The game industry will experience another crash similar to the famous crash of 1983, and here's some thought on why this is happening.
"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.
I won't be on the plane if it crashes. And if I am, I have a life presever: tons of single player games on back catalog.
But let's talk about the article. There won't be a crash. The economy would crash before the industry does. I was there during the first crash. It was too much garbage on the market and no quality control. Nintendo's quality control and great first party games helped keep the industry alive. Too restrictive on contracts. But the quality of games was better than atari days.
There's nothing wrong with remakes or remasters if the quality is good.
Technology isn't going to stop advancing. Making better, quality products isn't going to shut down the industry.
Next mistake was calling the virtual boy vr. It wasn't. It was a 3D viewer. A portable version of this(Famicom 3D system)
https://www.picclickimg.com...
Nintendo has always made portables of their console tech. Just look at their history. It just failed miserably at it.
VR and Oculus concentrating on making it standard is a good thing. It needs the financial backing.
Competition will always be there. It's what drives companies to do better.
Not setting a date at the end means you don't know if it will. But title the article as if you know it will. That's lame.
Good, i've been waiting for this to happen for a while now.
Luckily i have preserves for downtime, lots of old games to play.
Don't you have a phone?
I'd like to say that it would be a good thing and could result in a much better and consumer friendly industry with less predatory tactics being used but honestly, the resulting outcome will likely just see more studios who in all fairness, we probably take for granted do their own Diablo Immortals. Less risk, potentially a far bigger reward and a less educated audience who have far less stigma attached to microtransactions.
Sounds just like when people predicted console gaming was dead after the 360/PS3