460°

Fallout 76 features engine code and scripts that were taken directly from Fallout 4 and Skyrim

DSOGaming writes: "The controversy surrounding Fallout 76 is huge, there is no doubt about that. When the game initially came out, a lot of players found some mechanics and visuals that looked similar to both Fallout 4 and Skyrim. And now we can safely say that Fallout 76 does in fact feature engine code that was taken directly from Fallout 4 and Skyrim."

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dsogaming.com
neutralgamer19921982d ago

not surprised this is Bethesda. They said the only reason they are not making a new engine is because community like this engine and it's easy to mod. Modders do the work bethesda copies and makes money

-Foxtrot1982d ago

Sad thing is even when they copy they don’t do it right

Think of all the cool mods we’ve seen since Oblivion and even then they’ve never added or don’t better 90% of the stuff out there.

Take the home building DLC in Skyrim to all the cool heavily detailed house mods which came out within a month or two of the core games release

-T9X-69-1982d ago

You also have to remember a large majority of those mods are exclusive to PC. The platform with a keyboard that has 101 keys. Where as a the PS4 controller has 16 buttons. Many of those mods have you custom map your controls or have multiple key combinations to allow them to work. That doesn't even include things from a technical standpoint. On topic with the engine code, well it's the same engine...... Why on earth would you recode something to do the same thing? This isn't anything new, many developers do this. You don't need to code "Press X to interact" a different way for each game. That's just stupid. Now if the code is causing issues (Them mentioning Morrowind code found) and it's nostalgic for them? Cool, copy and paste it into a text document and look at your nostalgia from there and fix the issues for your community.

If they were able to get the game running (even ES6 and Starfield) a constant 30 on consoles with more up to date textures, models and no hitching, then I'm fine with keeping the engine. The engine does allow heavy interaction with a large portion of objects in the game unlike most open world games. I've also worked with the engine for a few years now, it's very convenient has a ton of tools and allows for serious creativity. But they NEED to get the performance and visuals up to date.

UltraNova1981d ago (Edited 1981d ago )

T9,

Serious question since you say you have experience with the Creation engine. Can this engine be updated to present day and next gen standards (at least as seen on W3) while being optimised and stable at least @30fps? If yes, then why would Bethesda, after knowing for a fact,l that we wanted better looking Fallout/ES games, would release such a dated looking/playing game?

1981d ago
-T9X-69-1981d ago (Edited 1981d ago )

Well working with an engine and completely recoding an engine isn't the same field. But do I think it's possible? Yes. Both Bethesda and modders shown progress in that aspect. However I also think it's an extreme amount of tedious work, but that's their fault. I think it would be so much work that it would be easier to create or use a different engine. This engine uses Papyrus scripting. So when the devs were saying everything is scripted for "The player" its something like this;

"Event OnTriggerEnter(ObjectReference akActionRef)
if(akActionRef == Game.GetPlayer())
If AAMyQuest.GetStage()<99
AAMyQuest.SetStage (99)
EndIf
endif
EndEvent"

Notice the "Game.Getplayer". Fundamentally this is why Skyrim and Fallout 4 operate identically. So when you complete an objective in either game (Pick up sweet roll is your objective) this script will run and complete that objective (stage 98) and change it to the next objective (stage 99) which is "take sweet roll to Todd"

There's hundreds of thousands lines of code referencing the player. Now that they gone through and reworked that, you have a Fallout game that fundamentally plays exactly like the single player, but an online game. This is also probably why so many quests are bugged. One line or period in that code could break a quest. Example (Game.Getplayers) just adding an s would cause that quest objective to be bugged. Because "Players" isnt a reference, only "Player" is.

I believe they will essentially have to do the same thing with the engine code and tediously go through and look for these things and also rework old coding tied to present day issues. That doesnt excuse how 76 launched, but if they plan on using this engine for their next game. I believe 76 will be the "test project" for them while at the same time trying something different and testing things in 76 that could work is ES6 or Starfield.

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AAWELLS091981d ago

That's not the "only" reason. That's just ONE of the reasons. I don't like what they're doing either but let's not lie about it.

elazz1982d ago

If code is directly copy pasted then I think most employees are working on elder scrolls 6 or the other Sci fi game. If that's not the case then wow :o what do you let the subteams do to make this monster.

GameBoyColor1982d ago

Funny thing is, es6 will use the same engine and have the same bugs.

loxim1981d ago

Lmao, I was just gonna mention this exact thing. That's why Bethesda games are usually trash for the first year or so, they are identical copies of each other with the same shitty engine and the same bugs pop up in all of them. I mean seriously, just make a new engine already, god damn.

