It's been ten years since Crysis first released on PC. In 2007, it pushed real time rendering to new heights and spawned the memetic phrase, "but can it run Crysis?" Never had a game released that pushed hardware and engine technology so much, and never has one since.
A Crysis VR mod is now available for download, allowing users to experience the first entry in the series in VR
No one cares. The whole can it run Crysis is old, dead and stupid. It's also irrelevant, considering only less than one percent of pc owners, own a high-end PC. Second, I believe Crysis wasn't even optimized properly.
Let's hope the modders can get the other Crysis games working in VR as they use the same Cryengine.
GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
Digital Foundry: "When Alex Battaglia got his hands on a Steam Deck, this was inevitable, right? So can the Steam Deck really run Crysis? And if so, what type of optimised settings produce the best performance? What's the best balance of features and battery life... and what about 60fps?"
Because it's optimized like ass. CryEngine 2 was great for graphics, but it was so poorly optimized.
Great analysis. Crazy how a game over 10 years old still looks better than majority of games today.
Yes gorgeous to look at, crap game.
"There's a level of simulation here you just don't see any more in modern games "
"Some rendering effects we saw in Crysis do still persist into present day titles. There's the debut of screen-space ambient occlusion (SSAO), along with a glorious showcase in parallax occlusion mapping, an effect that only really came into its own on the current-gen consoles. Essentially a way to fake geometric depth on a surface, the game also supports shadows being cast from the parallax maps back on to themselves. POM only really gained momentum in the current-gen era and most games either just have parallax occlusion maps with no shadows, or just with shadows from one light source. It illustrates just how far ahead of the curve Crysis was."
A game from 10 year's ago uses techniques we don't see in many games today
Every Crysis Game was technically ahead than anything on consoles.
The physics in this game are still leagues above most games these days.