Alex S. from Link-Cable writes: "When it was announced almost 3 years ago there was a general sense of excitement that we would be playing the Resident Evil 2 remake in the relatively near future. Sure no one expected the game to release in 2015 but we’re now 1/3 of the way through 2018 and have not gotten any new news on the game’s development and that silence is starting to become deadly. So as we get set for another E3 conference in just a few months and the anticipation around new games, both announced and unannounced builds, we have to ask – what the heck happened to the Resident Evil 2 Remake?"
Got an Xbox and a Game Pass subscription and want something spooky to play? Here are the best horror games on Xbox Game Pass.
There are many ways that a game developer can choose to raise the difficulty in their games — but which ways are the most effective?
A great example on how to do difficulty in a video game is DOOM ETERNAL. Started playing on ULTRA VIOLENCE but then I started playing on NIGHTMARE after a couple hundred hours of playing on UV . What makes DOOM ETERNAL fun, is on Nightmare, the enemies are very aggressive ,but they give you the tools to defeat difficult enemies , you just have to learn how to use them .
Personal dislikes are bullet sponges and bosses with regular enemies thrown in. Just make the boss hit harder if it's too easy.
I think Helldivers 2 really gets it right. If enemies are easy, they swarm. If they're high level, they tend to have good defense and need strategems to take down...or bait.
I never feel too angry if I die by swarm because it is usually my fault for not checking my 6. I don't even mind dying if a teammate drops a bomb on the swarm that is gutting me.
I don't like cheap deaths. When the game allows you to progress only to hit you with an enemy that is suddenly immune to all the things you've unlocked and mastered is just dumb. If the game doesn't do hit boxes right and you get killed in lame ways it is dumb.
The screenshot is from Elden Ring, a game I really enjoyed, but the scaling was silly. I didn't do the Eligtree til late game so it was goofy difficult. I thought the Elden Beast was rather cheap. Not a fun skill based match, but just cheap enemy. There was no sense of, "oh it defeated me because I did this or I did that" like all Souls/Borne games.
1. Intelligent opponents that don't have some set, optional strategy to win and requires more critical thinking.
2. Game provides players with the knowledge and tools about a game world to stand a chance (or at the very least, the opportunity to gain the knowledge and tools).
3. Don't insist on enemies having much more health than the player arbitrarily. Sometimes, you'll have more durable enemies who are armored or inhuman which I would say is fair. The best approach to this I can recall in recent memory is Naughty Dog games: You're extremely vulnerable without armor and can get picked off pretty easily, but your enemies are pretty beatable with the right weapons and strategies where you can't just brute force it. That said, ammo is in short supply, so you engage at your own risk.
4. Depending on the type of games, make resources more scarce without necessarily making enemies bullet sponges. It simply means you'll have to choose your battles carefully and have damn good aim. Like Uncharted. If you're not good at headshots, Crushing is a rough time.
Remaking video games is not a new trend, but it is more popular than ever. Which are the best video game remakes of all time?
Where's the 2D love? Like Strider and Bionic Commando Rearmed? Some of my personal Remake favorites.
For a 90s video game remake I would put QUAKE 2 at the top. Nightdive did a amazing job . And Machine Games added awesome new content.
Dead Space over Mario All-Stars, esp since All-Stars was just a graphical upgrade. Otherwise.....can't quibble much with that list.
It’s now become an urban myth like the Final Fantasy VII remake
I'd say E3 would be a good bet.
Hoping for a E3 2018 gameplay
"we’re now 1/3 of the way through 2018 and have not gotten any new news on the game’s development"
Gee, it's such a nightmare when everything must be announced/revealed in the first third of the year because the rest of the year simply isn't good enough and there are no major gaming conventions just a couple months away. /s
It's been 3 years, they were focusing on RE7 last year and this remake is from the ground up so it will take a lot of time. I'm sure we will hear something at E3 this year and if not you can learn to have a little patience. You should know the average development time for games are 3-4 years and 3 years ago publishers had a huge issue with announcing games way too early.
Any game, whether a remake or not, shouldn't be announced so early. That old saying that "hype kills" is just as important for games as it was (and probably still is) consoles.
Both Resident Evil 2 and Final Fantasy 7 remakes would have been more amazing if confirmed well into development and not - arguably - seen as a last-ditch effort by two studios trying to show the fans that they care.
Don't get me wrong, I very much would love to play both these titles, although skeptical, and fans have begged for a re-release of these gems for years, but no one wants early announcements and no information. If a studio is, well.. dumb enough to announce something early then they better have a outline of what info to release to keep the community caring or looking their way. Stop making announcements of announcements!
Okay, rant over. I'll take my soapbox and go home now.