90°

The Many Mistakes Commited By Modern Horror Games

Give me hope. Give me fear. Don't give me another walking simulator...

WTMG's Leo Faria: "Sadly, we live in a day and age in which not many horror games are released, and among those the good are few and far between. Sure, we have some good exceptions such as Resident Evil VII, The Evil Within 2, and Detention, but we’re also getting a ton of games completely plagued with lots and lots of frustrating horror game clichés."

Read Full Story >>
waytoomany.games
Jinger2205d ago

Ugh, too many walking sim jump scare games lately. Hence why I really didn't enjoy Until Dawn. Not only was it bad jump scares, but the butterfly effect thing was pointless. All that changes is who runs out the front door at the end.

lptmg2205d ago

what the hell does Until Dawn have to do with walking sims?

Jinger2204d ago

Because that's all it essentially is. There is barely any interaction

TricksterArrow2204d ago

Or who dies and how they die much before that... In other words, the system working properly.

Fist4achin2204d ago

How about turning them into action shooters with tons of ammo at your disposal and your character an unstoppable bullet magnet...

lptmg2204d ago

it's there in the article, last topic

140°

Alone in the Dark Developer Has Been Hit With Layoffs

Alone in the Dark developer Pieces Interactive has been hit with layoffs a month after its release, as per the latest information.

Read Full Story >>
nintendopal.com
coolbeans19d ago

That genuinely, genuinely sucks. The reboot has clear flaws, but it really felt like a solid first step for this team to receive *greater* investment.

XiNatsuDragnel19d ago

Alone in the dark is a fun game so that's unfortunate

CrimsonWing6919d ago

Correct me if I’m wrong, but isn’t that the norm after a project is done?

Terry_B19d ago

That's standard. Teams are together for a Project, after its done some..and sometimes most devs are fired until the next Project is in the works and people are needed again. Only the core members stay in the time between the hot phase of the game development.

CrimsonWing6919d ago

What’s annoying is people don’t understand how contractors work, either. All of this is uninformed knee-jerk reactions without any understanding of how employment works in this industry. There are key developers and staff that stay with a studio/publisher, but often times it’s a hire per project and then seeking new employment for a project. That’s how it’s always been…

coolbeans18d ago

That's a fair point too. I would say that in light of its tepid critical/commercial response and ongoing mass layoffs across the industry I think it's understandable for fans to worry about the longer-term implications. We'll see how it plays out in the future.

60°
6.5

Alone in the Dark (XS) Review | VGChartz

VGChartz's Lee Mehr: "In one sense, it feels strange to even think Pieces Interactive had big shoes to fill with this series' legacy. Given what's come before, did it really? And yet, even when considering the last two flops over a two-decade span, there's still something about Alone in the Dark emblazoned on a title screen that carries a sense of revered history. In that respect, perhaps this reboot's best accomplishment is in honoring that spirit through its inventive world. It's also fair to emphasize knocks against its survival-horror design, some puzzle-solving, and so on; it certainly won't be considered a trendsetter like the 1992 classic. Still, the amount of goodwill wedded to its brighter qualities makes for something that dawdles the line between unfortunately-flawed and impressively-enticing."

Read Full Story >>
vgchartz.com
50°

Alone in the Dark review [SideQuesting]

The new Alone in the Dark remake doesn't do anything especially noteworthy, but that doesn't mean it's bad. It's just... cromulent.

Read Full Story >>
sidequesting.com

Ad