Zahi AR. from Link-Cable writes: "And so begins my Top 10 on one of my favorite franchises not just in gaming, but of all time. In preparation for Sekiro: Shadows Die Twice, the nostalgia for From Software’s titles has washed over me once more and I wanted to do something that I as a gamer have wanted to do for years now, an official Top 10 for the hardest Soulsborne bosses in my experience since being first introduced to Dark Souls in 2011 until now."
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.
Orphan of Kos, number #1?
One that I struggled with more than any other I can think of was the Smelter Demon from DS2. I've finished all the games but I don't claim to be good at them, I just go full tank strength build and hide behind the heaviest great shields and armour, and it didn't work against him because he got me with fire damage through my shield, so the slow and steady approach was out.
I had to basically learn a whole new playstyle to beat him and it took me ages and so, so many attempts.
I'll never forget my first - the very first battle in Dark Souls blew me away and got me pumped for the rest of the game.