Digital Foundry:
"With release code in hand, we finally have a complete picture of how Dark Souls Remastered runs on consoles and PC - and while the notorious Blighttown was our first port of call for performance testing, it turns out that there are much better ways to push developer QLOC's refined version of the Dark Souls engine. The title's CPU issues are by and large resolved in the final product, but it turns out that it's the GPU that is now our primary bottleneck. All versions of the game target 60fps, though only one console gives us an absolute lock, while the PC release rights many wrongs - but is a remarkably unambitious effort overall."
GF365: "Oftentimes, video games have characters who are antagonistic and really not very pleasant. Here are some of the friendliest characters in games where you might not otherwise expect to find them."
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
GF365: "Exceptionally powerful enemies in games are almost always more difficult to defeat than ordinary enemies. But there are instances where these supposedly powerful foes turn out to be just pushovers. These are some of the easiest boss fights in games that aren't easy."
Patches is 'dim-witted'? I don't know about that. That's what he wants you to think maybe.
I don't remember TW3 bosses being easy but I played it on Death March and a crippled peasant armed with a broken twig could one hit kill you.
This was a lousy remaster, and more of a port honestly.
Not gonna watch that shitty video but it runs flawless on PS4 pro. Butter smooth.
4k?
It ran 57 fps once on the pro on df video the rest of the time it was locked at 60 fps omg this article is pathetic fanboy click-bate
Amazed at what passes as game journalism now days. Pity the likes of Digital Foundry didn't have ways to copyright there stuff i remember recently gamersyde doing there upmost to pull something into affect. Taging someone elses work with a reworking of there conclusion is not journalism and seriously is the type of stuff N4G need to start removing. Stop approvving this crap.