140°

The Evolution of Super Smash Bros.

With all the excitement surrounding Super Smash Bros. Switch, it's almost hard to believe the series is quickly approaching its 20th anniversary. What began as another Mario spin-off on N64 has grown into one of Nintendo's most beloved and popular franchises, as evidenced by the wild reaction fans had when the company unveiled the upcoming Switch installment.

Take a look back at the evolution of the Super Smash Bros. series, from its first game on N64 all the way through the most recent installments on Wii U and 3DS. While there have only been four proper installments in the series thus far, you can see just how dramatically it has changed over the course of the past 19 years, going from a simple, pick-up-and-play mascot fighter to a star-studded celebration of Nintendo's history.

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gamespot.com
PhoenixUp2215d ago

“What began as another Mario spin-off on N64”

Super Smash Bros 64 was in no way a spinoff of Mario. The name of the franchise is just a parody of Super Mario Bros., that’s it.

It was originally built to be its own new IP until a decision was made to include Nintendo characters into the roster.

If anything you could consider it a Kirby spinoff since it reuses a lot of mechanics from Kirby Super Star.

wonderfulmonkeyman2215d ago (Edited 2215d ago )

I never thought about it being like Super Star, but on second thought, looking back, you're right about that.
I've been gaming since I was 3 [I'm 34, now], so I've seen the release of every console since the NES, and have owned almost all of them.[Never got a Game Boy Micro or a Virtual Boy.XD]
It gets kind of hard to remember every detail of every game I've played, though, so I had to go back to Super Star for a moment, after seeing your comment, to make the connection.

Actually, it also reminded me of something else that was detailed in another article a while back; they took the battle mode from Kirby's Air Ride and used that as the basis for the Smash Run mode on the 3DS, which was pretty damned cool.

PhoenixUp2215d ago

It should be no secret that Masahiro Sakarai puts a lot of elements from his other games into the Super Smash Bros series.

wonderfulmonkeyman2215d ago

Yeah, not a secret at all there, but it's not as if he always makes it obvious either, so it's fun to go around trying to spot all the "inspired by" moments from game to game.

PhoenixUp2215d ago

It is obvious when you’re familiar with his work.

- Many have compared the Subspace Emissary of Super Smash Bros. Brawl to being similar to Kirby Super Star. One of the most obvious similarities is the camera's focus on the first player and the ability for the second player to teleport to the first either at will or if they end up too far off-screen. Also, the slide launchers function very similar to that from Kirby Super Star.

- The Boss Battles mode is similar to Kirby Super Star's "The Arena" in many way in that it has three healing items and it shows you your next opponent.

- Galleom, in Brawl's Subspace Emissary mode, has a few similar moves to Heavy Lobster from this game.

- Tabuu, the final boss of Super Smash Bros. Brawl's Subspace Emissary mode, has a similar fighting style to Marx, having a few similar moves and both having generally very predictable, but very powerful attacks

- Ridley, in Brawl's Subspace Emissary mode, has very similar moves to Dyna Blade from KSS.

- The music that plays in the Save Cottages of The Great Cave Offensive was remixed as the music for Super Smash Bros. Melee's All-Star Mode, which is similar to The Arena.

- A lot of mechanics for Kirby’s Air Ride are similar to Melee's as well, such as a star count to let the player know how many times he's destroyed another player's machine, similar to how there is a star counter to tell a player how many KOs he or she has gotten.

- Also, the final boss of the The Great Cave Offensive, Wham Bam Rock, uses a stone hand to attack Kirby. The hand's patterns may be considered the inspiration for Master Hand and Crazy Hand.

- The end of the Subspace Emissary plays a lot like the Great Cave Offensive.

- The Plasma helper in Kirby Super Star has the SSB shield.

- The way you block in KSS is the same way it’s done in the SSB series.

- SSB4’s menu bears heavy resemblance to Kirby’s Air Ride. SSBB even features a checklist like Kirby’s Air Ride.

