870°

Spider-man PS4 is 20 hours long on default difficulty, game size and accessibility options detailed

Major news coming in about Spider-man PS4 confirming the average play length of the game.

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gearnuke.com
NecrumOddBoy2091d ago

Gearnuke is at it again to make an article out of a a twitter snip-it. :/

Don't spoil it guys

Nitrowolf22091d ago (Edited 2091d ago )

I’m sure sarcasm?

Anyway, That’s just the story and on average. We will get people that beat it for the sake of rushing through it,(brace for spiderman beaten in 8 hour articles) but a majority of people should fall around this timeframe

AspiringProGenji2091d ago

It also says other testers took longer doing all the side stuff., so no worries

fiveby92090d ago

The stats on people actually finishing games shows it is just a small percentage of people who actually complete a game. If it's 20 hours for main story I am sure with side missions etc it will be longer. What's the point of having a game world so huge like AC Origins if you don't finish the game? I'll take quality over quantity every day. I imagine at some point there will be a NG+ mode too.

hench072091d ago

Pretty short for an open world game. Disappointing.

xX-oldboy-Xx2091d ago

Is it an open world game? I thought it was a single player game set in an open world. I'd also 20hrs for the main story is long enough.

If you're disappointed, there's no need to worry - no one is making you buy it.

Razzer2091d ago

Why are you disappointed? It isn't on Xbox.

UCForce2091d ago

I remember I played Batman Arkham Origin about 21 hours and I enjoyed the game a lot. And this game is not RPG.

Ceaser98573612091d ago (Edited 2091d ago )

Majority of the complains and downplay is coming from the xbox campaign so that's understandable. And Spiderman game is not an entirely open world like Read Dead, far cry or AC games its more of a semi open world and larger than Xbox's Sunset overdrive and 20 hours on default difficulty seems great and since most people like me will be going for the Plat. i am expecting somewhere around 40 to 50 hours depending on play style.

Palitera2091d ago

Wait, what? "Spider-man is not an open world"? FFS... What are you people so desperate about?

Well... Since even the obvious stuff is hard for some people to figure out:
"Spider-Man is an open world game", James Stevenson, community director at Insomniac.

nix2091d ago

Guacamelee 2 took me 20 hours to finish the story. The world is only 48% discovered. This Spiderman game is going to take me more than 30 hours easily. I'm slow. lol.

I_am_Batman2090d ago (Edited 2090d ago )

@xX-oldboy-Xx: "Is it an open world game? I thought it was a single player game set in an open world." That's just another way of saying open world game.

So it'll be around the same length as the Infamous games. I'm cool with that.

KillBill2090d ago

@xX-oldboy-Xx - open world is simply the point of you being able to traverse near the entirety of the world without being forced down a scripted corridor like gameplay. Single player and multiplayer really have less to do with the open world setting. as many single player games have open world play, as example Skyrim or even the single player GTA games.

And yes, I would imagine 20 hours for a main story line to be completed to be relatively good time period. Especially so if the non-main story parts can add even more play value to the game.

Snakeking332090d ago

Are you butt hurt its not on Xbox and if you think about it’s long then longer then state of decay and sea of thieves

Thundercat772090d ago

Comment translator:

Is not available on Xbox. Disappointing.

SixFragz2090d ago

Enjoy Crackdown 3 when it comes out.

If it ever comes out. LOL.

AuraAbjure2090d ago (Edited 2090d ago )

@ SixFragz Crackdown 3 is coming out this fall or spring time.

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Magic_Spatula2091d ago

That's honestly twice as long as any previous Spider-Man games, and most modern games for that matter.

2091d ago
Razzer2091d ago

Actually, that's about average for open world main story.

gravedigger2091d ago

For how long you played the main story in Batman The Arkham Knight which almost shorter for a double compared to Spiderman?

CP_Company2091d ago

why people gave me so many minuses?

yes, for open world, game which focus on story a lot, it is not long, ideal would be over 30h-35h of story. especially then there are so many villains and you will play not only as spider man.

to clarify, i am already pre ordered Spider Man Collectors Edition.

doggo842091d ago

That was about the same length as sunset overdrive, i didnt see people complain then?

