490°

Monster Hunter World on PC is Exaggeratedly Demanding, Here’s Why

Capcom USA's Vice President, Mr William Yagi-Bacon explained why Monster Hunter: World demands a fair amount of CPU power on the PC port.

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spieltimes.com
-T9X-69-2115d ago

More of a myth. There's articles providing "proof" for both sides of that argument. What's in the article makes sense.

“To eliminate interstitial loading during active gameplay, MHW loads the entire level into memory. In addition to managing assets loaded into memory, it keeps track of monster interactions, health status, environment/object changes, manages LOD & object culling, calculates collision detection and physics simulation, and tons of other background telemetry stuff that you don’t see yet requires CPU cycle. This is in addition to supporting any GPU rendering tasks.”

“While the MT Framework engine has been around for ages, it does a good job in distributing CPU cycles and load-balancing tasks across all available cores and threads. The engine itself is optimized for x86 CPU instruction set, is highly scalable, and loosely speaking, is platform agnostic regardless of PC or console platform so as long as it conforms to the x86 instruction set.”

If you've played MHW you'll know that regardless of spec talk, everything said here is factual information. Everything is loaded prior to entering the map. Which means a Ratholos and Anjanath could be fighting at the top of the map and trigger an environmental trap such as the waterfall that not only affects how the map is and looks, it also damages the monsters and can knock them down several hundred feet to the ground. All of that is happening in real time whether you witness it during your game or not. That also goes for any health taken, status effects inflicted etc. Considering the map size, how detailed and immersive it is (thanks to everything being loaded at once) and with multiple monsters on a map a one given time. That's a lot of information and process and track in real-time.

Gwiz2115d ago

Then you have to explain to me when an engine is " highly " scalable it requires a GTX1060 to achieve
1080p/30fps.That doesn't even make sense knowing PC has by default more capable power.

-T9X-69-2115d ago

A GTX 1060 is a low/mid tier card at best. The explanation is above if you bothered reading it. This is a CPU intensive game, not GPU. Having a 1070 wouldn't give you 1080p 30FPS if your CPU is extremely weak.

FinalFantasyFanatic2114d ago

“While the MT Framework engine has been around for ages, it does a good job in distributing CPU cycles and load-balancing tasks across all available cores and threads."

Does this mean if we throw 6 or 8 cores at it, it'll make good use of them? I find this a bit hard to believe, but pretty awesome if it does.

@Gwiz

A 1060 isn't that great of a card, you still have a 1070, 1070ti, 180, 1080ti, above it, 1080/30fps is not ideal but playable. I think most people are just used to the 1050ti giving users 1080/30fps in most games, plus lower resolution puts more strain on the CPU than the GPU. Personally I think these specs are somewhat reasonable but we don't know for sure until someone does a thorough benchmark (the previous user in the other article only stated lows and not averages for fps).

Vegamyster2115d ago

We don't know for sure, FF15 is probably the best example because it had a DRM free demo that ran exactly the same as the full version with Denuvo, but then you have games like Rime that apparently ran better when it got cracked.

343_Guilty_Spark2115d ago

Sounds poorly optimized and not threaded very well like most Japanese games

Vegamyster2114d ago

The game has trouble on consoles as well, just sounds like the games engine is the problem.

kevnb2114d ago (Edited 2114d ago )

If you look at the cpu requirements they don’t even make any sense and shouldn’t be taken seriously. A 6300 is miles behind a 4460 and an 8350 can’t even beat a stock 2500 let alone a 4460.

2114d ago Replies(3)
MWH2115d ago

No, the real reason is because it's a bad port and it uses denuvo.

jaycptza2114d ago

Wow with all your knowledge in game development. You should fix it for them

MWH2114d ago

I know software development, what do you know? Wait i get it, you're the comic relief.

antikbaka2114d ago

meh..it wasn't even optimized for ps pro or xbox to run stable 30fps. Not a surprise they screwed PC

roland822115d ago

A 1060 should not be required to get 1080p 30fps

2115d ago Replies(6)
2115d ago Replies(1)
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70°

A Late Look: Monster Hunter: World

VGChartz's Mark Nielsen: "While it was a mixed pleasure overall - at times exhilarating, at others agonizing - I would have to say I enjoyed my time with Monster Hunter: World and found it to be surprisingly addicting. It wouldn’t be wrong to say that I was surprised by how little had changed from previous titles, given how this particular entry took the series to unheard levels of popularity, but while it retains both positives and negatives from them, at the very least it’s a stellar-looking game that brings more freedom to the hunt than any of its predecessors (Monster Hunter Rise could possibly be a different story, but that, my friends, is a game for another article)."

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vgchartz.com
70°

Monster Hunter: World Tops 25 Million Units Sold Globally

Capcom Co., Ltd. (Capcom) today announced that Monster Hunter: World has sold over 25 million units* worldwide.

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capcom.co.jp
80°

Why are Players Returning to Monster Hunter World?

Launched in 2018, the action RPG has seen an explosion of players on Steam. Here's why and what makes Monster Hunter World so great.

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gamingbolt.com