150°

‘Metal Gear Solid 4’: An Act By Act Analysis | Scene by Scene

There is not a single video game that opens as profoundly, or as appropriately, as Metal Gear Solid 4: Guns of the Patriots does with Solid Snake’s “War has changed” monologue. In less than five minutes, not only is the game’s tone established, so is a new direction for the franchise as a whole.

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goombastomp.com
passenger772216d ago

I got till the guy with the octopus suit?... And then I said, well that's it, I don't wanna watch more video

UltraNova2216d ago (Edited 2216d ago )

Good for you then! I, however consider MGS4 as one of the best written, directed and executed games in history. The cutscenes were long I admit that but never did I find my self bored or my consentration broken simply because of the excellent direction, deep story , engaging characters and Kojima's quirks that a long time fan could not help but appreciate.

Than there's the excellent combat mechanics and the OctoCamo stroke of genious(even if it was underutilized).

Boss fights? Some of the most imaginative and mememorable ones ever, only equalled/surpassed by previous MGS entries.

Thats how I feel about MGS4 and I respect your opinion, taste is, in the end, aquired and subjective.

Edit: I'd definitely buy a -seriously- remastered MGS4 to play on my Pro.

The_Sage2216d ago

I agree with all you've said... Also, there was the amazing way the storylines were made sense of, and wrapped up. The way they dealt with the Ocelot is is Liquid now was fantastic.

Damn... Now I have to play it again.

GamesMaster19822216d ago

This will always me my true Metal Gear swan song, a perfect end to the legend's. I just wish Kojima never gave in to all the casual gamers for MGSV and shortend cutscenes and pretty much removed the codec and most of the story, any true MGS fan would spend hours on the codec alone just messing around, shame as MGSV could of really been the best video game ever , as it already had the gameplay.

UltraNova2216d ago (Edited 2216d ago )

Agreed, MGSV was a chore for me, it was a a product of submission not passion, one I had to play at least once since it would be Kojima's final effort in this universe a universe that contains his DNA.

I still haven't accepted the fact that MGS is really over...

Goldby2216d ago

Random fact, if you were to smoke the PHANTOM cigar for a straight hour, over 6 years would have passed.

"Hold Infinity in the palm of your hand
And Eternity in an hour"

Edito2216d ago

I suffer from fatigue with MGSV i just can't finish it, i play it 20min and i feel tired, i bought it day one and i'm still at that place where you have to explode some thanks. Yeah it's like 2+h of gameplay.

Shame on me or the game has something wrong.

PhoenixUp2216d ago

I’d like to add some things in response to the author

- The identities of the Patriots being Naked Snake's former support crew from Metal Gear Solid 3: Snake Eater seems like a bit of nowhere, until one realizes that it was Major Zero who coined the name of the organization, as well as the use of the term "La-li-lu-le-lo" (although the Director's commentary in the aforementioned game mentioned that "patriots" in that case were more a reference to the term rather than the name of the organization). It's also worth remembering that they aren't revealed to be the Patriots anyway, only the founders; it's just that the current Patriots, the AI system, aren't seen after the end of Sons of Liberty.

- This game represents Kojima's last attempt to duct tape every errant thread in the cloth of the pre-existing Metal Gear continuity into a coherent whole, therefore an iota of contestable confusion was inevitable. That there aren't more is a testament to Kojima's writing skill.

- Everyone likes to complain about the whole "nanomachines being used to explain everything in Guns of the Patriots". But the reliance of nanomachines is a big part of the game's story. PMC's and the Rat Patrol 01's reliance on nanomachines show the dark future ahead and how lost they are without them. People disregard their own SENSES (MGS4's major theme) in favor of technology.

UltraNova2216d ago

"This game represents Kojima's last attempt to duct tape every errant thread in the cloth of the pre-existing Metal Gear continuity into a coherent whole, therefore an iota of contestable confusion was inevitable. That there aren't more is a testament to Kojima's writing skill. "

One could argue that he brought that to himself with all those years of writtiing previous entries without a coherent plan for future tie-ins/entries.

Its true that he wanted out of the MGS IP for a long time, maybe thats what caused all those " errant threads" as you put it, but we cannot know for certain.

That said I totally agree that the guy is an absolute script writtiing genious and I really wish he makes it over to the movie industry at some point and write & direct a cyberpunk conspiracy (think Ghost in the shell) movie!! Damn...

