1040°

Rare Has ‘Gotten Worse And Worse’, Sea of Thieves Was The Best They Came Up With: Michael Pachter

Sea of Thieves, which has been under development for four years (at least), met with divided reception upon release.

Read Full Story >>
gamingbolt.com
DeadSilence2198d ago

They used to be amazing during N64 =/

MarineLineman2198d ago

Amazing? They used to define entire genres and set the gold standard during both the SNES AND N64.

Nitrowolf22198d ago (Edited 2198d ago )

20 years is a long time ago, unfortuanetely companies change. A large chunk have left RARE (in which gave us yooka laylee :/ ). I miss the days they had great titles

Its happens sadly and we are seeing it even today with companies like Square Enix, Konami, Bungie, Bioware, ect ect.

G3ng4r2198d ago

They fell off after banjo-tooie. Many now are the fallen gods of old. Rare was prolific but sega is probably the saddest story.

InTheLab2198d ago

They were fine until they were purchased by Microsoft. People tend to forget that MS is great at killing franchises AND studios just like EA. Rare, lionhead, and running out bungie

What was Rare before they were forced into Kinect prison?

And now look. Because MS has nothing in the tank that's substantial, Sea of Thieves is forced into a high profile status instead of the mid tier like it should be. The same awaits Crackdown.... whenever that happens.

gamer78042198d ago

none of their games were ever very deep, sure they had some good platforming,. and some good fps, but they were always fairly shallow games in terms of story and character development. I think thats at least part of the reason they've been unable to make a successful transition since the n64.

DVAcme2198d ago (Edited 2198d ago )

@G3ng4r How is Sega doing badly?? The own Atlus, which has been foing gangbusters and their localization team handles localization for Sega titles, they own Arc System Works, which has THE HOTTEST fighting game right now, and they have franchises like Yakuza and Valkyria Chronicles being succesful both financially and critically. Hell, they even started re-releasing games on PC and giving them new life, like the first Valkyria Chronicles, Bayonetta, Binary Domain and Vanquish. The only blemish they have is Sonic, and that's cause Yuji Naka probably blows Sega's president damn good to keep his job. As far as I'm concerned, Sega is one of the better Japanese companies right now.

DarXyde2198d ago (Edited 2198d ago )

I'm of the opinion that Rare was always shaky on quality and it was Nintendo that made them great. The sudden shift in quality was pretty stark after leaving them. Granted, I suppose one can argue that Starfox Adventures was weak, but I think it's criticisms come from the understanding that it's supposed to be a Starfox title. Taken on its own, I actually had good fun with it.

sonarus2198d ago

They put out a pretty decent perfect dark though.

ShadowWolf7122197d ago

Since when does Sega own ArcSys? Especially since Sega don't publish their games. ArcSys is independent, I thought.

Sitdown2197d ago

@Inthelab,
Stop spreading lies, they were on the decline, why you think Nintendo let them jump ship. By the time Microsoft acquired them, a lot of the founding pieces had left.

bouzebbal2197d ago

The reception this game got is definitely not a source of motivation for the company.
if this is the best they could come up with, the next rare project doesn't sound that exciting.
i knew they became irrelevant the day they announced Killer Instinct wasn't made by them.. i knew something went wrong with the management of this company.

UltraNova2197d ago

Whats going on with SoT at the moment? It seems talk/engagement with the game evaporated... what's planned for it?

XisThatKid2197d ago

Yea a large chunk of them DID leave and formed the now defunct Free Radical gave me the game franchise that got me into shooters, TimeSplitters.

Kratos_Kart20072197d ago

Yes they were very good...Can't deny that...

InTheLab2197d ago

@sitdown

I'm spreading lies? You have access to the internet I assume. I was actually around when it happened and can only assume you were probably too young to remember.

Nintendo forced a Star Fox out of them. They were deep into the production of a new IP (something they were known for), and Nintendo forced them to turn it into amother Star Fox game. Myamoto himself did that. So of course they would want to leave for a new publisher. No one knew at that point MS would poop on all of their studios 10 years later.

As for the alleged decline, I'd say a few months after Perfect Dark, and Conker does not equate to a decline.

