240°

New Ninja Blade Xbox 360 Screenshots (High Res)

DailyGame has three new high-res screens that have such detail that the site says "It's obvious that [From Software] is doing things graphically on Xbox 360 that many developers are hard-pressed to achieve on the PS3."

Read Full Story >>
dailygame.net
Lord Shuhei Yoshida5688d ago

Another upcoming flop by From Software

Sena Kobayakawa5688d ago (Edited 5688d ago )

Maybe you haven't realised yet but if this one is a flop you might as well call that Lair spiritual brother they are making exclusively for the PS3 a Flop to.

edit:@Jok3r I know but demon soul looks like Lair thats why i said spiritual brother

by the way:SOCOM

im of to another thread with my MAX SPEED

Jok3r5688d ago

No..You are thinking of Demon Souls from "From Software" to Playstation 3
This is an Xbox 360 game and therefore it will be a success..:D

Capt CHAOS5688d ago

Bet you wish you hadn't had Sony tattooed onto your forehead.

+ Show (1) more replyLast reply 5688d ago
Silogon5688d ago

None of that was in game and why do all ninnjas have to fight demons or mutants? Why can't they fight other ninjas or drug lords again?

green5688d ago

Definitely in game graphics.In terms of looks , Ninja Blade is light years better than Ninja Gaiden 2.We will just have to wait and see if it will be a better game overall.

GUNS N SWORDS5688d ago

the lighting looks more realer, and the city looks bigger and better looking.

Close_Second5688d ago (Edited 5688d ago )

...but what is with all these games with lifeless backdrops. I mean, if that sh*t was going on outside my office window then I would switch off the lights and watch or something? The lights in the buildings all remain static as the buildings provide little else but a backdrop.

Also, what is with the rail-gun cinematic action sequences. That is, sitting and watching for a prompt instructing you to hit "A" or "X", etc. Comes down to nothing more than a next-gen version of Dragons Lair!?!

Stunning visuals are one thing but I have yet to be blown away with some next-gen gameplay. And that goes for both the PS3 and 360.

As for the flame bait comment re: developers being able to do things on the 360 they can't easily do on the PS3...yawn...both consoles can do great things as we have already seen. My guess is that we have yet to see the best that each console can do so lets drop the flame bait crap and get back some gaming!

DARK WITNESS5688d ago

@close_second

totally agree. i have been saying that for ages now.

the dev's keep going on about how this gen is not about graphics anymore like the sky is the limit on that front... yet all we have seen so far is graphical upgrades.

were are the real next gen titles with next gen game play and environments that add to the gameplay in real new ways.

i thought really destructible environments would be the norm this gen, but most games are still doing boxes and chairs... and when a game does do destructible environments they talk about it like its never been seen before.

where is the advanced AI. i am still shooting at guys who can only A. stand and shoot back at me. B.run behind the "indestructible block of wood" or C. run up to me and try and shoot me in the face.

anyway, enough of me moaning.... i am just happy someone else feels the way i do. not been blown away by anything since i walked out into the world of oblivion, ok and i liked being able to shoot through stuff in cod4. but thats about it so far.

thewhoopimen5688d ago (Edited 5688d ago )

This is definitely in-game but really well done in certain areas. high polycount main charc and boss enemy (geow2 looking enemy). I like the hyperealistic art style. Gameplay looks extremely linear though, more so than even Ninja Gaiden 2 I would say.

I still think this article shouldn't have flamebaited. If you limit encounters to singular instances and you use easily repeatable environments like skyscraper windows/rooftop/catwalks, it wouldn't be that difficult to reproduce this on other systems.

5688d ago
+ Show (4) more repliesLast reply 5688d ago
5688d ago
Show all comments (27)
220°

Sekiro Is Not From Software’s Best Ninja Video Game

Ninja Blade is From Software’s best ninja game of all time, including Sekiro: Shadows Die Twice. At least it’s the best version of a specific type of ninja game.

