140°

Mirror's Edge - Gameplay footage of entire first level

Footage of the first level of Mirror's Edge from today's Eurogamer Expo.

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video.dpadmagazine.com
tha_bomboclaatgamer5679d ago

cool. i hope the ps3 version is on par with the 360 one. cell baby ^_^

TheColbertinator5679d ago

They will about the same because the PS3 version is the lead platform unlike Fallout 3.Also the PS3 version will have exclusive PS3 DLC.

360 man5679d ago

IT WONT

the 360 version using 4x AA

while the ps3 version aint using any

sorry to be the bearer of bad news

HighDefinition5679d ago

Everything you`ve seen of ME is on PS3.

:}

Pennywise5679d ago

Oh look the resident 360 cheerleaders are hear making uneducated comments! Who'da thunk it.

Ps3= Lead console. 'nuff said.

I bet you two are ugly as hell in those short skirts.

mercyless95679d ago (Edited 5679d ago )

that this game was inspired by portal ?? great video tho. im gettin it

+ Show (2) more repliesLast reply 5679d ago
coolfool5679d ago

in that you can see them. In so many FPS's you feel like just a floating head with a gun. But would it not have been a better choice to use a third person perspective. This would allow the parkor moves to be shown off to full effect. I wonder what the reason was behind making it first person?

Fishy Fingers5679d ago (Edited 5679d ago )

Simply put, immersion. No other genre allows you to connect with whats happening on screen better than the first person perspective. It's "you" there, rather than a "character".

Muddyalcapones5679d ago

I would beg to differ. I feel more connected to a Link or what-have-you when I can see them/ their face during gameplay and cutscenes.

SuperM5679d ago

When you can see them it aint you. The first person view make it feel like its you that is running. I think it fits the game perfect and helps make it new and refreshing. If it was third person it would be like, cool.. but ive seen this before.

Omega45679d ago

I hope this game isnt too linear cause since there is no multiplayer the singleplayer really needs some replayabilty

But i like the way they made everywhere your meant to go is red, pretty cool

Fishy Fingers5679d ago (Edited 5679d ago )

The red path is actually designed to help you enter the game and accommodate the novice player. Once you get the hang of it there is actually countless routes open to you, not all of which follow "the red".

That should help towards the longevity. Hopefully they include online score boards for things like the time trial mode.

But your right in the use of colour is very striking, the contrast between the vibrate red and clinical surrounds is well crafted.

Chainsaw5679d ago

Apparently theres 8 chapters, I'm guessing thats chapter 1 part 1. how many parts to a chapter though I do not know...

Mwaan5679d ago

Wow. EA's motion sickness simulator looks outstanding!

sajj3165679d ago

A FPR ... First Person Runner game :)

Maldread5679d ago

Hehe good one :)

It does seem like a platformer in FPS though, so it will be fun to see how it turns out. Hopefully good.

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80°

Battlefield 2042 Mirror's Edge Easter Egg Surfaces in Season 4 Map

It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.

220°

10 Old Games With Outstanding Graphics

GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."

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gamefreaks365.com
ShwaaMan476d ago

Bioshock still looks fantastic, one of my all time favorites.

Yui_Suzumiya476d ago

Beyond: Two Souls on PS3 can compete with modern day graphics.

SonyStyled475d ago (Edited 475d ago )

Same as Killzone 2 and 3, uncharted 2 and 3, Infamous 2, Heavy Rain, Resistance 3

jasonismoney475d ago

I wish this was entirely true, but you might want to load up Killzone 2 and Resistance 3 again.

SonyStyled475d ago

@jason I watched some gameplay videos of KZ2 and R3 on my full screen. They are on par or succeed graphically to the first person shooters mentioned in the article that also launched on the seventh generation of consoles. Try the same and see what you think

cthulhucultist475d ago

Killzone 3 was super impressive! I could not believe the graphics back then as I was regularly pausing the game to stand in awe looking at the surroundings! Resistance however did not impress me that much. Heavy rain is also another amazing graphically speaking game. It almost felt next gen

Fist4achin476d ago

I always thought the first 3 Gears of War games looked great and still hold up for today.