I'm also reading that most of the talent left. Sure a few leads left but rare was a large developer. It happens. Naughty Dog has had talent leave and they are still the best (or close to CDpR). It's a flat out lie that they were Rare in name only.

+ Show (11) more repliesLast reply 2197d ago
frostypants2198d ago

Not to make us all feel old, but that was 20 years ago.

UltraNova2197d ago

I first played B&K back in 1999 i think...damn getting old...

2197d ago
Relientk772198d ago

Yeah they really went downhill and hard

trooper_2198d ago

I know.

It's a shame what they've been reduced to.

AspiringProGenji2198d ago

Pachter usually talks a lot of shit, but this does not take a genius to say or figure out. Rare has been dead for years

JackBNimble2198d ago

He's just jumping on the hate train for clicks

PowerOfTheCloud2198d ago (Edited 2198d ago )

Jack

Well to be fair he would be a dirty liar when he would state otherwise.

G3ng4r2198d ago

Oh yeah dreams, the game we've been waiting nearly all gen for.

SierraGuy2198d ago

Some of their old team just released Raging Justice today on all platforms.

+ Show (1) more replyLast reply 2198d ago
Atticus_finch2198d ago

I call it the Microsoft effect. I can bet they would be delivering some good games if they were independent or working with Sony or ninty.

thatguyhayat2198d ago

Im sure they could, developers have said that under Sony and Nintendo they had freedom. Lion head studios and various others have said after thet left they barely had freedom

G3ng4r2198d ago

I think it's more a matter of them losing their way. Donkey kong 64 was mediocre compared to banjo-kazooie then perfect dark on gamecube disappointed. Microsoft bought a sinking developer, would have been the same situation if they'd bought konami after mgs5.
Wasn't even surprised after perfect dark zero when microsoft said okay you guys make kinnect games over there out of the way.

2198d ago
zeuanimals2198d ago (Edited 2198d ago )

A few key figures at Lionhead left the studio and started Media Molecule back around 2006... Yeah, that Media Molecule. I just read a Rolling Stones interview with the head of the studio and she said they have a ton of freedom. While Sony held their hand at the beginning, they were allowed to basically create the game and tools they wanted from the start. Now they're making Dreams, the ultimate culmination of all of their work.

+ Show (1) more replyLast reply 2198d ago
SuperSonic912198d ago

And people still wonder why Bungie and Epic left MS

Psychosious2198d ago

Dude, rare snes days are also beast.

narsaku2197d ago

Back in the day :/

...Before someone got a hold of them and ruined them.

Abused them...

T-touched them...

:'(

coldfus2197d ago

I think they still have potential but they are just trying so hard to convert into a modern gaming company which they totally should not. If They stick to their original formula and modernize that then we can some success

SR3882197d ago

Yeah, Ninty should have bought them

+ Show (8) more repliesLast reply 2197d ago
Neonridr2198d ago

no surprise.. the N64 was their glory days. Once MS acquired them a good chunk of the core talent had left, and now Rare is only a shadow of its former self.

WilliamSheridan2198d ago

So what you are saying is, the upcoming Ubisoft game Skull and Bones must be a total waste of a game to you! Multiplayer battles with no open world exploration. Even less content than SoT.

Neonridr2198d ago

No, I never said that. My comment was specifically targeted at Rare and how the current team is but a tiny sliver of the Rare of old.

I never commented at all on Skull and Bones. That game could be better or worse, who knows.

UCForce2198d ago

Well, Sea Of Thieves didn’t have story and doing thing over and over again.

BiggerBoss2198d ago

Who mentioned Skull and Bones? It might turn out terrible too, but that still doesn't make Sea of Thieves any better...

WilliamSheridan2198d ago (Edited 2198d ago )

I mentioned it... I was just wondering if the multiplatform game with less to do was less interesting than the open world create your own adventure game...

It's amazing how people judge exclusives differently.

Again, for the record, I mentioned it...

showtimefolks2198d ago

William

Where did he bring up ubi?

Dragonscale2198d ago

@sheridan, how do you know that about Skull & Bones? Tbh it'll be hard pressed to have less content than shell of thieves.

porkChop2198d ago

@WilliamSheridan

We know you mentioned it. But it had nothing at all to do with Neonridr's comment.

