1030°

Former IGN Editor Gives Fresh Information on The Last of Us Part II Release Date

Former IGN Editor, Alanah Pearce, may have just let slip Sony's plans for releasing The Last of Us Part II.

mikeslemonade1946d ago

TLoU 2 should have already came out already by skipping UC4 all together. Dissapointing we have to wait until the end of the generation to experience the best games like GTA and TLoU.

TGGJustin1947d ago

I mean I'm not sure someone at IGN would really have that information but wait and see I guess.

Army_of_Darkness1947d ago ShowReplies(2)
Sgt_Slaughter1947d ago

She left IGN a while ago, this site just didn't bother to research

Smok911947d ago

It’s in the title. “former”

Remember when people would actually read?

Sgt_Slaughter1947d ago

Wasn't that way originally when I viewed the article, so I'm not wrong.

sander97021947d ago

After Days Gone but might avoid holiday so probably autumn release.

Christopher1947d ago

September/October is prime spot typically. I'm thinking Days Gone, Dreams mid-year, TLoUP2 end of year. Others sprinkled in there. If TLoUP2 is end of year, though, Ghost is definitely early 2020 (March-ish).

mkis0071947d ago (Edited 1947d ago )

How so? The time sucker punch has been free is longer than naughty dog. Druckman worked on Uncharted 4 and then started TLou2

Christopher1947d ago (Edited 1947d ago )

@mkis007

Few things.

1. ND has two studios worth of people. They are working on TLoUP2 and an unreleased title that most believe is the next Uncharted game. But the main focus is currently on TLoUP2. Sucker Punch is a much smaller studio, less than half of what ND has in total (ND has over 500, SP has about 200).
2. Development of TLoUP2 began before U4 was finished, it just grew in size and overall effort after U4 was completed as senior persons were reassigned as needed, including Druckman. Tons of work on engine, gameplay, modeling, writing, etc. can be done without Druckman.
3. Sucker Punch is working on an entirely new IP as opposed to building on an established IP. That means a few things, from them having to test various new IP concepts and present them to Sony for 'approval' to them having to go through many versions of gameplay concepts and ideas. We don't know if Ghost was their first attempt at a new game or if they started on something, spent a year in it, and it was decided that it wasn't going to work so they had to go back to finding a new IP idea.

As a side note, this will also be SP's first completely new IP since joining Sony. They were bought after inFamous and only made those games thereafter. But this is the first new IP from them since joining Sony, which might be a bit of a learning curve for a team that has coasted in inFamouse since last generation.

Edit: I modified the above to remove #4 and combine it with #1 as I was pretty much saying the same thing, just slightly different.

milohighclub1946d ago

Christopher, who thinks naughty dog are working in the next uncharted game? ND have clearly stated they are done with uncharted and will not be returning to the franchise any time soon.

Christopher1946d ago

***will not be returning to the franchise any time soon.***

2021 will be four years between U4 and whatever ND is working on. I think that is outside the realm of "any time soon".

As to whom? Most people in the smallest industry wondering about the crew of people hired in the last year to work on an untitled game with ND.

To be honest, I seriously hope it's not an Uncharted game.

+ Show (1) more replyLast reply 1946d ago
ArchangelMike1947d ago

I think there's a very good chanceTLOU2 will release this year. I think it'll be out sometime in the 4th quarter before PSX in December.

rainslacker1947d ago

If that were the case, I could understand why Sony may not have revealed the release date yet. Doing so could distract from Days Gone, and since people seem to want to say they're the same when they're really not, it could negatively affect sales of that game.

DigitalHope1947d ago (Edited 1947d ago )

That would actually be Q3 if it was in Oct, Nov or Dec. A lot of big games are coming out Q4 this year which is why Days Gone was moved the Q1 of 2019. Historically Sony has dropped a big game in Q4 (God of War, Horizon) to have astrong showing at the end of the fiscal year. Seems some of the other publishers have caught on and I assume Sony isn’t too worried about not having a strong final quarter of 2018 with Anthem and Divison 2 coming out. With Days Gone moved to Q1 2019 (April, May, June) I would assume Last of Us part 2 moves to Q2 2019 (July, August, Sept) to have a massive showing throughout the year. Like Sony would want to avoid Q3 because that is a strong month where they let marketing deals with 3rd party carry the load. This is why Sony generally drops exclusives in the off months. Look at 2018 for example God of War Q4 2017, Detroit Q1 2018, Spider-Man Q2 2018, Red Dead, COD marketing Q3 2018. I’m a little worried about Days Gone being moved but hopefully it’s not a big deal. I’m not a PlayStation Rep but I am a Sony rep and that kind of how the company works.

