20°
1.0

GameZine: Exodus from the Earth Review

It is just unfathomably bad. The lip-synching is atrocious and one can only assume it was designed with another language in mind. If you've ever seen mediocre Hong Kong kung fu movies dubbed into English, these will now seem professionally done in comparison.

The graphics make the game look like its development stopped in 1999, while the actual shooting and combat feels strange and unresponsive. When you can be killed by touching the side of a slowly descending dumpster, you know you aren't playing the next incarnation of Deus Ex. The press release claims that up to ten players can get involved over the Internet or a LAN. They'll be lucky if more than half that buy it.

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gamezine.co.uk
40°

Exodus From The Earth Review

SteamFirst: The Intelligence Agency has commissioned you, Francis Rixon, to find out what is happening inside the Corporation’s confines and to retrieve information about a secret mineral upon which the very existence of the human race may depend.

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steamfirst.com
20°
5.5

GDN: Exodus from the Earth Review

GDN writes: "Upon installation of Exodus from the Earth by Strategy First and Parallax Studios, I was pretty impressed with the graphics it looked like a lot of time and attention had been paid to detail with buildings and characters alike. The story starts with you (Frank Rixon) getting called back from your annual holiday early because humanity is in crisis, that great big ball of fire we know as the sun only has 20 years left and with no habitable planets for us to move to without some magical injection which makes us able to live on other planets. A company called the A.X Corporation capitalizes on this by making it financial meaning that most of humanity can't be saved, just the ones who can afford it. So Frank is sent in to save the day."

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gamersdailynews.com
10°
8.3

GameVortex: Exodus from the Earth Review

GameVortex writes: "Overall, Exodus from the Earth looks good. Like much of the design, it doesn't stack up to the genre's heavy-hitters, but it looks good and performs remarkably well. The game does a good job at pushing you through different environments, so there is always something new to look at. Most of the design is generic and even a bit basic, but it looks good. One of the odd aspects, however, is the level of environmental interactivity. It's nothing that is exclusive to this game, but there's a noticeable lack of consistency when it comes to what you can and cannot destroy. For example, in one level a barrel may explode when met with a missile, yet in a later level the same missile and barrel meet with less explosive results. Is it a game-breaking flaw? Not in the least. Even bigger-budget games like The Force Unleashed featured similar problems, but it just stands out more when the gameplay is vanilla".

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gamevortex.com