TheKingKratos2091d ago (Edited 2091d ago )

Witcher 3 also was 20h story wise

PapaBop2090d ago

20 hours is around the sweet spot really assuming that's 20 hours of quality engaging gameplay. I'd rather have a 20 hour experience than a padded out filler filled 40 hours.

GUTZnPAPERCUTZ2090d ago

Dang... 20 hours is pretty weak :/

doggo842090d ago

If you're an xbox fanboy

Dark_Knightmare22090d ago

Lol I love people that complain about gameplay length when 1.this is just main story so 20 hours is a very respectable length and 2. A very small percentage of gamers even bother to play all the way through the game so no ones listening anymore when there’s an “outcry”about a games length. Maybe start actually playing the games all the way through and then maybe devs and other gamers will start taking you seriously

rainslacker2090d ago

You can complete the main story of every major open world game in 20 hours or less. Even the big ones. It's all that side stuff that adds to the time. hell, I'm 45 hours into Nier, and it's not even a big open world. Horizon, I easily clocked in 60-70 hours, and on a NG+ play through forcing my way through the main story, I managed to complete it in 15 or so hours on the hardest difficulty. ROTTR is semi-open world, and the main story only took about 12-15 hours, and the side stuff took me another 15 hours or so.

Maybe you're confusing sandbox like GTA with open world. They're two completely separate things.

kayoss2090d ago

Yeah, it better than Xbox One X... uhhh zero hour game.

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80°

There are no "thoughtful" ads in video games, EA

There are no thoughtful ads in Video Games, EA. Leave them be.

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videogamer.com
northpaws14h ago

I think the only type of games that can gets away with it would be sport games, having those sponsors ads on the side like on real life.

But don't put freaking Doritos ads in Star Wars or something, it breaks the immersion. If it is a pop-up ads, then big no.

Hofstaderman12h ago

EA can thoughtfully eff themselves.

Makersbreath212h ago

EA coming back for the crown of being perceived as the worst company in gaming.

270°

Bungie CTO Leaves Company After 14 Years, Joins Sony PlayStation

Bungie veteran and current CTO, Luis Villegas, has left the company after fourteen years and has joined Sony PlayStation as its new Head of Technology.

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thegamepost.com
Sonic18811d 8h ago

"I feel incredibly lucky because as part of my new role I get to still work closely with my Bungie family."

New role and more pay and still can work closely with Bungie

1d 5h ago
fr0sty17h ago

Yeah, he basically just got a big promotion within the same parent company.

1d 5h ago
S2Killinit17h ago

Seems logical for him and probably for PlayStation

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140°

Square Enix Is Going Multiplatform; The Layoffs & Its Past Don't Inspire Confidence

After its latest games didn't meet sales targets, Square Enix is going multiplatform but the company's track record isn't convincing.

Scissorman1d 7h ago

Square Enix been multiplatform for decades, a few exclusively-deals doesn't make them any less multiplatform.

fr0sty1d 7h ago

Nor is selling their games on a console with only 25 million install base going to bring their sales to where they hope they will be... Unless they somehow manage to dumb down FF7 trilogy to work on switch, they aren't going to have much luck. They already released it on PC, after all.

anast19h ago

Where are you getting that number?

SegaSaturn6691d 7h ago

It kind of does, giving preference to a certain platform by timed exclusivity. Console ports generally feel superior. Legend of mana PC port extremely broken

neutralgamer19921d 6h ago

Sega

It doesn’t when square themselves didn’t want to fund the development of remake. It’s only after the success of the 1st they realized their mistake but now contract is signed. If it wasn’t for Sony there would be no FF7 remakes. Same goes for silent hill 2 with Konami. They don’t want to fund AAA budget. Companies like PlayStation and Nintendo get blamed when in reality they are saving some of these franchises

Remember sega didn’t want to fund bayonetta and epic games didn’t want to fund another gears of war. It’s easy to blame console makers but they are the ones taking the risk and paying huge upfront costs without seeing the final product. FF7 remake trilogy won’t be coming to Xbox now or in the future. PlayStation and PC is what square signed up for. Sony paid them more than they would make from Xbox sales.

