
I’ll be honest I’m not a personal fan of character reaction but I can understand why people would like them.