One of the strongest Switch conversions we've seen so far, Paladins delivers 60fps in docked and portable modes - and with most visual features intact compared to Xbox One X. The main aspect that takes a hit is resolution, running at a dynamic 900p with many drops below that number. Tom explains all.
A long history of crashing and worsening performance has eventually led to the game's Switch sunset.
Nintendo really needs to step up in their power game next-gen. I know they opted out of the 'power race' back with the Wii, but they really need to still stay within a certain margin of their competitors.
Today Paladins begin s its Season 6 with an update chock full of new content!
From Xbox Wire: "Invoke the Might of the Pyre in the latest update to Paladins, the free-to-play fantasy team-based shooter where you wield guns and magic as a legendary Champion of the Realm.
Since protecting the Realm against the power of Yagorath, Azaan has felt the walls of reality starting to break down, with something even worse ready to emerge from the other side. In preparation for this threat, Azaan summoned the Dawnforge – a base of operations and munitions factory harnessing the wrathful power of the sun to forge an army of willing Pyre soldiers. Under Azaan’s watchful command, the Dawnforge stands poised to stop any invasive threat or even destroy the Realm to stop it from falling into the wrong hands…"
And it’s crossplay with Xbox which is quite cool
That's really good. 60fps makes a huge difference.
Lol paladins.
Wake me up when they have Overwatch running 1080p 60fps.
I find it funny how people argue switch can't handle overwatch, im not interested in paladins, but the visuals are adequate for such a small device. Overwatch can easily do the same without losing its flair.