Speed Racer: The Videogame's biggest problem is just that there isn't really enough of it. IGN suspects that the blend of racing and combat may not have been deep enough to sustain things beyond what was burned onto the disc, but the fact that they do want more -- stuff like online multiplayer or a track editor -- just means that Sidhe managed to strike the right balance. Is the game lacking? Yeah, in that it's essentially one mode with some one-off distractions, but for straight racing, the game really does deliver. And hey, it's only $20. Not bad for a licensed game, eh?
Presentation - 7.0
Graphics - 7.5
Sound - 7.0
Gameplay - 8.0
Lasting Appeal - 4.0
Overall -
Sidhe's Griffiths discusses in depth how the GripShift developer playtested, and then took that feedback to improve, their Wii version of the recent Speed Racer game, from Wiimote tweaks to difficulty changes.
With a slick 3D engine and a fluidity that stays locked to 60 frames per second, Speed proves an excellent substitute for F-Zero -- at least, that is, until Nintendo finally gets around to releasing the real thing.
Presentation - 5.0
Graphics - 7.5
Sound - 5.0
Gameplay - 8.0
Lasting Appeal - 6.0
Overall -
Many of you will remember playing racing games like Gran Turisimo, coming back time and time again to gain increasingly difficult licences. Speed Racer had potential to be a thrilling racing title but shoots itself in the foot with sloppy design and a cringe inducing game engine. The dated multiplayer options do little to rectify the situation, leaving this title gathering dust on my shelf.
Unless you're a massive Speed Racer fan, avoid.