150°

Reboot, Remake, Remaster - What's The Difference?

Classic games never seem to die off as developers and publishers continue to bring them back with every console generation. Whether it's a shiny high-definition remaster, a reboot to the series or remade from the ground up - there are major differences between the three. But, what exactly are they?

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raginggazebo.com
FallenAngel19842076d ago

Are you serious? Nobody’s that stupid to not know the differences

Snookies122076d ago

Yet I see TONS of people saying Remaster for a Remake, and Remake for a Remaster. This clearly still needs to be addressed. Not sure how it's so hard to grasp, but yeah...

bigmalky2076d ago

Or reboot for games like GoW, when clearly it is a sequel with modified mechanics.

Marcello2076d ago

Oh yes they are stupid, dont underestimate how daft people are.

This was a comment on the Spyro remake & delay last week, it got 7 agree`s

"im concerned they can't figure out how to get 3 ps1 games on a 50gb bluray disc personally."

NecrumOddBoy2076d ago

Reboot: A from-the-ground up revision of an IP or origin game. (Tomb Raider, Resident Evil 2)

Remake: A recreation of a game with a new engine, assets and controls in order to modernize a title. (Ratchet & Clank, SoTC)

Remaster: A polish of visual and other superficial design in order to enhance the original game for current resolution and audio. (Halo Anniversary, Resident Evil HD)

neutralgamer19922076d ago

A remaster could see updated controls too as the original uncharted gameplay controls were improved via the uncharted collection

Kavorklestein2076d ago

UC Collection was fantastic

Kavorklestein2076d ago

Good examples and great differences.
There is a clear difference between all 3 types.
And all have value depending on how they're implemented.

Venoxn4g2075d ago

what about crash bandicoot trilogy? it claims that it is a remaster but isnt it completely modernised (in graphics at least) ..I mean, I saw some remasters or definitive edition which mostly just upped resolution and maybe added dlcs?

Retroman2075d ago

in your reboot section : you forgot to add "rebooted" 2015 Need for speed.

darthv722075d ago

R&C and SotC can also be used as references of "remaking a remaster" seeing as both were initially remasters at one point.

+ Show (2) more repliesLast reply 2075d ago
Hardiman2076d ago

There's quite a bit of difference in them. Dragons Dogma Dark Arisen for PS4 and Xbox One is a remaster. Shadow of the Colossus that hit PS4 at the start of the year is a remake. As is Yakuza Kwami I&II. A reboot is a complete reset or overhaul of a game. God of War is a kind of reboot maybe soft reboot.

Kados2076d ago

Haven't actually played any of the GoW games, but from what i have seen, it appears to just be a distant sequel. It doesn't change any of the story or lore of the older games afaik.

A reboot is essentially an alternate timeline version of an existing title. Also refered to as a reimagining. It changes fundemental aspects of the original story or lore. A remake can add to the story of an older title, but it cannot make major changes to existing aspects.

There is some info that hints to the FFVII "remake" possibly being a reboot.

darthv722075d ago

R&C on PS4 is both a reboot as well as a remake which was based off the remaster. Lots of changes to coincide with the movie that were not initially there (reboot) and then you have all the remade graphical assets that were based off the remastered works from previous.

Kavorklestein2076d ago

Nothing soft about GOW Besides the fact it previously existed.

New GOW Matters... previous GOW games were like ninja gaiden meets Dante's inferno.

Reboots are fantastic if done correctly.

ApocalypseShadow2076d ago

Really. Is this really an article?

AK912076d ago

Hasn’t this question been asked and answered multiple times already?

TeamIcoFan2076d ago

Never underestimate the stupidity of people, especially on this site.
I've seen people try to correct others whenever they get these terms mixed up only for those being corrected to give them hell and swear up and down that they're right even though they're not.

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120°

Fallout New Vegas Deserves A Remake, But Bethesda Isn't Listening

Fallout 4 New Vegas is trying to remake the game but plenty of other volunteer places have given up, and Bethesda isn't helping things by not announcing a remake.

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gameshorizon.com
-Foxtrot155d ago

Probably because they don't want to acknowledge Obsidian made a Fallout game that feels a bit more Fallout like.

If Obsidian had a better budget and a full development cycle without being rushed this game could have been bigger and even better than it was.

Godmars290155d ago

Still wondering what's going to happen now that they're under the same roof.

Smart thing would be to let Obsidian do a remake or other Fallout location, only with money behind it.

Worst thing likely to happen is Bethesda gets their noses rubbed in a better project, and put more effort into their projects as result.

-Foxtrot155d ago

Well apparently Bethesda said they want to make Fallout games, not anyone else. No idea if that’s true but if it is then it’s kind of dickish as it means we won’t get a Fallout game until after Elder Scrolla VI which could be like 2030ish

If Obsidian were allowed then it means they could get one out quicker. They don’t have to make a main numbered game but either a spin off like New Vegas or maybe do a remake of the first Fallout in the new style.