Goldby2216d ago

Well he is a part of the movie, even just to keep the director on the right path

FallenAngel19842216d ago

I love discussing MGS4

“It is a reminder that, while MGS4 might change the lore of the series, the previous games cannot be altered. Metal Gear Solid is there, Metal Gear Solid 2 still works in its own context, and Metal Gear Solid 3 can be enjoyed without thinking about what comes next. Act four is about learning to accept what has come and what is gone.”

Series sequels are the vehicle through which these tropes find new life, and the need to justify sequels via the saga's story gives rise to the trope that justifies all iterations: the Hollow Victory. In order to establish new contexts for conflict, each sequel must nullify the preceding game's victory in order to return characters and events to the cycle of iteration.

The trope of the Hollow Victory undermines an important aspect of each MGS game's theme. Each game establishes its theme as a context that conditions an individual's identity, and then it insists that personal fulfillment can only occur by overcoming that context. Characters could not reprise their roles were they allowed to live the freedom achieved by overcoming genes, memes, or historical circumstances. Therefore, Solid Snake's victory at Shadow Moses fails to free him from the burden of his “warrior genes,” Raiden's victory fails to free him from reliving the violence of his childhood, and Naked Snake cannot truly leave behind the circumstances of his past.

“Big Boss’ inclusion in the epilogue is counterproductive to the essence of his character. Another issue with Big Boss’ return is what it represents for Solid Snake’s character arc.“

Critics may have denounced Big Boss's appearance as MGS4's greatest narrative blunder. However if we remember that MGS4 is driven by form as well as by narrative – only Big Boss's actual appearance can free Solid Snake from a proxy's death. This recalls MGS2's insistence that only the actual appearance of the real Solid Snake in MGS2 saved Raiden from becoming who he was not. By proxy I mean how Solid Snake’s character in MGS4 was heavily implied to be a proxy for Big Boss via his new eyepatch, the very first flashback event in the game, & sudden “newfound ability to perform CQC.

Speaking about that first flashback, MGS4 further clarified Solid Snake is no longer a shadow or a proxy by replaying the first Flashback Event with Big Boss saluting the grave of The Boss. Now, though, MGS4 associates those dead images with live images of the correct character. Solid Snake's life as a proxy ends, and the saga's memory of Big Boss finally reattaches to Big Boss. It was very appropriate for him to appear narratively.

“Big Boss never actually dying hurts the series when looking back on it with a Metal Gear Solid 4 context.”

It makes perfect sense within MGS4’s context. Think about it like this. A person is a man or a woman. An icon is an abstraction of a person. An icon doesn’t age or die, or live. Most importantly, it doesn’t change. In Metal Gear Solid 4, EVA explains how Zero has turned Big Boss into an icon, allowing him to neither live or die. The very principles of life are taken from him. He’s no longer a man, he’s an idea. Essentially Zero had dehumanized Big Boss to further his own goals, and theme of dehumanization runs heavily in MGS4.

UltraNova2216d ago

Damn you REALLY like to discuss MGS4! Hehe. Very enlightening comments, enjoyed reading them.

FallenAngel19842216d ago

A couple more things I’d like to add

“Having Big Boss appear as a physical manifestation of that concept is an interesting idea with an almost mythological presence. Unfortunately, while he does work as a representation of Snake’s humanity and his closeness to death, Big Boss spends the entire epilogue monologuing about the Patriots; how Zero, a supporting character from Snake Eater, was the main villain all along; and his misinterpretation of The Boss’ will.”

Big Boss is a genetic patchwork of body parts harvested from his own clones, and, with his possession of The Boss's Patriot hand-rifle and Portable Ops's Gene's coat, he stands as the physical culmination of the Saga's villains. His character's history stands as a blend of motivations received from The Boss and finances received from Gene. His role and identity have varied according to whatever each Saga game needed. He supplied the main villain for the MSX Metal Gears, the physical cure for the Genome Army in MGS1, Solidus's ideological inspiration in MGS2, and the falling hero in MGS3. In his body, character motivations, and relationships to each game, Big Boss represents all tropes associated with the Saga's larger overarching villain and central character.

Meanwhile, Zero represents the Saga's larger trope of the mastermind. His character is a patchwork in the same manner as Big Boss's body. He attains his role as the Saga's final villain when MGS4 heaps upon him all the data about the Patriots culled from the margins of previous games. Each lingering conspiracy gels upon his character. His physical state recalls the invalid presence of MGS3's The End – a warrior from the previous generation whose death passes the baton to the next. His design also recalls that of MGS1's Armstech President Kenneth Baker: a bald, immobile old man who bore responsibility for multiple black projects. Zero is a monstrous compendium of the Saga's dark forces in a state of decay, which is exactly a large theme of what MGS4 is about.

