250°

Hyrule Warriors Definitive Edition is More Enjoyable Than Breath of the Wild

The Hyrule Warriors Definitive Edition is more enjoyable than Breath of the Wild, despite not being a proper Zelda game. It has a better story, better characters, better music, and is everything Zelda should be.

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wonderfulmonkeyman2185d ago (Edited 2185d ago )

That's all very very subjective, but it's definitely a unique opinion.
I love both, but seeing as how one's a repetitive Warriors title and the other's a sprawling open world adventure, I can't really put them on the same level.
Much as I'm enjoying myself with HW DE, I wouldn't trade in BotW for it.
I also wouldn't say that it's "everything a Zelda game should be.", as it lacks any sort of dungeons at all whereas BotW has plenty of mini-dungeons and 4 bigger ones, and the combat style in HWDE is a fairly big departure from what Zelda combat usually is.

Also, as much as I love HWDE's music, I can also quite appreciate the way BotW approaches its own style of music.
Around populated areas or significant locations, you've got appropriate music, but when out in nature, it's nature that takes over the sounds most of the time, punctuated only by brief melodic instrument notes on occasion. [unless you start riding a horse, then two different variations of a riding theme may play]

HWDE is full of remixes that, while they fit the Warriors style, would feel more than a little awkward in a proper Zelda title.

All that said, I'm enjoying the heck out of HWDE, and being a Warriors title with tons of grinding to do, for weapons, characters, and the my fairy system on top of finding skulltulas, food, mats, and hearts/pieces amongst other things, it's true that it will naturally have more content to sink one's teeth into, though that content might be repetitive to the point of boring for some people.

I plan to complete this version as close to 100% as possible, but it's going to take a long while, and I plan to take my time doing it.

Old McGroin2185d ago

You seem to know your stuff. Thinking of buying the new warriors game and your summary has helped, thanks 🖒

MasterChief36242185d ago

Breath of the Wild's shrines were an awful idea, in my opinion. Exactly zero of them stand out above any other (except the frustrating ones that force motion controls), and they're just not satisfying to get through most of the time. And the combat shrines grind everything to a severe halt. The 4 massive dungeons are much more in line with what I consider good choices for the game, but it's too bad there are only 4. The one that had body segments you could manipulate to open new areas was my favorite. I think it's the Urbosa one?

I can see why they chose to do the myriad shrines, and also why they didn't even try to differentiate them or make any of them stand out. It's a vast open world that they want you to explore, and the satisfaction should come from finding the shrines, further bolstered by completing them. And I do think it would take too much time to make each one different from the other. But I would take less shrines with more distinguishing features and slightly longer lengths, over the tons we get that have one or two mini puzzles within.

Taking away the shrines altogether in favor of traditional dungeons jeopardizes the exploration in the game, I understand that. Without those shrines, there would be Korok seeds to find, and memories... While there are 900 seeds, going on a hunt for those would not be as conducive to a fun open-world experience, at least in my opinion. So I propose they cut the shrines down by 20 or 30% at the very least, expand the ones that are left. I think that's a reasonable ask.

Zeldafan642185d ago

Trying to figure out how to get some of those gold skulltulas is very tiresome. I've put over 300 hours into HW on Wii U and I've only gotten about 100 of the 160.

senorfartcushion2185d ago

I'm on level 4 of the prologue and only just found my first.

I didn't know you had to dig for them lol

I just went to the spider's web with my arms out like a spoilt child.

Lord_Sloth2185d ago

I personally found BotW to be an excellent concept for the series but nothing more. With nothing beyond 4 side-quests, the main boss fight, and a bunch of little extras the game felt rather hollow. Just my opinion on it. I'm eager to see where this direction takes them but this felt more like a glorified preview than a full Zelda game.

Lord_Sloth2183d ago

The fights to get the help in the final boss fight. I believe there's 4 of them.

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2185d ago Replies(2)
narsaku2185d ago

Hey w/e floats your boat bud.

People here like all sorts of wack shit, like interactive movies, so why not?

WillyC0092184d ago (Edited 2184d ago )

I know right? Some people are claiming to enjoy sea of thieves and state of decay 2. Not sure how that's possible. They're horrific honestly.

HeyHeyHeyGaming2185d ago

I think both games are great in their own ways. They are different genres but thrive in what they set out to accomplish. HW is the best in its series and BOTW can be seen as one of the best as well. It’s mostly up to the player and what they’re searching for. In this case the story is a main focus and HW has a bit more to offer in that respect.