Edit. I’m wrong on God of War I thought it released in March and it actually released in April making it Q1 2018. I’m blanking on if Sony actually releases anything through Jan to March of 2018.

Edit 2: Shadow of the Colossus was the big drop in Q4 2017 along with a bunch of good VR games.

ArchangelMike1947d ago

I hear you, although obviously you realise I was not talking about the financial quarter, but the actual monthly fourth quarter of the year, but I agree with you anyway and I like your analysis :)

I think it was smart of Sony to move Days Gone to April, February was just way too crowded with games like Crackdown, Anthem, Mertro Exodus etc. If they give it the polish it deserves I think it will do well as the first big Playstation exclusive of the year.

DigitalHope1946d ago (Edited 1946d ago )

My apologies sir haha, my mind always works in fiscal months, but that’s just the business. I can’t say much on Days Gone because I’ve had no hands on time but I am friends with the PlayStation Rep in my territory and he was at a Rep conference in Vegas like late summer. He did get hands on time and said it would be a game to watch out for. So I hope he’s right!

Regardless I don’t think Last of Us part 2 will be out Oct, Nov, or Dec. Likely it will fall somewhere July to Sept.

DrumBeat1947d ago

I hope so. This is my most anticipated game. I definitely see it releasing this year. With the new console generation around the corner, I'm pretty sure they'd want to release it before 2020, as it's been advertised so far as a PS4 game.

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130°

Monopoly Go Devs Spent More On Marketing Than It Cost To Develop The Last Of Us 2

The game's huge marketing budget has worked out for it, bringing in $2 billion revenue in its first 10 months of release.

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gamespot.com
ChasterMies48d ago

That’s how it is with most movies. Why should it be any different with games?

Eonjay47d ago

It could also be that development cost were just very very low.

Kaii48d ago

I think it's about time for government agencies to step into mobile gaming and look around, this is shit.

just_looken47d ago

Do not worry 82yr old joe biden is on it he will have 88-100 year old friends in the government to fire up there talky box's.

150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

Read Full Story >>
theloadout.com
Scissorman93d ago

Just make a new IP with the same concept. :)

toxic-inferno93d ago

Or just release a remaster of Bloodborne 😛

rippermcrip93d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno93d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno93d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno93d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

92d ago
toxic-inferno92d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff218393d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno93d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius93d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

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600°

Original The Last of Us Part 2 ending is better than what we actually got

Callum writes: The revealed original ending idea for The Last of Us Part 2 is better than the actual conclusion we got instead.

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videogamer.com
anast102d ago (Edited 102d ago )

No, Druckmann was right in going with the ending we got. It's clean and simple. The ending that was cut was clunky.

senorfartcushion102d ago (Edited 102d ago )

The ending we got is thematically incorrect.

Thematic incorrectness is cancer for a story.

anast102d ago

Give me a concrete example how it was thematically incorrect. I might change my mind.

Christopher99d ago

***Bullshit, especially not in a post apocalyptic world. ***

Most notable post apocalyptic stories don't have happy endings for the protagonist. Typically others are aided in some way along their path, but in the end they tend to suffer and move on alone.

---

I disagree that a story of revenge would have been better than one of eventual heart ache, forgiveness, and moving on. Both are brutal, both show a loss of life, only one represents a brighter chance for a future.

Even if you prefer a story of revenge only, though, recognize that wasn't ND's goal and you should not assess the quality based on your preference of outcome but the quality in which they present their own story.

senorfartcushion99d ago

It's how they succeeded with the first game and failed with th story of the second.

😘

+ Show (1) more replyLast reply 99d ago
-Foxtrot102d ago

How?

Yes lets have Ellie slaughter everyone in her path to get her revenge, loose her fingers where she can't play the guitar anymore (the last big connection to Joel), have Dina leave her, see Tommy badly hurt where he struggles to walk and is half blind only for her in the LAST MOMENTS go "Gee. I shouldn't do this, revenge is bad"

Yeah. I don't think so, it's awful writing trying to get a message across where there's been no build up to it. Hell, Abby and Ellie don't even talk about Joel, there's no confrontation of "Why did you do this?" so both of them sees the other side of the story.

