David Doak, the founder of Free Radical Design, talks about his team's work on Goldeneye, the TimeSplitter series and recent purchase, and how EA trammeled TimeSplitters: Future Perfect.
Insider Gaming sits down with ExoCross creative director Paul Coleman to talk about the game's development, features, gameplay, and more.
In an era dominated by digital downloads and streaming services, the importance of physical media in gaming remains a topic of discussion.
Of course, Nintendo has always preferred physical sales, especially since they skew to a younger audience, and kids want games for their birthdays and holidays. They go to the store and pick the game they want.
Since the Wii they have always been the last major publisher to support modern tech or concepts, and they will be the last to support physical if it ever goes away. Which I hope it doesn't.
OK, but you need better format where these games could actually fit instead of half of the game being in physical form and all I have being on a digital code or have to download
Yeah it artificially retains the high prices for their software. Hence Pirates will always have their day with them.
Supergiant Games' Studio Director, Amir Rao, has said that he's worried about some unbalanced boons in-game, with nerfs coming soon.
The Golden-Esque shooters are sub-type of shooter that I hope gets revived. Timesplitters Future Perfect and Perfect Dark Zero where casual shooters done right, easy to pick up and play but no skill gap compression in the MP.
I just spent quite a bit of time tracking down in a copy of TimeSplitters 2 for my GameCube. I have to say me and my nine-year-old son had a lot of fun with that game even in this day in age
I know the dev team (Dambuster Studios) that was supposed to make Timesplitters 4 is owned by Koch Media/Deep Silver but isn’t the Timesplitters IP owned by THQ Nordic?