Halo fans haven’t got a new game since 2015’s Halo 5: Guardians, and, unfortunately, the next game in the series won’t be here for some time yet. Halo Infinite has been announced, but the game is currently without a release date – it likely won’t arrive until 2020, at the earliest. So, what’s the holdup exactly?
Nexon has released its financial statement for 2024's first quarter, and it looks like FPS The Finals isn't proving the hit the studio was hoping for.
The market for games like this is too over saturated to make a dent in other established games' player counts. Trying to start all over with a whole new multiplayer meta and grinding to get better is not feasible when there's already a ton of similar games that have come out before it.
Wccftech interviewed Nathan Yu from Inworld AI to discuss the dynamic NPC tech's applications to games as well as potential issues like costs.
Saad from eXputer: "After Arkane Austin & Tango were shutdown, Xbox President Sarah Bond spoke with Bloomberg in what I believe to be utter corporate fakery."
im not really surprised by that, shes always been more a "let me talk about something else than what u want to know" kinda gal
Yea, it was and it’s insulting that they think we’re dumb enough to fall for this. Look, the truth was you took a gamble on these studios and while they released some games to critical praise and great reception they just aren’t bringing in a ROI. Be transparent, you’re not a politician.
Just tell everyone you spend money on projects big and small and when money isn’t being made you go over the potential of revenue a studio can bring in vs those that can’t and make the hard decision to chop them.
She says this whole thing about “success” doesn’t fit one meaning for each studio. Well yea, a small budget production isn’t going to expect to sell the same as a large budget production.
One thing I wish they did though was let Tango be an independent studio.
disheartening to see no regard for the human cost of business anymore
the bad decisions and judgements of these CEOs severely impact the frontliners
these fake responses are just salt on wounds
imagine havin the audacity to say "we need more games like hifi rush" right after closing the studio that made it lol
followin up with this show of "deflecting every question" was in poor taste
Oh please no... Don't release a Halo 5.5 that would be lazy... Do it the right way; It can't be that hard, it is an awesome franchise... Stay away from the easy path: treat the IP with respect, don't try to over milk it, take good care of all the aspects that make a great game (all of them not just the ones you think will give you money). Don't try to make just another generic sci-fy shooter; try to blow everyone's mind... Because that was Halo in the past: the best damn game I've ever experienced... That should be your goal
Not even bored of Halo 5s multiplayer yet. It's the shooting game for me.
I’d hate for them to take so long to develop this game and it doesn’t end up being the best Halo game of all time undisputedly
It'll be a GAAS boring open world loot driven shooter with microtransactions built into its core progression, light RPG elements and crafting. They've looked at Destiny and want a piece of that pie, same as what EA did with Anthem. An on-going service game where thousands of players are buying microtransactions every week. That's what their main shareholders will be asking for and the top execs who make millions in bonuses alone every year will want that too. They don't play games, all they think about is the money they could potentially earn them and that means following the latest trends, developing games to manipulate you into spending more cash on them.
To think anything else would be insane.
343 aren't spending 5+ years developing a standalone story driven Halo game, that's not economical considering it may launch with a brand new console (no installed base). If it's cross gen then they can only realistically expect it to sell maybe around 5 million copies on the XB1 and that's simply not going to generate enough profit for a team of around 500 people working on the game for around 5 years.
GAAS is the only possible outcome I can see I'm afraid.
A new engine and more time in the oven will make infinite a genre defining experience