The main theme of her sparing Abby was so they could get this message across that she "doesn't want to loose everything" but she did anyway so what was the point? Least killing Abby he'd have gotten her revenge.

Bwremjoe102d ago

The pointlessness of it all IS what is good about the original ending.

Christopher102d ago (Edited 102d ago )

If Abby had been killed, then the whole purpose of the story would have been changed to just revenge and not what they were aiming for. Just because you give up on your revenge doesn't mean people forgive you for everything you did up to that point.

ravens52102d ago

It ended up being a story of redemption instead of revenge. To keep the faintest bit of humanity she had left. Abby spared Ellies life before, let's not forget that; twice if I'm not mistaken. It was a great ending, full circle.

JackBNimble102d ago (Edited 102d ago )

In the end after her great adventure Ellie gave up her family for revenge on Abby.
This is post apocalyptic, Ellie lost her kid and wife regardless, only to let Abby go. This is why the story doesn't make sense.

The story should have ended with her and her family at the farm.... and they lived happily ever after. But no, give everyone up for nothing at all.

Bullshit, especially not in a post apocalyptic world.

generic-user-name102d ago

Why do people conveniently forget Ellie tried to stop after killing a pregnant Mel? Then she stopped again until a vengeful Tommy came knocking and guilted her into going after her again.

"The main theme of her sparing Abby was so they could get this message across that she "doesn't want to loose everything" but she did anyway so what was the point?"

Why can't she go back to Dina? If Dina doesn't take her back then Jackson itself, her community will. And so what if she can't play the guitar anymore? Does that mean she loses her memories of him? She can't still watch cheesy 80s movies that they watched together? Take up wood carving which Joel was into?

I don't get where this notion comes from that Ellie lost everything when she has a life waiting for her that's better than 99% of the rest of humanity in that world.

Charlieboy333102d ago

@ Fox I agree with you 100%

@Chris 'just revenge' would have been perfectly fine. As you said, giving up on her revenge wouldn't change anything she did up to that point or make people forgive her.

So why not follow through on what started it all in first place!? The damage was done already...finish the damn job and get the payback.

And I don't want to hear that 'revenge is never ending' pussy bullshit from anyone. Abby got revenge on Joel for her father. Ellie could gave gotten revenge on Abby for Joel. End of story.

The 'message' was retarded and lazy, trying to come off as 'deep'. It ruined and lacked everything great from Part 1....that is the truth and I don't give a shit what anyone says.

Tody_ZA102d ago (Edited 102d ago )

I think you missed the point of the ending. The point was that revenge had cost Abbey and Ellie everything. This wasn't about their catharsis or completion of their revenge. It was that by the end Ellie realised that nothing was going to fix how she felt or give her back what she lost, the absolute pointlessness of all the death and bloodshed and loss culminated in a moment where she physically could not continue with it anymore or bring herself to end it with her revenge. Abbey and Ellie just couldn't do it anymore. And by that point the idea was for the player to be so exhausted along with them by the idea of revenge that you accept it. Even the fruitlessness of the final mission to hunt Abbey felt like all Ellie had left by that point, all she was holding onto.

Love or hate the story, it certainly didn't fall into cliches or the obvious which would be Ellie and Abbey coming to an understanding. It just had to end.

I personally love the game for being so daring with its story.

outsider1624102d ago

"Yes lets have Ellie slaughter everyone in her path to get her revenge.."

I don't understand why people even bring this up. The killing everyone gameplay wise is just because its "videogame" if that makes any sense. You want a game to just walk across the country doing nothing but hide?
Even the ones that were killed (cutscene), it was because she had'nt any choice(atleast). Only one who actually got tortured was Nora..but even then all she did was tell where abby was and she wouldn't have been killed.

Toecutter00101d ago

Dina leaving and Ellie losing her fingers was a result of her path of revenge. She did not know or do these things prior to the third act. Also, Abby spared her life on more than one occasion. Ellie murdered all of her friends. Abby had just as much cause, if not more, for wanting her own revenge. Breaking the cycle of violence was the entire point of the game.

