Kingdom Hearts 3 oozes Disney charm, but it lacks an identity of its own. Many of the flaws of previous games return as well.
For a long time, it's been widely accepted amongst Final Fantasy/Kingdom Hearts fans that Donald Duck is the most powerful mage ever to exist, mainly due to his use of the stupidly powerful Zettaflare spell towards the end of Kingdom Hearts 3. This spell is one step up from Teraflare, a spell which was used in Final Fantasy XIV that was so powerful that it completely wiped out the base game, giving the developers a canonical reason to let them bin everything and start again from scratch.
Now you're armed with this information, you can see how it was pretty surprising for Donald Duck of all characters to bust out Zettaflare and establish himself as the most powerful character in Final Fantasy/Kingdom Hearts lore. However, now that Final Fantasy XVI has arrived and delivered a whole new cast of characters, a new challenger has arrived to provide Donald with some much needed competition.
Final Fantasy features many strong characters, but an unlikely character from Kingdom Hearts is able to cast the most powerful spell ever seen
that was pretty amazing, not gonna lie, i might have shed a tear or too, just cause of pure awesomeness.
he was already my favourite disney character and one of my favs from KH and then to see that amazing spell too. aah so good xD
Final Fantasy's strongest magic user is Donald Duck, who never appears in a final fantasy game.
Kingdom Hearts is filled with otherworldly boss battles, but only one stands out like a phoenix dancing with ethereal grace across the night sky. Before we embark upon a discussion concerning Kingdom Hearts' exceptional boss battles, it may be prudent to first reflect on the evolution of the criteria for appraising video game bosses. This criterion has undergone a major metamorphosis over the past decade; one that owes much to the profound influence of From Software and its iconic Souls series.
"Yozora is much more than a grueling secret encounter; he is a reflection of what Kingdom Hearts' bosses should be"
No thank you. If every boss in Kingdom Hearts was like Yozora, the series would be unplayable. That's not to say that they shouldn't include such challenges, but making them fundamental to the game would be too much. And don't say that this is what the From Software games are, because Yozora is absolutely harder than most of the bosses in those games. He is waaay faster, has a ludicrous number of abilities (and does them in random order AND can chain most of them together), and punishes you severely if you make a mistake. On top of that, you have to survive this onslaught for a really long time because of how much health he has. It's borderline too much - for me at least. Still, it's a stunning battle.
I mean, those are very tiny issues. I don't know how the camera works, but I assume you have control over it with the right stick. So, if you're losing track of what's going on, that's on you, correct?
The complaint about the mech suit being somewhat boring is valid. However, that is just for one small section of the game.
Cutscene length and frequency being a negative is very much up to opinion. I personally am ecstatic to hear there are plenty of lengthy cutscenes! I want to get really invested in the final entry to this saga. A meaty story is exactly what I was hoping for.
The biggest concern is the story. I think most of the magic of Disney was thrown on the back burner years ago. The KH lore is so far gone down the rabbit hole, even Kojima couldn't make sense of it all. Not worried about most of the game though. Fingers crossed hard! I want it to be good!