Read Full Story >>
escapistmagazine.com
1866d ago
Vanfernal1865d ago

Well aren't you cool? Taking a game that was pretty much universally acclaimed and then saying that one that received mediocre to bad reviews across the board is better... There's always one "hipster" out there with a contrarian opinion.

1865d ago Replies(4)
AK911865d ago

I don’t remember much of it but wasn’t it a QTE heavy game like Asura’s Wrath and GOW3?

NecrumOddBoy1865d ago (Edited 1865d ago )

It was like the Xbox Ninja Gaiden with an insane amount of QTEs. Not bad but not innovative.

SamPao1865d ago

Asura's Wrath and GOW3s QTE usage are planets apart though :D

Youngindy211864d ago

Both of those games were good so....

Show all comments (22)
30°

5 Games You Didn't Know Were Made by the People Behind Dark Souls

FromSoftware is a game developer that has found popularity in the gaming industry thanks to their widely popular and best-selling series, Dark Souls. They may have gained notoriety from this series, but they have been around since 1986 with their first video game published in 1994 and have produced many popular games. Here are 5 games they have made that are not Dark Souls.

Read Full Story >>
bitcultures.com
Chaos_Order2957d ago

The Adventures of Cookie and Cream (Or Kuri Kuri Mix as is known in PAL territories) is actually a pretty good game, and gets damn hard in the latter stages.

I'd love to see FromSoft make King's Field 5, or maybe another Armoured Core. I love the Souls games, but I don't want to see it milked for all its worth.

Duke192957d ago

Didn't they also make the 3D Dot Game Heroes (or something like that).

I actually enjoyed that a lot on PS3

eyoung252957d ago

They actually only handled publishing in Japan. It was developed by Silicon Studio.

eyoung252957d ago

I wanted to keep the entries to their own respective genres. Chromehounds and Armored Core are both mecha. I almost included it though.

DarXyde2957d ago

I came here to learn something new and left disappointed.

DarXyde2956d ago

...I'm saying I knew FromSoft had a hand in all of these games. I would know, I own/ed most of them.

WhyWai882956d ago

Armored Core series producer left From Software.
My guess is the company shifted all focus to Souls series... :(
RIP Armored Core....

eyoung252956d ago

I would love to see them come out with a new IP in the mecha genre. Armored Core was cool, but I think they have expanded their skills to make a more unique game.

80°

Should Quick Time Events Go Away?

"In Mortal Kombat X, Most of the cut scene fights are just there for you to watch, then every once in a while unannounced, the game goes to a quick time event." -Play Legit

Read Full Story >>
playlegit.net
johndoe112113310d ago (Edited 3310d ago )

Play Heavy Rain and the walking dead series then see if that question is even worth asking.

Roccetarius3309d ago

Remove the button prompts and release it as a movie, then see if the question is worth asking again.

SamPao3309d ago (Edited 3309d ago )

Well I guess every game that is ever beeing watched on any videoplatform and peoplr enjoy it, should then not be a game. Very thoughtful

xHeavYx3309d ago

Lol, people complaint that all games are similar, and when a game comes out that's different, people complaint that it's different.

Summons753309d ago

You mean remove the gameplay, take away all the player choices that make each playthrough unique, and release it as a movie....it would be a terrible movie. One of the best things about Heavy Rain was that all my friends had different playthroughs and endings making the game unique and fun to talk about and replay. Terrible argument, you can say that about any game.

DragonbornZ3309d ago (Edited 3309d ago )

For me it depends on the game. TWD, Beyond two Souls, they're fine and they work really well. And I don't mind QTEs in other types of games as long as they aren't heavy.

gangsta_red3309d ago

QTE's are an old tired design and Heavy Rain is definitely not a good example to use in defense of QTE's.

QTE's in a lot of games have become pointless and a cop out for boss battles (Dying Light, ugh) or unnecessary for mundane actions during a cut scene just to make sure the player is paying attention.