UltraNova1981d ago

Ioxim,

Seriously stop buying their games if you want them to, you know, listen to us... seriously!

fishaz7801981d ago

I guess you are playing the game already.

GameBoyColor1981d ago

Mr fishaz, Look at their track record dating all the way back to morrowind. The same problems keep appearing. And Howard has already stated that they'll be using the same engine so I already know what to expect and that modders will once again, be fixing the damn game for them.

http://www.pushsquare.com/n...

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Swiftfox1982d ago

Wasn't this known during the "beta"? The red flags were the same glitches found in Fallout 4 and Skyrim making a return in 76. The community managed to fix those glitched, so it's rather sad Bethesda couldn't even be bothered to apply the fixes themselves for this release fully knowing they were there and would happen again.

EazyC1982d ago

And not only that, but people went out and bought the damn thing! Now I know most people aren't into reading games websites, but even as a consumer surely you'd perform the due diligence?

1981d ago
Soc51982d ago

sad...todd howard is looking more and more like a con artist to me

Baza1982d ago

Code from Fallout 3 as well. You would think this engine would be perfected from how long they have been using it. Disgrace.

Vrabstin1982d ago

Ok....? I don't expect them to start from scratch.

dumahim1981d ago

Yeah, there's nothing wrong with using what works. The problem is when they're copying stuff that has been a known issue for years and didn't bother fixing.

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90°
8.0

Fallout 4 Xbox Series X|S Review | TheXboxHub

Richard writes: "Now was the right time to release the Fallout 4 Xbox Series X|S update. It just could have been more."

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thexboxhub.com
anast17h ago(Edited 17h ago)

They aren't going to give more. We are talking about a company that has rereleased an 13 year old game at least 5 times.

160°

Fallout 4 from PlayStation Plus Essentials Can Be Upgraded for Free

After fears the free upgrade would be limited to the PlayStation Plus Extra/Premium version, and Bethesda Softworks removing mention of the upgrade being free for all, it turns out PlayStation Plus Essential owners can get the upgrade for free. - IS

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infinitestart.com
MWeaver5893d ago

Super happy to see this was eventually resolved for PlayStation Plus Essential owners as well!

darthv723d ago

Bethesda addressed this the other day. There was no fear... just impatience.

P_Bomb3d ago

Expecting something to work at launch is impatience?

TheJacksofAll2d ago

No that’s called entitlement

admiralvic3d ago

They said they were looking into it, followed by only giving news about Extra, and then editing out the “free for all” message. You don’t think all of this wouldn’t give some reasonable doubt?

anast2d ago

More than a few people bought a copy of this game during this time. So, it worked out as planned.

270°

How Bethesda Fumbled Fallout 4's Sudden Popularity With The Next-Gen Update

Fahad from eXputer: "Bethesda rolled out a messy next-gen Fallout 4, ruining the experience of many new and returning players after the TV show's success."

RaidenBlack3d ago

Fallout London would've been the perfect return gift for Fallout fans after watching the Prime show

EazyC2d ago

Bethesda could have kicked them some cash about a year ago and collaborated to make it a full scale thing

RaidenBlack2d ago

or atleast given them a heads up regarding the current-gen update

LordoftheCritics2d ago

My perfectly modded game just died.

Abear212d ago

Yeah, they had so much time and that show budget, holy shit, you’re telling me they had no time to put together a game with how long they knew about the show coming?

Blame Starfield.

Profchaos3d ago

I think they chose right 4 was the most accessible fallout to date however I really wish 3/NV got some switch love or psvr2 ports

MrDead2d ago (Edited 2d ago )

They didn't fix the major bugs that have been plaguing the game since release and they broke mods and every modded save. Good work.

phoenixwing2d ago

They've been ruining their mod scene for elder scrolls skyrim as well. If they're barely increasing the graphics then it's a complete waste since molders already had done better.

raWfodog2d ago (Edited 2d ago )

I don't use the mods, but why do they even offer mod support if they constantly break them with their updates?

anast2d ago

Modders fix their game for free. They use that information to do an update of their own and paly it off like it was all them.

on_line_forever2d ago (Edited 2d ago )

I like the show BUT i can't play the game

Bethesda = poor quality games

Abear212d ago

Skyrim exists so you are wrong, although, that took being re-released 6 times on newer hardware and countless patches, but now it’s a good game.

Crows902d ago (Edited 2d ago )

Skyrim isn't much better. Morrowind was their A game...but they abandoned that direction in favor of the low quality game but accessible offering in Skyrim.

anast2d ago

Billions is spent on cheap plastic trinkets each year all of which are poor quality. In fact, it is a fact that poor quality sells more that good quality. Skyrim existing supports this.

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