Stogz2198d ago

Dude they've barely talked about Skull and Bones. How do you know it has less to do?? And honestly they'd have to try to have less to do than SoT...

xX-oldboy-Xx2198d ago

WilliamSheridan - MIND BLOWN! That has to be the worst reading comprehension I've ever seen. Seriously some weird stuff your brain pulled out of nowhere.

BlaqMagiq12198d ago

No one said anything about Skull and Bones or Ubisoft. Get out of your feelings. Rare is dead. Deal with it.

WilliamSheridan2198d ago

@Showtime

Once again, I brought it up. I'm comparing similar games and curious if the other game will get the same level of hate...

Rachel_Alucard2198d ago

This is the worst strawman arguement I've seen all month.

zeuanimals2198d ago

Here's the difference between Skull and Bones and Sea of Thieves: S&B was barely talked about when it was announced and demoed, doubt many are even hyped for it. SoT was praised for its sandbox world and how you can just do whatever you want with your friends. If I remember correctly, it was supposed to be the next big thing.

If SoT wasn't hyped so much, the fallout wouldn't have been terrible, but it being terrible just shined a light on MS's poor first party offerings and management. Skull and Bones could be terrible but it was never made out to be the next big thing, and it's hardly a mark on Ubi since Ubi's still publishing a ton of other games.

CobraKai2197d ago

It’s odd because Will tried to segue a comment about Rare into a comparison with Ubisoft’s Skull and Bones. It was a failed attempt.

Rare at this point is only a name. The talent of the SNES, Arcade, and N64 has since been dispersed. Such a shame

WilliamSheridan2197d ago

Ironically despite all of you Sony Ponies complaining about it, or sold well and people who play it tend to lean towards loving it. Go figure

:shrugs:

+ Show (12) more repliesLast reply 2197d ago
maybelovehate2198d ago

I would close that studio at this point. They just aren't a AAA developer. The idea of Sea of Thieves in my opinion is fine but the execution is just terrible. The swimming and combat mechanics are the worst I can remember in a game. And the server code at launch was completely broken. And the optimization work for the Xbox One X was so bad. The PC build was much better as far as optimization but the basic gameplay was still trash. This isn't a major game studio you waste resources to maintain if they cannot do basic gameplay mechanics.

mark_parch2198d ago

the swimming is really bad. when your in a ship wreck sometimes you can't turn a certain way, it's really annoying.

Codedan2198d ago

You mean you hate that it simulates actually being in the water correctly?

frostypants2198d ago

@Codedan, let's not pretend anything in that game is an effort to "simulate".

mark_parch2198d ago

@Codedan
Pretty sure when I'm under the water in real life I can swim in any direction I want

JackBNimble2198d ago

You would close yet another MS studio?
Rare may need to get their shit together, but MS is in no position to be closing anymore studios. In fact MS need to open more studios and get some 1st party games developed before they completely sink.

maybelovehate2198d ago

Yes, close it and use those resources to build a good studio.

zeuanimals2198d ago

@maybelovehate

That's really stupid. What we have is a studio without clear leadership. It took them 4 years to make the game and a lot of that time was spent figuring out what they should make. What MS needs to do is hire more and better devs to run the ship back on course, don't just burn it all down.

DJStotty2197d ago

Dont people want microsoft to create more games?

Why close the studio? yes sea of thieves might not have lived up to the expectations, but it is a new IP which is what we want for xbox. We want more games, not less

+ Show (1) more replyLast reply 2197d ago
-Foxtrot2198d ago

Well least someone high up and in his position said it

I'm always flabbergasted how after 4 years worth of development amounted to what we got in Sea of Thieves...it's just mind boggling how another overhyped, disappointment like No Mans Sky can have a team of 15 people and the end result is roughly the same despite Rare having 200 people working on Sea of Thieves. The only big difference between them is the themes and the fact Sea of Thieves has online co-op, that's it.

So the question is and will always be what the fudge were they doing for 4 years? Hello Games worked on their game for roughly the same time and their offices flooded.

