One of the most narrative focused game developers of the world, Quantic Dream always success to touch our hearts with their games.
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Charles writes: "Creative director Greg Kasavin and studio director Amir Rao answer everything we've ever wanted to know about the godlike roguelike."
Insider Gaming sat down with MADFINGER games to talk about Gray Zone Warfare's about the state of the game, its early success, and its future.
I legit thought he copied it from the Saw movies, man I remember the first time I played that scene my heart was pumping along with the controller it was so nerve wracking.
Oh my, I’ll never forget how much of a wreck I was during this scene. I was frantically trying to find different tools that might make it hurt less (I know it’s game, leave me alone) lol. And once I decided on the item, I cut my finger off and cried hearing Ethan scream in pain. In the end, failed to save Shaun (because i refused to kill that darn drug dealer because he had kids and i felt sorry for him, in knowing those kids might never see their father again had I taken his life) I cried myself to sleep that night (true story) and all these years later am so grateful to David and the team at QD for offering a gaming experience unlike anything I had ever played before. It really did challenge me mentally, rather than being a challenge on the controller. One of the best gaming experience I’ve ever had.