From PlayStation Universe: "In the latest November update for Paladins, one of the new additions is gyro functionality. Available from the options menu, players can now physically move their PS4 or Switch controller to control their aim."
A long history of crashing and worsening performance has eventually led to the game's Switch sunset.
Nintendo really needs to step up in their power game next-gen. I know they opted out of the 'power race' back with the Wii, but they really need to still stay within a certain margin of their competitors.
Today Paladins begin s its Season 6 with an update chock full of new content!
From Xbox Wire: "Invoke the Might of the Pyre in the latest update to Paladins, the free-to-play fantasy team-based shooter where you wield guns and magic as a legendary Champion of the Realm.
Since protecting the Realm against the power of Yagorath, Azaan has felt the walls of reality starting to break down, with something even worse ready to emerge from the other side. In preparation for this threat, Azaan summoned the Dawnforge – a base of operations and munitions factory harnessing the wrathful power of the sun to forge an army of willing Pyre soldiers. Under Azaan’s watchful command, the Dawnforge stands poised to stop any invasive threat or even destroy the Realm to stop it from falling into the wrong hands…"
this gimmick never caught on.
well Gyro aim is dumb. As long as some games use the motion for leaning or something I'd prefer that over aiming with it. Dumb unless you have move
Nice. Gyro aim is a superb control scheme when combined with dual sticks and executed properly. Ask any good Splatoon player. If you try to play Splatoon just with the traditional dual stick setup, you'll get creamed.
I hope it's implemented properly on Paladins. Fortnite's motion controls left a lot to be desired, but that game also runs at a pretty uneven 30fps on Switch, which is far from ideal. Paladins runs at 60fps on Switch, so here's hoping.