GamesRadar reflects on the successes and failures of Sony's ill-fated handheld game console, released over half a decade ago, and what PS5 can learn from it all
Why didn't the PS Vita get more love again?
Not sure if the Nomad and Express should be on this list. Meaning that while they were portable, they didn't have their own games and instead relied on the same games the console hardware used. Neo Geo pocket, Lynx, Vita... those are dedicated handhelds with their own software library.
If criteria is simply to just allow for handheld gaming then the supaboy should be on there as well.
The Nomad should have never been made, that big cartridge on the back. Sega was throwing out money. I thought the Lynx was solid. I never knew about the Turbo express though
DS: Hacking a PS Vita has never been so easy.
Why is this news if sony doesnt want it get out of the way and let modders make games for it. There are people still making games for sega dreamcast and genesis if you abandon something dont be a ahole when someone else tries to support it. Thats like some deadbeat dad coming back after 20 years and yelling at the man that raised him thats my son leave him alone lol.
I've avoided CFW because I am afraid of being banned and also was unsure how trophies would work with syncing, and then Sony constantly patches these.
Sony removed the ability to transfer games from PS3 to Vita, which unfortunately locks Vita players out of a lot of PS1 classics.
Sony really hates the Vita. Years later and they're still finding ways to snub owners of the device.
It seems like this was included in the most recent PS3 and Vita fw updates. So as long as i dont upgrade my systems... it should still work.
PS5 doesn't need to learn anything from PS Vita. Just look at PS4 as proof that Sony has home console gaming covered.
Vita came out at a time of the rise of faster and bigger smart phones and tablets that we're capable of playing games. And most were free with ads or cheap to buy. Even if they would have spent millions making console level Vita games, the portable gaming market would still have taken a hit.
And on the other end, Nintendo still owning the portable gaming market. There were and are no other competitors in that space except for Sony. No Sega portable. No NEC portable. No SNK portable. Nothing. Times change.
When I was selling electronics, smart phones ended up killing GPS sales, camera sales, portable TV sales, mp3 player sales, calculator sales, Kindle reader sales, etc. All those items ended up on clearance because no one wanted to buy them after smart phones got bigger and better. But I sold tons of phones. Change happens. America moved on to phones Especially Iphone and Android phones like Galaxy.
PS5 doesn't have to worry about games, doesn't have to worry about online gaming, doesn't have to worry about phones catching up to its power and will have VR covered because portables wiill buckle trying to offer the same experiences as a home unit. And it will be years before they would have to worry about streaming.
There's nothing to learn. Sony has already learned what works and what will work for the home market. And has the right people in place to be ready for next Gen.
Well i mean the issue with the Vita was mainly the proprietary storage format,
second was the real lack of that magic formula game on the go type of game. Everyone really seemed to be trying to fill the Monster Hunter Void but never quite hit the mark (which would have helped a bit but not enough to save it) when instead they should have focused on adventure games, cause honestly the most fun i've had on a portable system is Zelda, Pokemon, Y's(MY GAWD Y's!), Gravity rush,Adventure Time: The Secret of the Nameless Kingdom, etc. Games that i can sink countless hours into exploring but also have the ability to play in bite sized sessions. instead we kept getting games like they were made for a console, games that you have to reach checkpoints that take quite a while to get to, or missions that don't save till you beat a mission (Killzone mercenary was so frustrating cause i'd HAVE to spend like 30mins to beat the mission or else my progress isn't saved and i have to start the whole mission over again next time) we should've had open world(-ish) JRPG extravaganza on the vita, instead we got basic adventure games galore till the indie and JRPG devs latched on too late, even then most JRPGs were visual novel hybrids.
and third was the fact that it really wasn't THAT portable
None of these are issue that CAN even affect consoles, as they are inherent to the handheld platform only
is it really a failure?
Yes, the memory card will be cheaper now.
Failure? If you don't go pick a bridge and leap