By no means is this a stupid "Sea of Thieves vs No Mans Sky" argument or comparing the two, regardless of who made the game, what developer was behind it or what console it was on because the two games are pretty bad with what we got, it's just the entire situation is just unbelievable. Was it intentional or was there serious development issues we're not aware of? Maybe some people are Rare who leave in the future will spill the beans but honestly I said it back during the second or third look at the game and could smell what was coming a mile away...they should have just suck to an old IP, get them back in the swing of things by doing something they've already got established and do a sequel for it. Kameo, Conker, Banjo Threeie, Perfect Dark, hell Grabbed by the Ghoulies would have been a good one since it was the lowest rated one at the time, anything they did for the sequel would have been an automatic improvement to the masses, even though I enjoyed the first game for what it was. Grabbing whatever items around the house for your weapons...could have really improved on that.

Mr_Wilson2198d ago

You should take a couple of minutes to research "copy and paste". It would be a lot more efficient than re-wording the same comment over and over and over and over and over and over and over again.

-Foxtrot2198d ago

Urm...what

Off topic much

ClanPsi12197d ago

But in the end it would still be redundant, which doesn't solve the problem.

madforaday2198d ago

You must remember No Man Sky came out with 3 HUGE free content updates and another one on it's way that is suppose to be even bigger than the last one which was huge as well. Sean Murray lied, that was the main reason for the hate which is fine. The game is actually really fun now and it is going to get better in the future. I can see Sea of Thieves doing the same.

My first doubt with SOT was the combat, the combat looked wonkey and not deep at all. Combat is the reason why we play games. Imagine if Horizon Zero Dawn had an awful combat system... no one would bat an eye at the game even though it had a good story.

zeuanimals2198d ago

You mean fun is the reason we play games. Not all fun games have combat but all fun games have a good gameplay loop. SoT's problem is it lacks a good gameplay loop since everything is so shallow.

TheCommentator2198d ago

@ Foxtrot

"So the question is and will always be what the fudge were they doing for 4 years?"

That is a very good question! I can think of two possible answers:

- It seems, judging by the rumors anyways, that Perfect Dark will be unveiled and ready to launch within 12 months. If true, it would mean that Rare split into two teams and worked on both titles at once.
- Alternatively, none of us have any idea yet how large the first three DLC releases will be, and it's plausible that these DLC packages were intended to be part of the game at launch.

Thad said, your question may be answered in a few weeks when E3 starts or when the last of the three SoT DLCs arrive.

pcz2197d ago

rare have always been infamous for taking so long to develop games. but they always released classics.

the fact is, since Microsoft bought them they haven't produced one note worthy game.

+ Show (1) more replyLast reply 2197d ago
lellkay2198d ago

I loved Rare, and I was a big advocate of "giving them another chance" but they have proved with Sea of Thieves that they are just not what Microsoft need. Microsoft need devs putting out God of War level exclusives.

UCForce2198d ago (Edited 2198d ago )

MS need to let their devs have creative freedom. Not restricted them. More importantly, MS need to focus on making great game then they can focus on the future. That’s the problem with the original Destiny when the game wasn’t come out until September, but Bungie was focusing too much on the future. I can see the problem with Anthem.

Jinger2198d ago

"MS need to let their devs have creative freedom. Not restricted them."

Are you insinuating that SoT failure was the result of MS being too strict? I highly doubt that.

UCForce2198d ago (Edited 2198d ago )

@Jinger Yes, Sea Of Thieves is new IP. But MS pushed Rare to the limit without giving them enough time to polish and add more contents. 5 years of development and we got this ? Seriously ?

Jinger2198d ago

"But MS pushed Rare to the limit without giving them enough time to polish and add more contents. 5 years of development and we got this ? Seriously ?"

I'm not understanding your logic here... MS pushed a 200 man crew so hard for 5 years that they DIDN'T put any content into it? How does that even make sense? If MS was pushing them then surely there would have been much more to the game. You can't give someone 5 years to make a game then claim you were pushing them when they didn't even provide content worth of 5 years of dev time.

I swear, sometimes you don't even think before you type the crap you type.

trooper_2198d ago (Edited 2198d ago )

Jinger, several devs complained about Microsoft being too strict on development. I wouldn't be surprised if this was the same case with Rare.

