Bungie detailed Forsaken, Destiny 2's big September expansion, during a livestream last night, which also introduced fans to the concept of the series' first annual pass
Among the various things revealed in Destiny 2: Into the Light, I don't think any of them beat the speculation Pantheon received. The unexpected raid boss - IS
Whether it's entering a zen state during DPS or the rush of dopamine on its completion, Destiny 2's Raids excels in multiplayer teamwork.
The raids are one of the reasons I quit Destiny. You stand in a circle and shoot at a triangle on a wall, have to restart a half dozen times, and then hope the random reward blesses you. Then you realize you aren’t’ having fun but instead are doing a lot of work for nothing. Back when Destiny was at its peak population, trophy data showed that less than 5% of players ran the raid.
Players had high expectations for Destiny’s latest content drop, Destiny 2: Into the Light. Not only did it have to live up to other content added due to a delay, it needed to give players faith the conclusion of the Light and Dark Saga will be worthwhile. - IS
Yes, with the exception that nobody will play with you if you don't have experience on the raid, so the question is how do you get experience?
Thieves...They are doing what they did with Destiny those greedy bastards.
So...
Pay for the game.
Pay for the expansion(s).
Pay for the filler.
Don't I recall Bungie saying that the MTs/Eververse would be the money that covers these filler events and such?
No they aren't. I'll never pay for this. It's like they're all trying to figure out how to Battlefront you without you noticing.
Sadly, there will be a lot of players who will buy this Annual pass. Enough that it will become a trend and a "Standard" for other game developers (Remember how MT's started?). The even sadder part, it will be the same people who bought and defended this practice who will be complaining about it down the road.