DuckOnQuack35101d ago (Edited 101d ago )

Jeez liberals have to try to find some fake deep message in everything.
Joel killed a guy that pulled a knife on him and was going to end the life of an innocent child. In doing so some dude girl gets some of her friends and brutally murders another girl's father figure, right in front of her eyes might I add. But oh no oh no Ellie can't kill the people that did that cuz then ellie is bad. Dumbest shit ever

Tody_ZA101d ago

@DuckOnQuack35 Wow, you either don't remember the first game or you have an extremely limited narrative scope and played the second game half asleep. The surgeon pulled a knife on Joel because he barged into the room with a gun and it was obvious to anyone with half a brain cell that he was there to take Ellie. In the Fireflies' minds, she was their hope to save humanity. At this point Joel had killed dozens of Fireflies who genuinely believed they were saving the world with a cure. Joel didn't kill Abbey's father figure, he killed her actual father. This was the plot of The Last of Us 2, there is no fake deep message it's literally the point of the game : both sides had justified reasons to pursue revenge, and it cost them everything. What do you find hard to process about that?

This wasn't Taken with Liam Neeson. Ellie was justified just like Abbey was, but at some point you've got to accept that Ellie is not the hero in the story, and neither was Abbey. But they were certainly the villains from each other's points of view.

anast101d ago

Killing Abby would have flattened the story, which wouldn't have given us anything to talk about afterwards. All good art inspires dialogue and discussion, and ND has accomplished this with Last of Us Part 2.

S2Killinit101d ago

The fact that we are still talking about it, is why it was a good ending.

+ Show (10) more repliesLast reply 101d ago
TheEnigma313102d ago

Abby actually grew on me by the end. I hated her friends though, they were annoying. I'm glad Elli didn't kill her. She's mentally screwed though going forward.

raWfodog102d ago

I totally understood Abby's motivation for wanting to get revenge on Joel. Many people hated what happened simply because they played through the first game as Joel and loved him. But he admitted that even before he met Ellie he and his brother killed innocent people to survive so he was not a 'good' guy per se. We understood his loss and pain though, so we sympathized with him. And we cheered him on when he went to save Ellie, killing people who were trying to find a cure for everyone. He even hid the truth from Ellie because he knew she would not have wanted that to happen. But he did not want to lose anyone else that he loved, and we didn't want him to lose anymore either. But when Abby came for him, he knew his time was up. We just hated how it went down. First him saving her and then she doing him like that. But that's what the need for revenge drove her to, and Ellie stopped herself from continuing the cycle.

EvertonFC102d ago

Drunkman had balls ripping Joel away from us like that but that's what made it great too.
We moan about rinse and repeat stories then moan when they take tough dicsions.
My head was all over the place emotionally with Abby but they both had similarities.
I found my 2nd play through even better once my emotions were in check and had time to digest it all.

Charlieboy333102d ago

Yeah dude, the problem with your story is that all the way through part 1 we only ever saw Joel try and help others and save people. The only people he killed were scumbags or people who were trying to kill him. Yet now we are supposed to buy it that he had a habit of just killing innocent people left and right. Why? Because Druckman made him 'say' this as a lazy way to try and create validity for his death in part 2? Bullshit.

Even the doctor who didn't move and instead stood there ready to attack with a scalpel after Joel told everyone to get away from Ellie ( because they were going to kill her for NO REASON...if you read the notes found in the hospital you would have seen that they had already tried but lacked the expertise and equipment to successfully create a vaccine!! ). He should have got the fuck out when told. Marlene should have given Ellie back as requested and avoided ALL of it ( knowing how pointless it all was to try making the vaccine again ).

But no, Joel is solely at fault now because we need a reaon for Abby to avenge her retarded father who couldn't follow instructions at gunpoint.

Tody_ZA101d ago

Let's not also forget how daring Naughty Dog were to put you in the shoes of the person who killed Joel, and force you to play as her during moments like fighting Ellie. The game constantly put you in situations where you almost didn't want to progress with the story and I found it excellent. It's a rare game that actually makes you feel or be hesitant about what you're doing, whereas in any other revenge tale you wouldn't think, stop or pause for a second before you kill anyone and everyone. This game actually bothered to show you the other side and they weren't just mindless caricatures of villains, and that's what made the game unique. From their perspective, Ellie was the villain and she well took ownership of that role as the game went on. Morally interesting as a game, unlike most.