Golden_Mud2198d ago

If 5 years isnt enough to develop a game (specifically a new IP), then the blame falls on the developers more than the publisher. In this case, Rare is clearly not at the height of its career. Suggesting that if given enough time they'd produce a well game is, simply put, wishful thought. Rare doesnt have the talent it once had.

UCForce2198d ago (Edited 2198d ago )

@Jinger Even former Sea Of Thieves concept artists said Sea Of Thieves was shallow and generics. Even he said the original version SoT was better than this one. So yes, MS still restricted them for not letting them have their own vision.

Jinger2198d ago

@Trooper

No doubt they have been pushy with other devs, I'm not denying that. I'm saying is that SoT doesn't seem to have been getting any push from MS, Rare seemed to have been coasting along for 5 years barely doing anything. If MS was pushing them we would have seen a bunch of content, but probably half baked.

Jinger2198d ago (Edited 2198d ago )

"Even former Sea Of Thieves concept artists said Sea Of Thieves was shallow and generics. Even he said the original version SoT was better than this one. So yes, MS still restricted them for not letting them have their own vision."

1. I don think that post was ever confirmed to be from an actual employee

2. He never once mentioned it was because MS was pushing them into a different direction. He was complaining that they had a bunch of young people who didn't understand what made a true Rare game and they wanted to make it into this social space instead of a full fledged game.

And even so, it still doesn't look like MS was pushing them, because they barely did shit for 5 years. 343 and Coalition made full on SP and MP games in 2-3 years filled with content and steady after launch support, but Rare couldn't put more into this game in 5 years? That doesn't seem to be an MS fault, that is the Devs fault.

2198d ago
zeuanimals2198d ago (Edited 2198d ago )

I stated above that a few of the key talents at Lionhead left the studio in 2006, back when it was still running strong. They headed over to Sony and created Media Molecule. How's that for creative freedom?

MS needs to seriously take a page out of their competitors' books because they're gonna keep failing if they don't.

Obscure_Observer2197d ago

@UCForce

"5 years of development and we got this ?"

4 years! And gtfo with this "Microsoft restrict them" BS! Like Fox mentioned above, if a Studio as big and expansive as Naughty Dog with 200+ plus employees failed and delivered SoT below most people´s expectations, blame on RARE and RARE alone!

TheCommentator2197d ago

@ UC Force

How about you quit with the bold-faced lies about MS "restricting developers"? Also, you're contradicting yourself. You said MS didn't give Rare enough time yet in the next sentence remark about Rare having 5 years to make SoT.

Here's a quote from an ex-Rare employee:

"Everybody likes to create this narrative that Microsoft are evil, but that's not the case," Price told Eurogamer. "Phil Spencer taking the mantle of Xbox is one of the best things that could have happened for Rare, because he's always said to people at Rare [as general manager of Microsoft Studios], 'Do what you want to do and we'll back you.'"

Source: https://arstechnica.com/gam...

You don't care about facts though, because you choose to live in a make.believe world instead.

UCForce2197d ago

@TheCommentor I did read it before you posted that link. You should know that MS pushed Rare to the limit that damage their reputation just like Activision did to Bungie. @Obscure_Observer Actually Rare did developed the SoT for 5 years. But then what we got ? A half finished product like No Man Sky.

TheCommentator2196d ago

@ UCFarce

I gave you a link and you give me nothing but your ignorant opinions. You're a fool living in a make.believe world and you can't prove your BS any more than you can disprove my facts (with sources).

+ Show (11) more repliesLast reply 2196d ago
trooper_2198d ago

Jinger: Microsoft's focus simply isn't there. I highly doubt they gave Rare full creative freedom, otherwise this game would have been much better.

I grew up with Rare, especially the original Killer Instinct so it's saddening to see them at this stage.

Jinger2198d ago

@Trooper

How much more creative freedom do they need? The game is very creative, it's fun, it has unique things about it but the content just ins't there. Are you trying to say that it's MS's fault that Rare couldn't come up with more than 3 factions in 5 years? It's MS's fault that Rare couldn't finish coding the body of the Kraken in 5 years?

