I keep thinking this every time I come back to the game. World design, freedom to explore, writing (which is way better than the single player Elder Scrolls games), encouraging doing delves and public dungeons for shards, all are real steps forward from both the traditional questing model and the awful, lore-free, story-free public events model where you never feel like you’re actually on an adventure.
Your epic adventure within Tamriel’s Second Era awaits, and you can create your own story from over 10 years of adventures in The Elder Scrolls Online. Explore an ever-growing world, encounter colorful and characters and quests, and play your way. Go anywhere with no level restrictions, team up with your fellow players, or experience Tamriel solo. Begin your ESO saga today—you belong here.
Zenimax Online Studios, the developer behind The Elder Scrolls Online, is currently working on a brand new engine for a multiplatform title.
"It’s really special to be at the ten year anniversary."
Eso engine is so dated. I cannot get back into it
Went I tried playing with mates it was terrible at letting you co-op. Also most of the missions felt like fetch quests, or simple battles which are terrible when the combat isn't great. A lot of the game is good though, just let down by crucial things.
Core gameplay is the most important part of a game.