Sakurai even put in elements from Kid Icarus: Uprising into SSB4 like how the difficulty setting screen shown before playing over a chapter again is very similar to the ones in Super Smash Bros. for Wii U's and Super Smash Bros. for Nintendo 3DS's Classic Modes, with even the titles of the difficulty levels being the same (5.0, for example, is "Heatin' Up") and having near identical sound effects and visuals.

Like I said it becomes obvious when you play a lot of Sakurai games. The similarities are beyond subtle

wonderfulmonkeyman2215d ago

I guess my memory's just shot, then, because a lot of that I either didn't make the connection to or had forgotten, and I've owned all the games mentioned.XD

masterfox2215d ago

Is nice to see Nintendo how invest in new IPs..........oh wait!, man seriously I wish console wars could return back to old days, the time we had SNES and Sega Genesis , or even the time of the PS2, Gamecube and Xbox, each console game manufacturers they were giving us their best from every side, for example Gamecube: Metal Gear Twin Snakes, Resident Evil 4, Star Wars Rogue Squadron II, Xbox: Ninja Gaiden, Otogi, Splinter Cell, PS2: Devil May Cry, Gran Turismo, God of War.

As you can see back in the day were awesome games from every side MS, Sony, Nintendo, there were some screw ups but damn it was real competition, very very healthy for the game industry, but now Playstation it seems has the whole gaming industry future in their shoulders, Nintendo has their braindead low spec console wannabe that barely surpasses visuals of the PS3 and 360 era, and then we have MS with their braindead overpowered expensive gaming console with cero interesting games and they doesn't seem like they want to invest in new games.

460°

Mortal Kombat hits 80 million sales, here's how it stacks up against competition

NetherRealm confirms its Mortal Kombat franchise has sold over 80 million copies in the last 30 years, and here's how it competes against other fighters.

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tweaktown.com
Kakashi Hatake354d ago

Don't care what anyone says, Smash isn't a traditional fighting game. May as well call Powerstone and Playstation All Stars fighting games. They're more of an arena fighter /party game.

NotoriousWhiz354d ago

You don't have to care what anyone says. It's not a traditional fighting game. But it is a fighting game.

gerbintosh354d ago

Not according to the creator, Sakurai. Link below

https://www.eventhubs.com/n...

353d ago
CrimsonWing69354d ago (Edited 354d ago )

I mean what makes them an arena fighter than say something like Tekken? Because there’s platforms?

NatsuXTheMaxspeed21354d ago

because theres a bunch of pokeballs and other random stupid stuff on stage that you can use at your advantage and flying ultra super power ball that you got to chase on the stage to get your ougi LMAO.

CrimsonWing69354d ago

@NatsuXTheMaxspeed21

I mean what it sounds like is they took a fighting game and “added” unique mechanics to it to me.

When I think arena game I think of things like Spawn: In the Demon’s Hand or Virtual-On.

Smash to me is a fighting game, they have fighting game tournaments for it. It just doesn’t jive with me to call it “not a fighting game” because you have poke-balls and platforms or because it has 4 players at once duking it out.

Power Stone I’d consider a fighting game as well. Hell, if you google what it is everyone calls these games “fighting games”. So yea, they’re fighting games…

Immagaiden354d ago

What’s next, you gonna say Mario Kart isn’t a racing game?

NatsuXTheMaxspeed21354d ago

oh its a racer but its not a realistic one like GT or Forza. only kids check for mario kart and smash .

Immagaiden354d ago

I didn’t say it was realistic. I said racing game. Does Burnout not being realistic make it not a racing game?

What does a demographic have to do with a genre? Do kids playing CoD make it any less an FPS? You see how ridiculous bringing up that subject is?

repsahj354d ago

"Only kids and kids at heart check for mario kart and smash".

-fixed!

FallenAngel1984354d ago (Edited 354d ago )

Nobody said it was a traditional fighter. Everyone acknowledges it as a platform fighter

PSASBR & Power Stone are fighting games, the former being a platform fighter and the latter an arena fighter

gleepot354d ago

You're correct, it isn't traditional. It's a fighting game though.

repsahj354d ago

Because if cute and lovable characters are fighting it's not a fighting game? XD As long there's a versus fighting, it is a fighting game.