ravens521d 6h ago

I just wonder when everyone is going to demand that the Square Enix exclusives with Nintendo come to PS and Xbox. Or it's just the PS exclusives that matter lol

phoenixwing1d 6h ago (Edited 1d 6h ago )

I'd love for the nintendo exclusives to come to pc or ps5. They'd actually be playable then.

neutralgamer19921d 6h ago

Raven

Exactly and that’s where square enix does more exclusive than any other platform. Gaming is square has always been very unrealistic with their sales expectations. Remember when tomb raider reboot sold 7.5 million and square said it wasn’t enough. They need to spend less on development and have more realistic expectations from sales.

And those thinking games being not on Xbox makes a difference don’t understand we have a decade plus of data showing square enix games having less than 20% of their multiplatform sales on Xbox (final fantasy series) and Nintendo consoles aren’t strong enough to run any current games. Nintendo switch should be as strong as Xbox one x atleast but we all know that’s most likely won’t happen

RoadRacer1d 5h ago

@raven

thing is, as neutral said in their comm, the switch isn't strong enough to run flagship SE games
i think what SE does is, it makes unique games for switch only so that it has something for that console too. Thats where all the "underlined sans" rpgs go to mostly

maybe things will change when Swtich 2 drops cuz that's gonna be as strong as ps4 afaik from the rumors flying around

TheGamingHounds1d 6h ago

@Scissorman

Your point is valid enough but when the icon of this company is limited to one console in timed-exclusivity, it means the company has crossed the line. By some degree at least

All things aside, Square itself stated "aggressive multiplatform strategies" so we all know what it's talking about

Scissorman1d 3h ago (Edited 1d 3h ago )

Then the headline should read "Square To Drop Exclusively Deals in Pursuit of A Sweeping Multiplatform Strategy". I don't recall this argument when Square Enix released Bravely Default, Octopath Traveler, and Triangle Strategy on one platform. And even if FF is the icon, not all of its titles have gone to one platform. We're talking about three games, one of which is already on PC. Did Square suddenly go 'multiplatform' after it released subsequent Tomb Raider sequels on more than just the Xbox? It's just a silly way of putting it.

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TheGamingHounds1d 6h ago (Edited 1d 6h ago )

SE needs to go all in optimization. Broken PC ports won't help its case, especially with big releases like mainline Final Fantasy

Asterphoenix1d 6h ago

It's actually simple. What doesn't inspire confidence is Square allocating their budgets on the wrong projects such as Forspoken, Avengers, Babylons Fall and Foamstars.

Square has always been multiplatform since PS3/360 days which 80 % of their games are. People kick up a fuss over PS exclusivity but not Nintendo which has more exclusive projects console exclusive from Square.

FF16 has done ok but not enough to fix the blunders that the past mistakes Square has made with some of their projects. FF7 Rebirth is unclear we'll see a PC release for sure so it's hard to say so far not as good as they would of liked.

Then again unrealistic expectations. If it weren't for Sony these games would at least had another 2 years development time. So some people need to be realistic in that regard.

Scissorman1d 3h ago (Edited 1d 3h ago )

It's the blunders that set those expectations so high. If you remove those from the equation, I bet the sales numbers would be more than stellar. Square believes it's okay to release a pile of risky, middling, garbage because the big boys will ultimately subsidize the cost. Don't worry if Forspoken sells poorly, FF16 will surely sell 10 million copies to balance that right out. Oh wait, it only sold like 4 million. Well that's a disaster. Meanwhile games that sell 2 million units with comparable budgets are deemed successful.

thorstein22h ago

I would also add that FFXVI, which I loved has a hint to one of their biggest problems: the number 16.

It's a great franchise, but that's all they've become known for. Dragon Quest is my favorite all time series but it's like they don't know what to do outside of those two IPs.

Valve never makes trilogies. The idea is that they don't want to become stagnant. Gabe Newell hates the number 3.

I can't imagine their talent wouldn't want to try a new RPG.

RoadRacer1d 5h ago

Square Enix just really need to revise its expectations. Maybe consider a change in strategy on dev end as well. Multiplat will help for sure but only good games that are marketed well will sell

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