"Microsoft's focus simply isn't there." So are they lacking focus or are they pushing too hard? Which one is it? Seems to me MS put too much faith into the very young Rare and they spent 5 years trying to make pretty water. Everything in SoT just screams that they weren't pushed hard enough. MS should have been demanding more from them for spending 5 years with a 200 man crew...

trooper_2198d ago

Jinger: Why do I have to dissect what Microsoft is doing wrong? Their heart is not in the right place when it comes to games, otherwise they would have been a real threat to Sony.

You can believe what you want to believe but the numbers and critics don't lie.

ClanPsi12197d ago

What Microsoft really needs to do is just give up and leave the gaming industry.

Show all comments (189)
40°

The Big Inworld AI Q&A - 'Everyone in Gaming Sees the Potential of Generative AI'

Wccftech interviewed Nathan Yu from Inworld AI to discuss the dynamic NPC tech's applications to games as well as potential issues like costs.

Read Full Story >>
wccftech.com
130°

Xbox President Sarah Bond's Bloomberg Interview Is Corporate Fakery At Its Best

Saad from eXputer: "After Arkane Austin & Tango were shutdown, Xbox President Sarah Bond spoke with Bloomberg in what I believe to be utter corporate fakery."

gold_drake10h ago

im not really surprised by that, shes always been more a "let me talk about something else than what u want to know" kinda gal

Cacabunga2h ago

If what they are doing is that good, what’s the point of hiding the true story?

anast7h ago

She's a caricature of the shareholders.

PRIMORDUS5h ago

"Shareholders" I call them cancer, they are already rich to begin with but need more and more. It's like a disease, with no cure.

Leeroyw2h ago

I own shares in game companies. I'm not anything near a major share holder. I just want them to make good games and be successful because of that. I think it's the senior management that's the problem. They are the ones that should be making it clear to the shareholders what creates growth and ensures a future of their business. Not this weasle words garbage that she did on the interview. It was horrific. I don't know a shareholder that would be happy with any of them for this.

Profchaos1h ago(Edited 1h ago)

Same and I'm not rich by any stretch like most people's I'm just trying to keep my head above water these days most company's shareholders are made up of everyday people it's amazing how companies think we want something but the reality is we don't.

Disney are probably the worse at the moment it's shareholders voted on ending a lot of the crap and outing the current execs the execs turned around and said no we disagree with the shareholder vote

CrimsonWing696h ago

Yea, it was and it’s insulting that they think we’re dumb enough to fall for this. Look, the truth was you took a gamble on these studios and while they released some games to critical praise and great reception they just aren’t bringing in a ROI. Be transparent, you’re not a politician.

Just tell everyone you spend money on projects big and small and when money isn’t being made you go over the potential of revenue a studio can bring in vs those that can’t and make the hard decision to chop them.

She says this whole thing about “success” doesn’t fit one meaning for each studio. Well yea, a small budget production isn’t going to expect to sell the same as a large budget production.

One thing I wish they did though was let Tango be an independent studio.

TheGamingHounds6h ago

disheartening to see no regard for the human cost of business anymore
the bad decisions and judgements of these CEOs severely impact the frontliners
these fake responses are just salt on wounds

RoadRacer6h ago

imagine havin the audacity to say "we need more games like hifi rush" right after closing the studio that made it lol
followin up with this show of "deflecting every question" was in poor taste

Show all comments (19)
70°

XCOM 2 Director Says He's Never Seen Such "Horrific Layoffs" In His 25 Years In The Industry

Firaxis veteran Jake Solomon hasn't seen mass layoffs like this in his whole 25-year career.

Read Full Story >>
dualshockers.com
CrimsonWing697h ago

Alot’s changed in 25 years. We have games with $300 mill budgets, people not interested in games other than Fortnite and Minecraft, the older generation of gamers giving up the hobby or dying off, a period of super bad inflation where the industry decided to hike up prices on games, Gamepass harming game sales, GaaS games being pushed left and right with obnoxious monetization and worse looking/playing (Suicide Squad vs Arkham Knight).

The industry is just shite right now. Games ain’t selling, games cost massive amounts, businesses can’t bleed money and this is what happens. Part of it is on them and part of it is on consumers not buying.