PhoenixUp2216d ago (Edited 2216d ago )

Ironically despite being the ultimate mastermind of the series, the man behind the Patriots himself also ends up being deprived from his humanity similarly to how he deprived Big Boss of his humanity. He himself becomes an empty shell, a body without a mind, only alive because a bunch of machines keep him that way.

His body is not being controlled by his mind, it’s being controlled by machines. This way, Zero represents the helplessness of a man in the face of immortal machines. How much of a human being remains, when his individuality is lost? You could even say that at that point Zero was more machine than man than even Raiden was within the game.

MGS4 being about what happens when people’s senses are taken away, when their individuality is removed, and how this affects their actions is best exemplified by how Zero, who by this point has lost most of the unique identity he had in MGS3 and is very unrecognizable now, is portrayed in the end as being unable to commit any actions of his own free will which runs in complete opposition to the main character of the game and the series, Solid Snake, who in Naomi’s own words was kept together by the strength of his own free will despite being played as a pawn for most of his life.

At the end, he may even be as much as a victim of the System as anyone else. Big Boss acknowledges this fact before he releases him from the control of his very machines, thus mercy killing him.

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140°

20 Saddest Video Game Moments of All Time

Cultured Vultures: If you’ve got some feelings you want to dredge up all over again, or if spending more than 15 minutes on Twitter has caused you to become completely numb, these are the saddest video game moments that we will never forget.

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culturedvultures.com
mandf92d ago

Kingdom hearts was really sad at the end. The darkness when Jenny dies was shocking and sad

shinoff218391d ago

Mine have to be last of us, Joel's daughter. Maybe it hits different when you have kids vs bot. I'll throw ff7 up there to. On the verge of looking like some sort of love triangle then bam, death

Christopher91d ago

The reveal trailer for Fast & Furious Crossroads

Knightofelemia91d ago

I think Dom's wife's death in Gears 2 was sadder then Dom. Dom's death in Gears 3 just felt rushed.

phoenixwing91d ago (Edited 91d ago )

John Marston dying and ff7

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510°

PS3 exclusive Metal Gear Solid 4 was once ‘running beautifully’ on Xbox 360

The game's assistant producer says the number of discs was an issue.

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videogameschronicle.com
darthv72326d ago

Obviously they would had to remove all references to bluray in the game had they actually proceeded to make this happen. Id bet it would be something like at least 3-4 discs though.

Flawlessmic326d ago

The most interesting thing to hear is that there was no exclusivity deal, which we all assumed there was.

It was simply Sony's forward thinking and tech that put them in the position where there console was the only one that could do it the way Konami wanted.

This gives me hope mgs 4 will definitely be a part of the volume 2 collection

GhostScholar326d ago

The fact that mgs 4 hasn’t been on ps4 or 5 is a real head scratcher. Seems like a really dumb move. Also if it was such forward tech on the ps3 why wasn’t it put out on ps4? Doesn’t makes sense.

CobraKai326d ago

@Ghost
Forward move at the time. Plus the PS3 exclusives arent the easiest to port and Konami, especially with the fallout of MGS’ creator, probably won’t invest the time and money on it.

@Darth
They would also have to get rid of Apple products. The PS3 and PSP in the nomad. Rerecord the inside joke about swapping discs and mentioning the PS3.

TrueGamer79326d ago

MG4 is my personal favorite of the series. I’d def rebuy the remake to play the game again. I do wonder why they haven’t ported 4 to ps4 or ps5.

neomahi325d ago

@ Cobra Kai - I don't know, man, they've gone a while without making money since Kojima left, I think they're wanting to make money again and that's money, just not as might as they might think. They're better off letting Metal Gear lie in infamy and letting new aspiring developers that want to work on new games, like Silent Hill are their best bets

CobraKai325d ago

@Neo
They were invested in pachinko and soccer. Konami used to be one of my favorite game companies, then they just didn’t care about video games.

+ Show (2) more repliesLast reply 325d ago
neutralgamer1992326d ago

Now that both Xbox and PlayStation use Blu-ray wouldn’t those jokes stay in and instead apply to Nintendo now

Computersaysno326d ago (Edited 326d ago )

MGS4 is about 32GB. Most of the big data files were merely uncompressed audio and high quality HD video used extensively in MGS4. The game used the space because it was available, not because it really needed to.