It's time for developer's to come up with something else or just drop this tactic all together.

johndoe112113309d ago

Heavy Rain is THE most perfect example to use in defense of QTE's. That entire game was QTE's and these were the review scores of that game:

1UP.com A-
Edge 7/10
Eurogamer 9/10
Famitsu 37/40
G4 4/5
Game Informer 9.5/10
GamePro 5/5
GameSpot 8.5/10
GameSpy 4.5/5
GameTrailers 8.9/10
GameZone 9/10
IGN 9.0/10

That game was critically acclaimed by reviewers and users alike and made the entire world know the name Quantic Dream.

Also The Walking Dead series and The Wolf Among Us are 90% QTE's and they have also received critical acclaim from reviewers and gamers alike. There is no justification for getting rid of QTE's except for gamers whose brains are incapable of comprehending anything other than aiming down their sites and pulling a trigger.

Revolver_X_3309d ago

Heavy Rain was a commercial and critical success. If I recall, TWD Season 1 was also a dominant GOTY winner. I have no problem with games designed around the concept. There is room for games of all kinds in my library. Now when QTE's are shoved in like RE6, Dying Lights' boss(you mentioned), and Shadow of Mordors' boss, it does get disappointing.

kneon3309d ago

Most of what people are calling QTEs in Heavy Rain aren't even QTEs. They are simply dialog choices that seldom have a time limit, and even when they do the timeout is usually quite long, certainly not quick. If they had used a different UI for dialog choices then there wouldn't have been any discussion about them.

The real QTEs in Heavy Rain are primarily in the fight scenes and there their use is perfect. Because there are no do-overs in Heavy Rain using QTEs is a great way to build tension. Every time you miss one things get more desperate because you know if your character dies then they really are dead for good.

3-4-53309d ago

QTE's are insulting to peoples reactions times.

* Imagine if EVERY single jump in a Mario game was a QTE......

They had their 15 minutes.....lets move on.

gangsta_red3309d ago (Edited 3309d ago )

Heavy Rain was critically acclaimed for that time, but the more recent Beyond Two Souls wasn't, The Order has just been ripped for having too many QTE's, a lot of people were disappointed with a certain handling of Dying Light. And I remember Heavy Rain was also criticized for its over use of QTE's also by a lot of reviewers and gamers.

More games recently have been criticized and reviewed harshly for having to rely too much on QTE's. Sure their are a few games that are the exceptions like the Walking Dead or Wolf Among Us where the story trumps all but that is a small percentage with other games that have you press X to pay your respect, or repeatedly press X to open a door, or press Y, A, B and the end boss is defeated.

"There is no justification for getting rid of QTE's except for gamers whose brains are incapable of comprehending anything other than aiming down their sites and pulling a trigger."

How is that anymore braindead like then hitting the shiny red button when the big TV says so? Just recently I was playing the MK X storyline and right off the bat Johnny Cage starts fighting Scorpion in a cinematic, all of a sudden...press X...why? The real gameplay didn't even start and there was no reason or warning that a QTE was going to happen in the very beginning of the game.

+ Show (2) more repliesLast reply 3309d ago
ZaWarudo3309d ago

Yes, they absolutely should.

johndoe112113309d ago

Obviously you never played heavy rain or the walking dead series.

magiciandude3309d ago (Edited 3309d ago )

I have Heavy Rain and it's only fun playing through it once even though the game has multiple endings. The game is a novelty, but that's about it.

Personally I want more control over the action rather than press X O X ◻ ◻ O △ X X △ or die, fail, branch out, etc. Now, I forgot quite a bit about Heavy Rain since that was many years ago, but I do remember the entire game being QTE laden.

Mikefizzled3309d ago

Thats like 70% of a David Cage game.

WizzroSupreme3309d ago

Yes, yes they should. They've always been an excuse to escalate drama through lazy button prompts than any game design.

The_Sage3309d ago

Should quick time events go away?.... Yep.

Show all comments (38)