For all their gripes about Far Cry 2's shortcomings, IGN can't help but applaud the rich vein of innovation that runs through so much of the game. Unfortunately, it's these failings that defined their experience of the game, though for anyone keen to sample a shooter that dares step into the leftfield they recommend endeavouring to get to the heart of what feels like an uncut diamond – rough-shorn but not bereft of value.
Presentation - 8.0
Graphics - 9.0
Sound - 9.0
Gameplay - 8.0
Lasting Appeal - 8.5
Overall -
If you’re new to this long-running franchise, we’ve got you covered.
2 and 3, pretty much the only ones i really enjoyed. 1 was amazing for the time but aged quite poorly. 4 has the elephant gun, all i can praise from any entry after 3 lol
Ummmm 3 than stop.
Okay maybe two as well. But yeah probably 3 and then move on.
Far Cry 2. People constantly rant about games now being too easy, holding your hand, having too many unnecessary RPG-lite leveling features, etc. People specifically complain about open world games being too focused on tons of collectibles and "checkmarks" that just waste time.
Far Cry 2 is an answer to all of those complaints. It was made by Ubisoft before they fell into all the traps discussed above (and before they started inserting towers into their games to defog the map). It has respawning enemies, weapons that degrade, and the collectible diamonds are very useful in the game (which you find in a similar way to the way you find shrines in BOTW with a radar system). The map you have is an in game item you pull out while playing, not a pause menu that is unnecessarily detailed. Also the enemy AI and physics are much better than later entries in the series.
It has a mixed reputation because people at the time said it was too hard, the weapon degradation was annoying, and then respawning enemies were annoying. FC2 came out in 2008, so this was before games like Dark Souls and BOTW had come out and made it cool to like these types of features.
GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
The Far Cry series’ best game – not Far Cry 6 – just got more brutal and realistic thanks a mod than revamps and remakes the classic Ubisoft open-world FPS
Far Cry 2 where your guns never ever jammed until you got into a gunfight is their best? I disagree.
Far Cry 2 may certainly not be the most "fun" game in the series but from a narrative standpoint it definitely is the most interesting of the bunch. FC2 couldn't be further away from the pointless fragfests that the following episodes turned out to be.
was hoping for a 9.
Not looking too good, good score but when compared to the other shooters coming looks like Far Cry 2 will have issues.
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damn, I was hoping so much that this would get 9's and 10's......
"Early talk of an uninterrupted open world is sadly is a little wide of the mark, with small loading screens punctuating the action, giving the Xbox 360 we tested the game on a little room to breathe as it endeavoured to bring the ambitious visuals to the screen. Indeed, the console frequently creaks under the weight that Ubisoft Montreal has placed upon it, and all too often our immersion in the world was broken as objects crept into the scenery – a number of times we found ourselves heading into a completely blank screen, having to wait a few moments for the surroundings to stutter into place."
Sorry to quote so much but sounds to me like "no difference between console and PC" was a slight exaggeration. I expect that to be the same on the PS3. Regardless what you think about console "X" Power versus console "Y". Dev's tend to actively try and make console counterparts as similar as possible. I doubt either got any special treatment the other didnt.