100°

More than a decade on, San Andreas’ Grove Street is still home

For the millions of others that played it relentless just as I did, the original Grove Street will always, always be home.

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fenixbazaar.com
Prince_TFK2179d ago

If there ever is a Rockstar game that need a remake, it is this one. Countless hours I had spent on this game on the PS2 and if you were to ask me what my most favorite game ever is, it definitely is GTA San Andreas.

2179d ago
Niv2179d ago

Need a sequel to this set in the 90s on PS5

Father__Merrin2179d ago

Out of all games this is the one that actually feels like your home base. It was brilliant on the run dumping your car nearby and hopping over fence of your niebour and walking in the house and hitting save

FlyingFoxy2179d ago

What i loved about this game was the amount of missions, over 100! Even then it still wasn't enough to cover visiting all of the SA map.

80°

Here's another look at Grand Theft Auto: San Andreas with RTX Remix Path Tracing

A new set of screenshots were shared, showcasing the latest version of an RTX Remix Mod for GTA: San Andreas.

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dsogaming.com
90°

Where are These Missing VR Games?

As is they're coins down a sofa, some announced games seem to just disappear. So just where are these missing VR games?

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xrsource.net
anast75d ago

There wont be enough demand until the tech gets better and more affordable.

ApocalypseShadow75d ago

The article is more concerned with where the announced games are. Not about VR demand.

Even with my thoughts on Facebook, they did supposedly sell over 20 million headsets. Not that I think that many are still using their Quest headsets. But even if it's only 10 million users and 5 million are interested and able to play GTA SA, that's still a lot of consumers and a lot of sales.

It just comes down to why these developers are taking so long. Is something like GTA canceled? Is it being held back for a future event? It's not like there's competition in the stand alone space. And now that I have a Quest 3 myself, I'm wondering as well what's the hold up.

Profchaos75d ago

For GTA SA
Meta made a lot of budget cuts and cancelled a fair few exclusive game contracts we don't know if this was cancelled but it's possible and this was announced prior to the release of GTA definitive edition which was slammed and eventually moved to be supported in house by Rockstar.

Since then we have just gotten the mobile versions a d they are actually the best way to play the definitive edition unfortunately the consoles never got a retrospective patch to implement the improvements they made in the mobile games.

But for VR we know a VR mode was found in the definitive editions game files thanks to data miners so seeming it was meant to be using the definitive edition as a base given its ue4 that makes sense. And the mode is there right now (some Polish may be required still) I would assume this is ready to go but meta got cold feet and cancelled it given the games reputation.

I do hope Rockstar forge ahead and still just launch it anyway on psvr2 as it's a game I've loved since day 1 on PS2 I'll even tolerate the de version to get it in VR

130°

The reason why there are two different codes for each cheat in GTA San Andreas

From GTA BOOM: "Recently, Obbe Vermeij, a former developer at Rockstar North, shared some intriguing technical details about the ingenuity that went into creating the cheats for the GTA Trilogy"

Gamingsince1981176d ago

I bet it was painful not charging for the cheats as microtransactions