Kotaku writes: It's easy to empathize, because we've all been there, or close. You have your 9 to 5 job, it's a good gig, the work's interesting. Then an amazing once-in-a-lifetime opportunity comes along and you have to sneak out to chase it. Grace Kim, as Activision's PR lead for Guitar Hero, was in that spot a year ago in October 2007.
"I was giving so many excuses," Grace said, "I even went to CVS and bought crutches, and pretended I had a fractured ankle. At this point, Activision was getting annoyed. They were really heavily promoting Guitar Hero: Aerosmith, and Guitar Hero for the DS. My boss was getting really upset."
Finally, on the fifth straight day away from the office, she couldn't think up any more alibis. So she quit, but she couldn't tell Activision why.
She was in front of a camera, taking off all of her clothes for Playboy, becoming Miss November, 2008.
She owns four consoles, a Playstation 3, Playstation 2, Xbox 360 and Xbox. But - and Sony fanboys, go get a glass of ice cold water for this next paragraph - she only plays on the PS3.
These groundbreaking video games changed gaming forever and drew in scores of fans in the process.
The Guitar Hero franchise died in the wake of Activision's lust for Call of Duty, but we should be dusting off those plastic guitars for a new Guitar Hero game.
Guitar Hero was good. The problem was Activision started creating many versions. Guitar Hero had the every one year cycle like COD and people felt they were being robbed.
Why in the hell would one want to spend time to learn a button mashing order when you can lean to play a real guitar in the same time frame.
TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."
I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.
"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played
I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.
People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.
But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.
So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.
A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.
Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals
Jade Raymond next!
(Oh cmon, you knew someone was gonna say it).
This is going to have 1 of 2 outcomes.
Either this will blow her career in the game industry up, and everyone will want her to work for them, of course knowing that sex sells, and she just sold a whole bunch of video game guys on it.
OR... her game career will go down the drain.
I am willing to bet it's the first one.
You can get anywhere if your decent looking and ready to blow someone. lol. I feel bad for the bunnies, they get a littl ebit of fun and within a year, they are released from any kind of contracts with playboy---this girl needs to get smart----if your gonna get naked, do porn. there is a lot more money in it, and you'll be around longer(even old ladies make big bucks.)
stupid blonde
I wonder what her PSN is...