120°

Dragalia Lost Revenue Surpasses $3 Million in Its First Five Days

With its first weekend officially on the books, Nintendo’s latest mobile release, Dragalia Lost, has grossed an estimated $3.5 million so far in its limited set of launch territories, which include the United States, Japan, Hong Kong, Taiwan, and Macau. Sensor Tower Store Intelligence data shows that the game has been installed more than 800,000 times across these regions on the App Store and Google Play.

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sensortower.com
tdogg060519912049d ago

I didn't know the name of the game. You should put "dragalia lost" in quotee.

qalpha2049d ago

Agreed. I wondered how the game lost revenue in excess of 3 million.

Geobros2049d ago

I would like to see this game on Switch to be honest.

King_Noctis2049d ago

For me I really don’t wanna see that. Keep those F2P bs away from the Switch.

40°

Nintendo Entertainment Podcast – Episode 325- Stop Shadow-Dropping Things!!!

The Nintendo Entertainment Podcast is here, and the hosts discuss the upcoming shadow drops and the haters/heroes of their lives!

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theouterhaven.net
385d ago
70°

The ticking time bomb of modern free-to-play games

From The Verge: "Dragalia Lost launched in 2018 as a statement of intent from Nintendo in partnership with Japanese developer Cygames. Nintendo may have first jumped into the field of mobile games in 2016 with the launch of games like Super Mario Run and Miitomo, but this was the first original property the company had produced exclusively for mobile devices. This free-to-play gacha game (a game whose content is generally free to access while charging microtransactions for loot boxes and randomized lotteries for rare and limited-time characters) had a flashy multi-region launch campaign collaborating with major Japanese musician DAOKO, banking on the game’s success at home and abroad.

And it was a hit. Less than a year after launch, the game had already earned over $100 million, with a steady stream of merchandise following soon after. Yet, as of last month, Nintendo and Cygames published the game’s final update, and this week, it was revealed that the game would shut down on November 29th after just three years of operation."

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theverge.com
FinalFantasyFanatic613d ago

Pretty typical of mobile games, short lifespan, I see them as more as a quick money grab to be discarded once they're stopped racking in the dough (no point continuing to support it if it isn't bringing in a constant stream of cash).

40°

Dragalia Lost will officially shut down on November 29

Dragalia Lost is one of the better mobile games out there and has been in the space for years. Now, it's coming to an end.

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mobilebytes.gg
Lore619d ago

Wow, really thought Nintendo was using this as a Segway to creating a massive third person RPG for Switch and as their new IP