+ Show (3) more repliesLast reply 353d ago
MrNinosan354d ago

Including Smash Bros in a list of fighting games, is like including GTA in Racing games.

NotoriousWhiz354d ago

I hate to break it to you but smash bros has fighting game tournaments so it qualifies.

MrNinosan354d ago

"and here's how it competes against other fighters"

No, Mortal Kombat doesn't compete with games like Smash Bros? It's a different genre for a different audience.

NatsuXTheMaxspeed21354d ago

Anybody can host a tournament in their garage it doesnt mean it qualifies.

NotoriousWhiz354d ago

I'm going to assume you're not part of the FGC. However, I am, and I can tell you that there is a ton of overlap between people who play smash competitively and those who play other fighting games competitively.

Now for casuals, there is a lot less overlap between the two for sure.

PapaBop354d ago

While technically true, Leffen comes to mind, FGC and Smash community have always had a rocky relationship.

Thundercat77354d ago

And yet, If Smash Bros was over 80 million, you wouldn't be complaining. On the contrary, you would be bragging about it.

Immagaiden354d ago

Bad comparison. You do a LOT of things in GTA outside of a car while fighting is what you’re mainly doing in SSB

+ Show (1) more replyLast reply 354d ago
Ezio2048354d ago

Given the volume of games released, I would say Tekken has sold the best.

lodossrage354d ago (Edited 354d ago )

Yeah, that's a good point. Most of these games have parts to the franchise outside of traditional fighting games.

Like for example, with Mortal Kombat, do Special Forces, Mythologies: Sub: zero, and the Kollection count?

With Tekken does death by degrees or the tag tournament games count?

With Street Fighter, are we counting all the iterations of 2, 3, and 4? how about the ex series or alpha series?

There are a lot of variables at play here

Ezio2048354d ago

Even after including Tekken Tag, they have less titles compared to all MK and SF games.

CS7354d ago

Yeah, i realized that too. Very interesting.

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40°

Super Smash Bros. prototype revealed in new video

The designer of the original Super Smash Bros. for the Nintendo 64 shows us the prototype that started it all.

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gamefreaks365.com
120°

20 Best GameCube Games of All Time

Nintendo's little purple square didn't get the acclaim at the time, but the best GameCube games show what a powerhouse it really was.

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culturedvultures.com
darthv72594d ago

Oh man... FZero. That is actually the only game I ever got sick off of. And Im not talking motion sick but full on seizure induced sick. It was so damn fast that my eyes just couldnt keep up and I found myself waking up in the hospital. Havent even tried to play it since, nearly 20 years ago. I can play wipeout, fast racing RMX, burnout... lots of other really fast racing games no problem. FZero really F'd me up that day.

Other cube games I never get tired of playing are mario kart dd, metroid prime, rogue leader and ikaruga

gold_drake594d ago

i agree with fzero. it was super fast lol. it gave me terrible headaches.

mark_loprototype594d ago

I wonder how alone I am in putting the REmake above Resident Evil 4.

_Decadent_Descent593d ago

I certainly expected Remake to make the list.

XxINFERNUSxX594d ago (Edited 594d ago )

Man, we need a Viewtiful Joe and Viewtiful Joe 2 remake, along with F-Zero GX, Metroid Prime 1,2,3, can't forget Eternal Darkness, damn that game was amazing, Baten Kaitos as well. Noticed I said remake not remaster, I would love them to be remade in a whole new engine brought up to at least 2022 standards.😊 Remade on Switch and ones that are 3rd party can go multi-platform.

rlow1594d ago (Edited 594d ago )

Honestly that console was up there in my top 3. So many good innovative games. Eternal Darkness was brilliant with the way it messed with you….aka your controller is disconnected… lol. Metroid, Zelda, Viewtiful Joe, and so many others. I miss playing them. Been thinking of buying a GameCube and jumping back into the nostalgia.

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