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110°

Looking Ahead: A Possible Future for 3D Zelda

VGChartz's Mark Nielsen: "With Tears of the Kingdom being so recent and Nintendo’s next system likely coming soon, it’s safe to say we won’t be looking at another big Zelda launch title this around and it’ll likely be years before any ruminations of the next game start to surface, but in the meantime we can always speculate. Breath of the Wild changed things for the series by multiplying its popularity manyfold, so it would seem only logical that the franchise will continue along the path Breath of the Wild started, however a look at the series’ history shows it might not be as simple as that. So, let’s take a look at what the future of this legendary series might have in store for us, blending in equal parts qualified theorizing and wishful thinking."

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vgchartz.com
60°

Nintendo kicks off 2023 multiplayer Switch eShop sale

2023 multiplayer Switch eShop sale includes ARMS, Hyrule Warriors: Definitive Edition, Kirby Star Allies, Mario Tennis Aces, and much more.

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nintendoeverything.com
270°

Everything in Tears of the Kingdom is Temporary, and it’s Annoying

Shaz from GL writes: “Tears of the Kingdom retreads many of the same waters as Breath of the wild, taking away much of its magic and outlining its many frustrating elements”

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gameluster.com
closed_account295d ago

Wow, I had no idea creations start disappearing like that. I haven't played yet and the building of machines seemed pretty awesome.. but if they get destroyed after a short period of time, what's the point? I would want to keep my favorite creations across the entirety of my adventure. :\

I sure hope they rework this on the next console after Switch. I'm actually surprised this didn't lower some of the 10/10 scores.

phoenixwing294d ago

the rabid nintendo fans would probably have sent death threats if it got lowered

senorfartcushion293d ago

Always thinking of rabid fanbases means that you’re rabid too.

GryestOfBluSkies294d ago

You can save your creations to have them automatically rebuilt, as long as you have the resources for it

Vx_293d ago

one of the most boring games of the year

Christopher294d ago

I mean, I've always hated weapon deterioration and that's normal for the game, so those creations have a limited lifespan built in. As far as creations in the world, I think it's a bit much to expect those to last. That's a lot for the game to remember and track let alone with how many things can and are created.

closed_account294d ago (Edited 294d ago )

Too much to expect for a Switch, sure. But it would be nice to retain at least 10 creations longterm if they ever remaster this for the next console. Like a gta garage almost. Clear out the ones you don't want anymore. I'd like an airship that I can continuously fly around the world. Be able to take several out at once. (I can imagine leaving them in strategic spots, set like a cross-country rally. People streaming their fastest times.)

I really think I'll just wait for a next gen remaster. I'm still playing Breath of the Wild and enjoying it. I've read that it can be hard to go back to after Tears bc of the re-used world, so I'd like to continue getting the most out of Breath of the Wild.

As for the quickly degrading weapons, I always hated that too. Wish they lasted longer, or you could cast a spell to retain at least 3 or so of your favorites. it is what it is though, and I'm not going to stop playing just bc of that. I really like the atmosphere of the game.

**Edit - For reference, you can retain many, many creations on Lego Worlds even on a Switch, albeit not vehicles. Also the rest of the game isn't nearly as complex as the Zelda games, the draw distance is horrendous and over all a buggy mess. Still, I'm confident that a next gen Tears of the Kingdom remaster could handle a garage worth of creations.

Concertoine293d ago (Edited 293d ago )

Not to mention it wouldn’t necessarily be a good thing. A lot of crafts are used for moments in gameplay, why should they be littering the world and disrupting the scenery? Sometimes the devs place vehicles or parts as a hint or gameplay option, but if those vehicles are coexisting along random vehicles that would be impossible to distinguish. The system the devs chose (build whatever with free local resources or craft anything with materials) makes the most sense and gives the least cluttered experience.

closed_account293d ago

Sure I agree on that point, but what about end game? I'd like for it open up to full freedom after you've finished everything. Would give incentive to keep playing.

BrainSyphoned294d ago (Edited 294d ago )

Switch doesn't have the option to cut its FPS in half like the excuse Bethesda is pushing for Starfield's 30fps. Vanishing items or 15fps Zelda.

Zhipp294d ago

Switch just doesn't have the memory to handle that many persistent items in the world. That was actually the reason for the Blood Moons as well. It allows the game world to reset and free up memory before it becomes a problem.

meganick294d ago

The blood moon is about keeping enemies in the world. Otherwise there would be no threats if you’ve killed all the enemies and they never returned.

fr0sty293d ago

Framerate would have to do with how fast the GPU could draw everything. This issue has to do with not being able to fit everything in RAM, so even if the game ran at 5fps, it wouldn't free up the RAM needed to fit more items. The same textures, assets, sound, etc have to go into RAM regardless of how fast the GPU is drawing frames.

Smellsforfree294d ago

Tldr; author is annoyed they can't make a permanent sandwich mountain in ToTK.

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