190°

Weaving through the streets of Hong Kong with Sleeping Dogs’ designer

Techradar: “Sleeping Dogs’ open world is one of my favorite in gaming. It captures the variety, buzz and character of Hong Kong as well as any action movie, and the setting feels as believable now as it did when it came out in 2012. I wanted to find out how the now-defunct United Front Games managed to capture this world, so I spoke to design director Mike Skupa, who told me about the “battle” between making a fun, accessible game and recreating Hong Kong faithfully – and how a trip to the city changed the way the team thought about its world.”

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techradar.com
Yi-Long2060d ago

As someone who has visited Hong Kong many times, and lived there, I felt disappointed about how they depicted Hong Kong. For starters, it was JUST HK Island, which is basically just the 'Western' part of Hong Kong. It left out far more interesting parts, like Kowloon (including Tsim Sha Tsui), it left out the harbour and ferries, it left out the amazing Lantau Island, and it left out the numerous NT towns like Tuen Mun, Yuen Long, Tai Po, Sai Kung, etc etc. Not to mention the endless amount of green mountains, parks, beaches, islands, etc etc.

As far as HK Island goes, it didn't even seem like much of an authentic representation of thr place, with especially The Peak looking nothing like the real place, but also once again just missing many major and important landmarks.

I actually enjoyed the gameplay, and I'd rate the game a 7/10, but as far as it offering an authentic HK experience, it fell way short.

PhoenixUp2059d ago

Quality over quantity. With open world games I’d rather they make do a lot with the spaces in the area rather than just bloating it for the sake of being bigger. When you make the place too vast you just have a ton of space the sets you further away from your mission. And unless you put in a lot of stuff within the space, the. You get a whole lot of nothing.

These articles further delve into why bigger isn’t always better.

https://kotaku.com/5935142/...
https://www.eurogamer.net/a...

Yi-Long2059d ago (Edited 2059d ago )

Agreed about quality over quantity, but in terms of Hong Kong, HK Island is probably the least interesting part of Hong Kong. Not just that, but they left out the more interesting parts of HK Island, like Tai Tam Reservoir, the harbour, the huge Causeway Bay park, etc etc.

Also, Hong Kong is already extremely small and densely packed, so there aren't really any boring wasteland areas. You could make it perfectly to scale and every area will still have something unique and special. Taipo is/feels completely different from Yuen Long, Shatin is completely different from Sai Kung, etc. These truly are very different cities within a city.

Hong Kong is pretty much the ideal location for the perfect sandbox game. It has everything (except snow), and it's compact, with a near-perfect infra-structure to get from A to B, in numerous ways.

LOGICWINS2059d ago

Sounds to me like you need a pork bun! 🤣

VTKC2059d ago

Did you notice the ridiculous amount of swearing in native language from npc in game just by bumping into them? Its like everyone wants to start trouble.

Oschino19072059d ago (Edited 2059d ago )

Game maps based on real life locations are already extremely small and condensed versions of those locations. Hong Kong Island is roughly the size of Manhattan Island with about 20+ miles of landmass.

How big exactly did you expect the map to be? How exactly would you fit everything you personally want let alone just the things involving HK island? How would you make all of this extra space worthwhile?

The Division isn't even a 1:1 recreation of a small (maybe 10%) section in lower Manhattan which is just a part of NY City. Did you expect a GR Wildlands size map but with mostly all city? They couldn't even put those games on last gen.

It almost seems like you feel they had an endless amount of content/story/activities, no budget, hardware or time limits, the people to create all this, etc...

Yi-Long2059d ago

I already stated I'd prefer quality over quantity. GTA4 was smaller, but had 3 distinct 'islands'. Vice City feels and looks like Miami. Hell, Yakuza's maps are FAR smaller, yet offer a really authentic look and feel of being in that world.

This never felt like Hong Kong. Even for a condensed version of the least interesting part of Hong Kong, it was lacking in how it was portrayed.

That doesn't make it less fun as a game, or a poor open world sandbox to play in. It just means that, as someone who lived there, it felt underwhelming in its portrayal of one of the best cities in the world.

At the very least, they could have split it up in 2-3 parts; HK Island (modern/new), Tsim Sha Tsui/Mong Kok (old), and Lantau (Green).

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MONOLITHICIDE2059d ago (Edited 2059d ago )

True Crime: Streets of New York was better in every aspect.

TheColbertinator2059d ago

Great game. Loved being ruthless as a cop and mowing down every small or big time criminal with high powered rifles.

DaReapa2059d ago (Edited 2059d ago )

I liked Sleeping Dogs to the point of me picking up the Definitive Edition despite already having the original (albeit the Steam Spring sale price of $5 for the Definitive Edition made getting it a lot easier). And this is coming from someone who doesn't care much for double dipping. It's a shame these talented developers went under. Aside from a Sleeping Dogs sequel, I would LOVED to have seen what they would have been able to do for a Matix: Path of Neo remake. That game had so much potential during it's day that was never realized due to overambition combined with limitations of the consoles at the time.

annoyedgamer2059d ago

This game was one of my favorites. I played through the demo multiple times.

Gamist2dot02059d ago

I was hoping there would be a sequel...

boing12059d ago

Me too. They started and never finished.

120°

It's A Crime That There's No Sleeping Dogs 2 Yet

Huzaifah from eXputer: "Sleeping Dogs from the early 2010s is one of the best open-world games out there but in dire need of a resurgence."

LG_Fox_Brazil35d ago

I agree, I consider the first one a cult classic already

isarai35d ago

You say "yet" as if it's even possible anymore. United Front Games is gone, along with anyone that made this game what it is

CrimsonWing6934d ago

That’s what happens when games sell poorly. And I’ve seen people wonder why people cry when a game sells badly… this is your answer.

solideagle34d ago

Majority of the time it's true but if a company/publisher is big (in terms of money), they can take a hit or 2. e.g. I am not worried about Rebirth sales as Square will make Remake 3 anyway but if FF 17 doesn't sell then Square might need to look for alternative. <-- my humble opinion

Abnor_Mal34d ago

Doesn’t Microsoft own the IP now since they acquired Activision?

DaReapa34d ago

No. Square Enix owns the IP.

Abnor_Mal34d ago

Oh okay, Activision owned True Crime, but when that didn’t sell as intended it was canceled. Six months later Square Enix bought the rights and changed the title to Sleeping Dogs.*

*As per Wikipedia

boing134d ago (Edited 34d ago )

Sleeping Dogs was a sleeper hit back then. It was fantastic. It actually still is. Would love a sequel to this, or at least a revive of True Crime series.

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120°

Top 30 Best Open World Games of All Time – 2023 Edition

The past few years have seen some excellent open-world titles on top of the existing classics. Here are some of the very best that you should play.

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gamingbolt.com
Nobodyreally181d ago (Edited 181d ago )

watching the video is better then going through 31 pages of gamingbolt.

LG_Fox_Brazil181d ago

Do they explain in the video why there are two numbers 3? Starfield and Tears of the Kingdom?

xeniate175d ago

It's always refreshing to see games embracing the streaming community.

90°

8 Games that need sequels

GF365: "Here are eight games that need sequels. These games are ones that players would love to experience another time, bigger and better."

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gamefreaks365.com
Leeroyw382d ago

Bloodborne is a game I still restart and play every few months. I would welcome just a re release in 60fps with a visual upgrade. It's a perfect game. If I was king for a day I would include the randomizer mods because then it would be a kind of rogue like and I could play it forever.

gleepot381d ago

Sure, ill take a sequel to all of these.