When you're doing your millionth daily quest, grinding for a particular item or just playing on autopilot, a game can suddenly go from being enjoyable to a weird obligation. It can feel a little bit like having a job, even when it's a game you otherwise love playing.
Here, PC Gamer share their experiences of that.
Among the various things revealed in Destiny 2: Into the Light, I don't think any of them beat the speculation Pantheon received. The unexpected raid boss - IS
Whether it's entering a zen state during DPS or the rush of dopamine on its completion, Destiny 2's Raids excels in multiplayer teamwork.
The raids are one of the reasons I quit Destiny. You stand in a circle and shoot at a triangle on a wall, have to restart a half dozen times, and then hope the random reward blesses you. Then you realize you aren’t’ having fun but instead are doing a lot of work for nothing. Back when Destiny was at its peak population, trophy data showed that less than 5% of players ran the raid.
Players had high expectations for Destiny’s latest content drop, Destiny 2: Into the Light. Not only did it have to live up to other content added due to a delay, it needed to give players faith the conclusion of the Light and Dark Saga will be worthwhile. - IS
Yes, with the exception that nobody will play with you if you don't have experience on the raid, so the question is how do you get experience?
Definitely happened to me.
ffxiv
if this hasn't happened to you before, you've never really gamed.
Oh yeah, once i notice it i usually stop playing that game. Unless im really close to a goal like beating the campaign or getting a platinum trophy. Arkham knight was certainly in that territory by the time i got the platinum
AC Unity was like that for me.