Sea of Thieves, which has been under development for four years (at least), met with divided reception upon release.
Wccftech interviewed Nathan Yu from Inworld AI to discuss the dynamic NPC tech's applications to games as well as potential issues like costs.
Saad from eXputer: "After Arkane Austin & Tango were shutdown, Xbox President Sarah Bond spoke with Bloomberg in what I believe to be utter corporate fakery."
im not really surprised by that, shes always been more a "let me talk about something else than what u want to know" kinda gal
Yea, it was and it’s insulting that they think we’re dumb enough to fall for this. Look, the truth was you took a gamble on these studios and while they released some games to critical praise and great reception they just aren’t bringing in a ROI. Be transparent, you’re not a politician.
Just tell everyone you spend money on projects big and small and when money isn’t being made you go over the potential of revenue a studio can bring in vs those that can’t and make the hard decision to chop them.
She says this whole thing about “success” doesn’t fit one meaning for each studio. Well yea, a small budget production isn’t going to expect to sell the same as a large budget production.
One thing I wish they did though was let Tango be an independent studio.
disheartening to see no regard for the human cost of business anymore
the bad decisions and judgements of these CEOs severely impact the frontliners
these fake responses are just salt on wounds
imagine havin the audacity to say "we need more games like hifi rush" right after closing the studio that made it lol
followin up with this show of "deflecting every question" was in poor taste
Firaxis veteran Jake Solomon hasn't seen mass layoffs like this in his whole 25-year career.
Alot’s changed in 25 years. We have games with $300 mill budgets, people not interested in games other than Fortnite and Minecraft, the older generation of gamers giving up the hobby or dying off, a period of super bad inflation where the industry decided to hike up prices on games, Gamepass harming game sales, GaaS games being pushed left and right with obnoxious monetization and worse looking/playing (Suicide Squad vs Arkham Knight).
The industry is just shite right now. Games ain’t selling, games cost massive amounts, businesses can’t bleed money and this is what happens. Part of it is on them and part of it is on consumers not buying.
They used to be amazing during N64 =/
no surprise.. the N64 was their glory days. Once MS acquired them a good chunk of the core talent had left, and now Rare is only a shadow of its former self.
I would close that studio at this point. They just aren't a AAA developer. The idea of Sea of Thieves in my opinion is fine but the execution is just terrible. The swimming and combat mechanics are the worst I can remember in a game. And the server code at launch was completely broken. And the optimization work for the Xbox One X was so bad. The PC build was much better as far as optimization but the basic gameplay was still trash. This isn't a major game studio you waste resources to maintain if they cannot do basic gameplay mechanics.
Well least someone high up and in his position said it
I'm always flabbergasted how after 4 years worth of development amounted to what we got in Sea of Thieves...it's just mind boggling how another overhyped, disappointment like No Mans Sky can have a team of 15 people and the end result is roughly the same despite Rare having 200 people working on Sea of Thieves. The only big difference between them is the themes and the fact Sea of Thieves has online co-op, that's it.
So the question is and will always be what the fudge were they doing for 4 years? Hello Games worked on their game for roughly the same time and their offices flooded.
By no means is this a stupid "Sea of Thieves vs No Mans Sky" argument or comparing the two, regardless of who made the game, what developer was behind it or what console it was on because the two games are pretty bad with what we got, it's just the entire situation is just unbelievable. Was it intentional or was there serious development issues we're not aware of? Maybe some people are Rare who leave in the future will spill the beans but honestly I said it back during the second or third look at the game and could smell what was coming a mile away...they should have just suck to an old IP, get them back in the swing of things by doing something they've already got established and do a sequel for it. Kameo, Conker, Banjo Threeie, Perfect Dark, hell Grabbed by the Ghoulies would have been a good one since it was the lowest rated one at the time, anything they did for the sequel would have been an automatic improvement to the masses, even though I enjoyed the first game for what it was. Grabbing whatever items around the house for your weapons...could have really improved on that.
I loved Rare, and I was a big advocate of "giving them another chance" but they have proved with Sea of Thieves that they are just not what Microsoft need. Microsoft need devs putting out God of War level exclusives.