From Gameindustry.biz: "Fans have been clamouring for a new version of RE2 since the first game was recreated on the GameCube in 2002. Back then, Resident Evil was known for its fixed camera angles to heighten the tension, and clunky controls (called Tank Controls) that made combat particularly never-wracking."
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
A new mod brings the highly nostalgic fixed angles to the Resident Evil 2 remake, bringing the game closer to the original 1998 experience.
REmake kept the original style adding new flavour and graphics, Resident Evil 2 is a complete modernisation. Which remake style is superior?
The GameCube remake was stunning for its time but the new modernisation efforts are breathing some much-needed life into the older games.
Both are fantastic but the old style controls and the half way house attempt to modernize them in remake both feel extremely dated now. Taking away your preference for the various settings and characters, the recent remakes are objectively better games.
I think anyone voting for REmake is simply doing it out of nostalgia. No way a new young gamer is going to pick that over the new ones. I couldn't even get my son to play the game for more than an hour.
Depends what sort of experience you're looking for. If you enjoy the old fixed camera OG style then REmake is to me the pinnacle of the form. Incredible atmosphere, visual style and a fantastic revision of Resident Evil 1 with additions that feel completely seamless. Resident Evil 2 Remake in an excellent update (especially running with the IMO vastly superior original RE2 soundtrack) with the benefits of modern design but I still prefer the original game.. it didn't "overwrite" that experience in my mind the way REmake felt like it became the definitive RE1 experience.
“Resident Evil 2 is not a typical Capcom remaster.”
No shit that’s because it’s a remake.
“The firm decided against suffixing the word 'Remake' to the title, because it's positioning this as a major launch akin to Resident Evil 7.”
Remakes never have the word remake in the title, they just reuse the title they’re based on.
“The game was actually in development at the same time as RE7, which means there are now two teams working on mainline Resident Evil games.”
Wouldn’t be the first time that happened. Two teams worked in tandem to make
- Resident Evil 3 & Resident Evil – Code: Veronica
- Resident Evil 0 & Resident Evil remake
- Resident Evil: Revelations and Resident Evil 6
“Fans weren't happy, so therefore we went a different way.”
Funny to hear how Capcom says they’re listening to their fans with new entrees in Mega Man & Devil May Cry after a long period of time, yet they botched up Marvel vs Capcom: Infinite a lot. Many design decisions with that title seemed like a big F U to longtime fans.
Has capcom learned their lesson?
Great time to make a Mega Man Legends 3 game then.
actions speak louder then words
I'd agree with that statement when you look at releases like watch dogs poor to mixed reception but selling truckloads tarnished the franchise because when people actually got to play it most didn't enjoy it.
Then watchdogs 2 rolls around ubisoft addresses the criticisms and nails it they have a significantly improved sequal in every which way but wd1 left such a bad impression that wd2 didn't sell.