SonyStyled475d ago

They did for their day. I recently played gears judgement with on the 360 and the draw distance was so blurry. The characters up close look great though

JEECE475d ago

Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.

iNcRiMiNaTi475d ago

It might not be super amazing by today's standard but I thought Mgs3 looked really good

JEECE475d ago

In terms of art style it still holds up.

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270°

Mirror's Edge achievement designer: "Achievements have been bad for gaming"

Ubisoft Massive lead gameplay designer Fredrik Thylander, previously of DICE where he worked on Battlefield and Mirror's Edge, has spoken out about achievements and trophies, arguing that they "have been bad for gaming."

Machina492d ago (Edited 492d ago )

The achievements in Mirror's Edge opened my eyes to a whole other way of approaching the game. Since some of the toughest and most rewarding ones are basically whole levels turned into time trials with very strict time requirements, they force you to become much better at the game - in a way that difficulty levels just don't - and made me appreciate the mechanics that much more (especially the momentum-based running and platforming).

They actually made the game better for those like me who really enjoyed the game but wanted more of it, basically adding a new level of difficulty that took a long time to master/overcome. It added some extra longevity to a very short game.

He says "it eats resources that could have made the game better". I'm curious what he thinks the time he spent designing the achievements for the game would've been better spent on, because I expect bang for buck-wise achievements are a pretty efficient way of adding value to a game for the people who end up loving it.

shinoff2183492d ago (Edited 492d ago )

I kinda see his point but I also see your point.

I've been trying to remember what games over the years have had their own trophies inside the game before trophies and such were a thing and all I can think of is the star ocean series

Christopher492d ago

I think his point, though not elucidated upon because of Twitter limitations, is not that they can be bad but that they are used improperly to extend gameplay rather than reward actions.

Nebaku492d ago

Harvest Moon: Magical Melody on the GCN did.

In fact it actually built the game around it.

RpgSama492d ago (Edited 492d ago )

I am very OCD about playing games that I can platinum, in that sense I probably avoided playing games that I knew I would be unable to 100% complete.

I do think there are other people like me and also feel there should be an option for you to individually deactivate getting trophies on specific games, just so you play them and they do not go to your account.

-Foxtrot492d ago (Edited 492d ago )

I don't know. I used to think Achievements / Trophies were ruining games at first but then I saw the positive, if you totally love a game then they would offer you replay value by going after the last achievements to 100% the game. It made you explore every last bit of the game to achieve this and sometimes pushed you into areas or scenarios you probably might have missed.

It was a blast to get them on Oblivion / Skyrim, Fallout, Witcher, God of War, Elden Ring etc

Don't get me wrong, I do think there's achievements which are annoying, the ones where you need to find all collectibles which end up being missable AND are like trying to find a needle in a haystack are a kick to the balls, you know the majority of us are just going to use a guide to find them so what's the point.

Kind of a shame Nintendo haven't gotten a full system in place, they are so behind.

jambola492d ago

Nintendo seem to either be ahead of their time by years
or behind by 10 years
no in between

Rimeskeem492d ago

I enjoy having something to go for and feeling accomplished when doing something hard. I just hate it when achievements are based on things you can't really control. Like when something is for MP and the MP is just dead.

MadLad492d ago (Edited 492d ago )

I used to be a hardcore achievement hunter back in the day, but I couldn't care less nowadays. I just want to play games the way I actually want to play them, and don't care to waste my time just to get a little pop-up.

AzubuFrost491d ago

I envy you sir. I just gotta have every single achievement whenever I play a game. On my Steam profile I have an 83% completion rate out of 35 games, and my OCD is telling me to keep upping that percentage higher.

MadLad491d ago

Yeah. Back then, though I'm not sure what my actual completion rate was, I was mainly an Xbox player. I had close to 80k gamer score during the 360 days.

It just doesn't excite me anymore. I have less than 20% completion on my Steam account, though I have a pretty asinine amount of games there at the same time.
But I don't really bother with any of this anymore. If there's an interesting achievement I might aim for it just because I find it fun, but usually I just get that pop-up, say "cool" and continue with the game.

Outlawzz492d ago

Never been a fan of achievements. I just want to play the game however it may present itself to me, there's an overflow of achievements to seek in real life lol

Great for those that enjoy them though, much respect to the platinum hunters, it ain't easy lol

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