Personally I just don’t see why Microsoft greenlit Outer Worlds 2 when Bethesda were doing Starfield, a space exploration RPG, obviously they are different styles / tones but you may aswell had Obsidian do something different.

Shiore2u154d ago (Edited 154d ago )

Nothing. The Obsidian that made New Vegas isn't the same Obsidian today. That team is gone. Hence why Outer Worlds was a very unmemorable game.

Christopher154d ago

They're both Xbox studios, shouldn't be a problem. Just say 'we made this' like every 'accomplished' online content creator.

Rocketisleague154d ago

Internal company competition and politics exist sir. Surely you must see it even on n4gs staff....

shinoff2183155d ago

He'll I'd really like to see them finally show some love to the orginals. Can't even get those on gamepass. Plenty of similar type games have been made for consoles so it can be done. People would go nuts for them. They did the og wasteland(well not bethesada) but just as an example. Bethesada treats the og fallout as bastsrd stepchildren. Why

EazyC154d ago

Bethesda are generally mass-market only, I don't think they'd bother allocating even a small team to do it.

I also believe they'd screw it up somehow.

Also... Personally speaking I don't think I'd like a Fallout 1/2 remake. Weirdly I find the visuals a very important part of the way it feels for those isometric games. Again, I think Bethesda would screw this up and ruin the aesthetic of the original games.

RaidenBlack155d ago (Edited 155d ago )

Because of the game engine. Obsidian's Fallout "needs" to be done on the Creation Engine or else it won't have the same charm as New Vegas. An UnrealEngine based one will feel more like Outer Worlds due the lack of scripting that Creation Engine boast.
Now, the latest Fallout build is of the 76, which looks quite dated and is not fit for a future release.
On the other hand, the latest Creation Engine build is of Starfield, which will require quite a lot of re-work from Bethesda themselves after which Obsidian can work on.(And Bethesda teams are likely busy with Starfield fixes, DLCs and Elder Scrolls 6.) This was not the case case during New Vegas, where Fallout 3 build was readily available and Obsidian iterated over it to their liking and design.

enkiduxiv154d ago

If by “charm” you mean immersion breaking jank, then I suppose you’re right.

We need to stop apologizing for Bethesda’s poor quality control. It was barely excusable when Fallout 3 came out and it’s down right pathetic now.

Let Obsidian make a Fallout game with a modern engine. It will be a better product than anything running on Bethesda's engine.

If you’re worried about Unreal 5 not being able to remember where you drop every little piece of worthless garbage the game makes you collect, don’t. It can handle that type of game design.

RaidenBlack154d ago

I want Bethesda's IPs to move to UE ... but they won't/can't coz of their script architecture ... (and it'll be a huge transition for them, hence they still haven't done it, in spite of UE existing for over 23+ years)
ES6 is defo Creation Engine based ... and since Bethesda themselves are not transitioning anytime soon, I doubt they'll allow Obsidian to create a game based on their IP using anything but creation engine. ( but hope I am wrong )
So best shot currently is:
1) Bethesda helps Obsidian in modifying the Starfield engine in order to develop a New Vegas style Fallout game before Fallout 5 (or ES6 even)
2) As well delay Outer Worlds 2 development coz after Avowed, Obsidian can't work on OW2 and then Fallout NV2/Remake. Because that'd be at least 2028+. By that time ES6 would've released or the release would be looming and Bethesda's own internal teams would be starting the initial Fallout 5 design (as per Howard's intention). The Starfield engine'd be old as well and Bethesda won't allow a Fallout release in that close proximity.
...
But I do hope Bethesda transition to UE5 for Fallout 5. Highly unlikely though.

Inverno154d ago

It doesn't need a remake, it needs obsidian to make a new Fallout.

154d ago
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100°

Super Star Trek meets 25th Anniversary: Free Retro Remake updated with new graphics and controls

An old text-only strategy game remade with the graphics of the point-and-click adventure. The new version is now fully playable with a mouse only (also touch screen on Android tablets), but also with a keyboard only. You can also play with a controller by mapping cursor keys and Enter on the correct key.

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gamesnostalgia.com
ChasterMies421d ago

This is very cool. I played many versions of Super Star Trek, some text based and some with rudimentary graphics. Back in the day, you’d get games like this off a floppy disk from a friend. I also played the 25th Anniversary Star Trek game. Cool to see a melding of the two.

60°
9.3

Eye of the Beholder C64 (Commodore 64) Game Review

Eye of the Beholder for the Commodore 64/128 is an incredible unofficial conversion for the C64 and 128 of the famous dungeon crawler.The original Eye of the Beholder was released in 1991 for the Amiga and MS-DOS. The masterpiece created by Westwood Associates was never ported to the Commodore 64, but a group of enthusiasts led by Andreas (JackAsser) Larsson succeeded where the original developers failed.

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gamesnostalgia.com