DuckOnQuack35101d ago

Exactly they try to force you into taking Abby's side but what Abby did was wrong and can never be justified. Her dad was willing to kill Joel and Ellie so wtf.

anast101d ago

@Charlie

Play part 1 again and you will understand that Joel wasn't a good guy. One example is that no "good" guy knows that signature interrogation technique. The character would have to be a seriously bad person to know how to get information like that.

raWfodog101d ago (Edited 101d ago )

@Charlieboy333

“Yeah dude, the problem with your story is that all the way through part 1 we only ever saw Joel try and help others and save people.”

I don’t believe you understood Joel’s character. He was not altruistically good or pure evil. He was a dad looking out for his own and doing what was necessary for him and people to survive. You make it sound like he was going out of his way to do nice things for people. That was never the case. At the same time, we hear about him and his brother harming innocents but we know it was not just to be evil. They were only doing what they thought they needed to do to survive, and that meant looking out for only themselves and taking from others.

“because they were going to kill her for NO REASON...if you read the notes found in the hospital you would have seen that they had already tried but lacked the expertise and equipment to successfully create a vaccine!!”

The doctors never had a test subject like Ellie so that’s why they had hope that they could produce a vaccine. All of their other efforts failed because they never ran across someone who had a natural immunity to the cordyceps fungus.

It’s okay to not like the story because it didn’t cater to your personal preferences, but to better understand people you should really try to place yourselves into their mindsets to understand their motivations

“But no, Joel is solely at fault now because we need a reaon for Abby to avenge her retarded father who couldn't follow instructions at gunpoint.”

No, of course Joel is not solely at fault. That’s the whole point of this revenge tale. It’s a vicious cycle where all parties are doing ‘bad’ things to each other in order to get the last hit in, per se. In Abby’s mind, she had the perfect reason to go after this stranger who killed her father. Do you think she played through the first game as Joel in order to understand his motivation? No, some random dude just killed the last bit of family that she had.

Tody_ZA100d ago (Edited 100d ago )

@raWfodog Great comment. I can't believe that after all the plot points people had an issue with in The Last of Us 2, the basic character motivations have to actually be explained to this lot when it's the most unambiguous and well presented part of the early narrative. I must have missed the part in the ending of The Last of Us Part 1 where Joel was killing the evil child slavers who stole Ellie and not the Fireflies who desperately believed Ellie was the cure to save humanity.

If the game was too hard to understand for these folk they should watch the HBO series, even that made it exceptionally obvious that Joel was not the hero at the end.

+ Show (4) more repliesLast reply 100d ago
SyntheticForm102d ago

Agreed; I like her too.

At some point people have to forgive each other or they just wind up in cycle of never ending senseless violence. I'd say all these people are trauma-laden at this point.

Markdn101d ago

Have you seen the state of the real world, people just can't let it lie can they

ChasterMies102d ago

I never hated Abby. But Ellie, damn, what’s wrong with you?

anast102d ago

Abby is cool and her combat animations were fun too.

outsider1624102d ago

Lol..i hated Nora and that jackass who spit on joel though. Owen and mel on the other hand...i felt bad for them.

TheEnigma313100d ago

I hated owen. He was a tool

+ Show (2) more repliesLast reply 100d ago
isarai102d ago

{SPOILERS} How is a random encounter with a character you never met that just HAPPENS to be the parent of someone you kill a better ending? That ending would've not only trivialized the climax of the entire revenge arc, but also seems like an afterthought to meet the requirement of losing her fingers which has some significance.

gold_drake101d ago

this was exactly my issue with the story. like this random arse person just so happens to be someones father who just so happens to want revenge. lol.

Inverno102d ago

Yeah no, that one would've pissed me off even more. For me however the real ending is Ellie and JJ looking off into the sunset, everything after was unnecessary.

andy85102d ago

Disagree to be honest. It was clearly a tale if revenge, redemption and forgiveness. If she just kills her it defeats the object of what the whole story was about.

Charlieboy333102d ago

So it's fine for Abby to get her revenge but Ellie's is unresolved with a nice missing finger to always remind her. Redemption my ass....all we learned was that some people get revenge and pussies don't

Si-Fly101d ago

Team America fuck yeah

Charlieboy333101d ago

I'm South African not American and we live with danger and violence every day....we don't take shit.

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