Award winning composer Inon Zur (Prince of Persia The Two Thrones, Prince of Persia Warrior Within) and celebrated musician Stuart Chatwood (Prince of Persia: The Sands of Time, Prince of Persia Warrior Within, Prince of Persia The Two Thrones) have created a compelling and epic original score for Ubisoft's new Prince of Persia video game. Developed by Ubisoft's Montreal studio, the game opens an entirely new chapter in the Prince of Persia universe in addition to introducing a fresh illustrative art style, evolved combat system, and open world structure. Prince of Persia is scheduled to release December 2, 2008.
The mind behind Prince of Persia shares his family’s life story as well as his own as a videogame developer in an emotional and very personal book.
With the release of The Lost Crown this week, let's take a look at every Prince of Persia game released since the series debuted.
If you’re a gamer “of a certain age”, you may vaguely remember the moment when games went from a grueling gauntlet requiring all your skill and concentration to tackle to a casual, checkpoint-containing, cruise control-encouraging walk in the park.
I beat Jurassic Park multiple times!
Jurassic Park had no save system, so I would leave the console running while I went to school, took breaks. It's not that it's hard, it's just tedious. But I was a Jurassic Park obsessed kid (around 13 when this hit), so I would obsessively scower ever inch of the maps (both 2D and 3D) until I had them memorized.
The Star Wars trilogy, I only beat w the cheat codes.
with the exception of Jurassic Park and Prince of Persia, I've beaten every other one of those. It just takes practice and time. Something I had way more of when I was younger.