40°

Dev Diary Episode #1 – Matt Firor

Player 2's Interview series, Dev Diary, kicks off with a chat to Matt Frior, President of ZeniMax Online.

Read Full Story >>
player2.net.au
70°

Interview: ExoCross Is A New Take On Arcade Racing

Insider Gaming sits down with ExoCross creative director Paul Coleman to talk about the game's development, features, gameplay, and more.

Read Full Story >>
insider-gaming.com
180°

Nintendo confirms its commitment to physical games

In an era dominated by digital downloads and streaming services, the importance of physical media in gaming remains a topic of discussion.

Read Full Story >>
mynintendonews.com
Chocoburger1d ago

Of course, Nintendo has always preferred physical sales, especially since they skew to a younger audience, and kids want games for their birthdays and holidays. They go to the store and pick the game they want.

Since the Wii they have always been the last major publisher to support modern tech or concepts, and they will be the last to support physical if it ever goes away. Which I hope it doesn't.

darthv7210h ago

Nintendo just likes sales in general. If they can sell digital more, they would because the 2nd hand market they do not get a cut of. For me, i tend to buy more physical switch games than I do other platforms. I do have my fair share of digital deals from the eshop though. Especially if its something that i have a sealed physical copy of and dont want to reduce its value.

Cacabunga10h ago

Then I know for sure who I will be supporting

neutralgamer199211h ago

OK, but you need better format where these games could actually fit instead of half of the game being in physical form and all I have being on a digital code or have to download

Hofstaderman10h ago

The one caveat with cartridges. If the leaks are true the internal storage stands at 256gb plus SD card support too.

franwex7h ago

You could have a 256gb card and a 10gb card. Publishers will simply use the 10gb one and make you download the rest.

Inverno10h ago

There are cards that can fit all of a game but those cost more, and publishers are cheap. It's weird cause with how much the switch has sold and how long it's been on the market the costs to manufacture these cards should've been much lower by now. It's a publisher issue cause there has only been very few exceptions on PS and Xbox, rest of the industry would rather force a download despite Blu-ray being cheap.

shinoff21839h ago

Your right. It's definitely a publisher issue. From my time collecting that's what I've come across. Just always remember

Doesitplay.org

Tell you everything you need to know about releases.

Flakegriffin7h ago

Pretty sure most, if not all, of Nintendo first party titles are all on cartridge. It’s the third parties.

Neonridr2h ago

that's on devs who opt for cheaper sized cartridges to save on manufacturing costs.

+ Show (1) more replyLast reply 2h ago
ActualWhiteMan10h ago

Yeah it artificially retains the high prices for their software. Hence Pirates will always have their day with them.

Show all comments (25)
120°

Hypercharge Unboxed Dev Saddened By Claims It'll Be 'Dead' Without Xbox Game Pass

One of the big Xbox releases heading our way in May 2024 is the long-awaited Hypercharge Unboxed, which is finally bringing its "first and third-person shooter action figure game" to Xbox consoles on Friday, May 31st.

Sadly, ahead of launch, the game's official Twitter (or "X") account has been highlighting the "trolls" who are claiming that because it's not launching on Game Pass, Hypercharge Unboxed is already set up for failure on Xbox.

helicoptergirl22h ago

It's horrible what people will say, but the truth might be harsh. There is a good chance it might not do well on Xbox if it's not on GamePass. There is a strong possibility that is the case. We'll see.

When it launches on Playstation in the future you can rest assured it will sell much better. The devs have confirmed it's coming to Playstation in the future.

"It is built in the Unreal Engine 4. The game was released on the Nintendo eShop on January 31, 2020 and on Steam on April 27, 2020. The development of Hypercharge: Unboxed for the Xbox platform was officially announced on July 16, 2022, with the developers also confirming future support for the PlayStation."

ZeekQuattro21h ago

I remember having this on my radar years ago for the Switch but never pulled the trigger on it. Crazy it's still not on PlayStation yet.

northpaws12h ago

And that's the problem of GamePass.

JEECE12h ago

Unfortunately once people are conditioned to expect to get something as part of a subscription they already pay for, they are unlikely to buy it a la carte. Some games, including this one, now look like "Gamepass Games" to a huge chunk of the Xbox audience. Maybe this game will buck that trend, and I wish them luck, but I'd imagine they'll have a rough go trying to sell this game on Xbox.

shinoff218311h ago

Hopefully their game not selling on Xbox doesn't stop them from bringing it to ps. I can't imagine why a developer would go Xbox first if their not on gamepass. Good luck to them though.

JEECE11h ago

Yeah I can't figure that out either. I mean I understand why you go there first if you get a Gamepass payday, but if you are just trying to sell copies it doesn't make sense. Fewer users overall, and a smaller percentage of those users are willing to buy indie games a la carte.

Jingsing9h ago

Yeah, I can't understand it either unless there is some deep routed fan-boyism from the developer, which isn't very clever if you are trying to make a living. Fatshark is a perfect example of a developer sending their games to die on Xbox and they kept doing it.

Jingsing9h ago

British guy saying Xbox is his dream console doesn't really sit right does it. 5 generations of PlayStation in the UK and you haven't figured out what console is going to make you the most money. That is the mistake you've made.

JEECE26m ago

I wonder how old he is and when he got into gaming. For a certain segment of gamers, it can be difficult to overstate how influential the Xbox 360 was.