Thefloptimes:
"After downloading and spending a good hour with both Demo versions of Mirrors Edge,it's clear Dice Studios are headed in the right direction in terms of gameplay.In terms of Graphics,Mirrors Edge has a fantastic art style to it that compliments the unique gameplay and control mechanics.Of course,like the majority of Multi-platform releases,there were a few differences between the versions,specifically in the Graphics department..."
It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.
GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
Ubisoft Massive lead gameplay designer Fredrik Thylander, previously of DICE where he worked on Battlefield and Mirror's Edge, has spoken out about achievements and trophies, arguing that they "have been bad for gaming."
The achievements in Mirror's Edge opened my eyes to a whole other way of approaching the game. Since some of the toughest and most rewarding ones are basically whole levels turned into time trials with very strict time requirements, they force you to become much better at the game - in a way that difficulty levels just don't - and made me appreciate the mechanics that much more (especially the momentum-based running and platforming).
They actually made the game better for those like me who really enjoyed the game but wanted more of it, basically adding a new level of difficulty that took a long time to master/overcome. It added some extra longevity to a very short game.
He says "it eats resources that could have made the game better". I'm curious what he thinks the time he spent designing the achievements for the game would've been better spent on, because I expect bang for buck-wise achievements are a pretty efficient way of adding value to a game for the people who end up loving it.
I don't know. I used to think Achievements / Trophies were ruining games at first but then I saw the positive, if you totally love a game then they would offer you replay value by going after the last achievements to 100% the game. It made you explore every last bit of the game to achieve this and sometimes pushed you into areas or scenarios you probably might have missed.
It was a blast to get them on Oblivion / Skyrim, Fallout, Witcher, God of War, Elden Ring etc
Don't get me wrong, I do think there's achievements which are annoying, the ones where you need to find all collectibles which end up being missable AND are like trying to find a needle in a haystack are a kick to the balls, you know the majority of us are just going to use a guide to find them so what's the point.
Kind of a shame Nintendo haven't gotten a full system in place, they are so behind.
I enjoy having something to go for and feeling accomplished when doing something hard. I just hate it when achievements are based on things you can't really control. Like when something is for MP and the MP is just dead.
I used to be a hardcore achievement hunter back in the day, but I couldn't care less nowadays. I just want to play games the way I actually want to play them, and don't care to waste my time just to get a little pop-up.
Never been a fan of achievements. I just want to play the game however it may present itself to me, there's an overflow of achievements to seek in real life lol
Great for those that enjoy them though, much respect to the platinum hunters, it ain't easy lol
All Ps3 versions of Multiplatform games look better
I wish they didnt make these types of comparisons articles.
This will only lead to flame wars. One will say: ´´PS3 rules``, others wil say: ´´What about Bioshock?``.
How about we called it even?! N4G members, lets not turn this comment section in a flame war! Lets talk about the game experience that is the same on both consoles!
Lets do something diferent for a change! : )
The Ps3 version of Mirrors Edge has outrun all the other versions
I noted that the PS3 version showed a little of compression symptoms. if you look the video at the end of the demo you can see a lot of mosquito noise everywhere and when you see the edges of red words and art you can see more of this effect. but i think it's because is a demo?
but for 800MB isn't that a bit too much for a compressed demo that's so short?
but in-game graphics looks good just little bit of jaggies here and there.
BLOG FANBOY NONSENSE.