You could probably more than halve the space required settling for normal 360 compression codecs and say 720p compressed video files. Fit the whole game on two dual layer DVD discs.

Case in point was MGSV ended up only 25GB, despite that game having massively better visuals and big environments. Second case: FFXIII was 38GB on PS3 but only 18GB on X360, because compression.

I_am_Batman326d ago

The MGS franchise always had real-time cutscenes so those aren't compressible video files. The older games had some real-life video footage but they've stopped using these with MGS4, so I don't know what extensive usage of HD video you're talking about.

Computersaysno323d ago (Edited 323d ago )

Actually Metal Gear Solid 4 had about thirteen minutes of of HD video at the very start of the game, but the point was the 7.1 soundtrack throughout was uncompressed. Eight channels. This was a massive chunk of the data on the disc. The game had 8 hours of cut scene audio alone. Plus music and dialogue codecs and everything else actually in game!

It wouldn't be very hard to compress all this down to far smaller file sizes with minimal quality loss. It certainly wasn't the visuals or texture assets that made the game file size 32GB! None of this was critical to the game actually working compressed and mixed for 6 channels which was far more common anyway.

I'm glad that I cleared that up for you.

sparky77326d ago

The good news from this means it should be possible to port to current gen consoles if they were able to get it to run without the CELL.

I do remember back then how everyone said it was only possible on the CELL reminds me of todays it's only possible on the PS5's SSD.

MrDead326d ago

A regurgitation of fanboy buzzwords with no understanding, context or meaning.

Aloymetal326d ago

That's their 20+ yrs side effects of sodium intake, delusions, hopes and dreams. also known as la la land syndrome...They all suffer from this.

RaidenBlack326d ago

Can't comment on the 'only possible on the CELL' part but if a game was made specifically utilizing CELL's complex architecture, then it was more difficult to port but not totally impossible.
Now if there exists a X360 port of MGS4, then it should be relatively feasible to port to x86 based systems.

XBManiac326d ago

PowerPC based CELL and Xbox 360 CPUs had little in common with x86.

KwietStorm_BLM326d ago

A smart person says a game made for the Cell makes it harder to port to other platforms. A sparky person says a game made for PS3 is only possible because of the Cell, or any other negative PlayStation derivative.

Magog326d ago

So porting it shouldn't be hard. A 360 is very similar to modern console and PC structure.

ChasterMies326d ago

Xbox 360 is not similar to modern consoles. Xbox 360 ran on a multi-core PowerPC processor. Apple had to write Rosetta to make PowerPC apps run on Intel processors when they switched from PowerPC to Intel. It’s why Xbox 360 backwards compatibility is on a game-by-game basis. Funny enough, the Cell Processor is a custom PowerPC processor.

XBManiac326d ago

Remember that CELL was also PowerPC based arquitecture...

shadowknight203326d ago

As much as I would love to play mgs4 again, and I still hope to, I know playing it will bring back my old school Metal Gear Online days, and I miss that part of the game so, so much. 😢

Shane Kim326d ago

Man MGO was so damn good. That and KZ2 are probably the best multiplayer games imo.

Chocoburger325d ago

The game is still online via fan servers, I think its even playable on PC these days. You can play MGO 2 right now if you wanted to, nothing is stopping you from doing so.

RedDeadLB326d ago (Edited 326d ago )

isnt this old news anyway? did they not say that Microsoft were generally more interested in Rising back in the old days?

From the mouth of Snake himself: https://youtu.be/vkdKNuzO1R...

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290°

Kojima talks about Metal Gear Solid 4 as the game celebrates its 15th anniversary

Hideo Kojima discussed some of the creative processes behind Metal Gear Solid 4 as the game celebrates its 15th anniversary.

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metalgearinformer.com
Nyxus335d ago

Hard to believe it's been 15 years already!

Silver_ShadoWolf334d ago

I loved the movie Metal Gear Solid 4.

atsugiT2334d ago

Thats crazy.. 15 years before that, starfox was brand new. It seems like ages between those two, but mgs4 feels like it just happened.

Nyxus334d ago

Yeah, it's also pretty crazy to think there's far more time between now and MGS4 (15 years) than between MGS4 and MGS1 (9 years).

autoglope334d ago

Still amazing looking and playing game ,.. about 5 hours too many cut-scenes) But still love it,..

Sniperwithacause334d ago

Well it has a story to tell, and it tells it perfectly with those cut-scenes.

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