80°

Ian Milham on the Rise of Dead Space, Battlefield Hardline's Message, and AAA Dev

"On this week's episode of The 1099 Podcast, former franchise art director for Dead Space, the creative director behind Battlefield Hardline, and the creative director of Outpost Games, Ian Milham, joins host Josiah Renaudin to discuss what it takes to ship a AAA game. Ian details the rise of Dead Space as a franchise, the tone of the third game vs. the first, the story behind Battlefield Hardline and its place in society, the pressure of working on massive franchises like Star Wars and Tomb Raider, and what he's working on now."

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70°

Interview: ExoCross Is A New Take On Arcade Racing

Insider Gaming sits down with ExoCross creative director Paul Coleman to talk about the game's development, features, gameplay, and more.

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insider-gaming.com
180°

Nintendo confirms its commitment to physical games

In an era dominated by digital downloads and streaming services, the importance of physical media in gaming remains a topic of discussion.

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mynintendonews.com
Chocoburger1d 1h ago

Of course, Nintendo has always preferred physical sales, especially since they skew to a younger audience, and kids want games for their birthdays and holidays. They go to the store and pick the game they want.

Since the Wii they have always been the last major publisher to support modern tech or concepts, and they will be the last to support physical if it ever goes away. Which I hope it doesn't.

darthv7211h ago

Nintendo just likes sales in general. If they can sell digital more, they would because the 2nd hand market they do not get a cut of. For me, i tend to buy more physical switch games than I do other platforms. I do have my fair share of digital deals from the eshop though. Especially if its something that i have a sealed physical copy of and dont want to reduce its value.

Cacabunga11h ago

Then I know for sure who I will be supporting

neutralgamer199212h ago

OK, but you need better format where these games could actually fit instead of half of the game being in physical form and all I have being on a digital code or have to download

Hofstaderman12h ago

The one caveat with cartridges. If the leaks are true the internal storage stands at 256gb plus SD card support too.

franwex8h ago

You could have a 256gb card and a 10gb card. Publishers will simply use the 10gb one and make you download the rest.

Inverno11h ago

There are cards that can fit all of a game but those cost more, and publishers are cheap. It's weird cause with how much the switch has sold and how long it's been on the market the costs to manufacture these cards should've been much lower by now. It's a publisher issue cause there has only been very few exceptions on PS and Xbox, rest of the industry would rather force a download despite Blu-ray being cheap.

shinoff218310h ago

Your right. It's definitely a publisher issue. From my time collecting that's what I've come across. Just always remember

Doesitplay.org

Tell you everything you need to know about releases.

Flakegriffin8h ago

Pretty sure most, if not all, of Nintendo first party titles are all on cartridge. It’s the third parties.

Neonridr3h ago

that's on devs who opt for cheaper sized cartridges to save on manufacturing costs.

+ Show (1) more replyLast reply 3h ago
ActualWhiteMan11h ago

Yeah it artificially retains the high prices for their software. Hence Pirates will always have their day with them.

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80°

Hades 2 devs are "worried" about Hephaestus boons, expect a nerf soon

Supergiant Games' Studio Director, Amir Rao, has said that he's worried about some unbalanced boons in-game, with nerfs coming soon.

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videogamer.com