430°

Skyward Sword is Better Than Breath of the Wild

Skyward Sword is Better Than Breath of the Wild - Breath of the Wild is a great game, but it lacks the story and innovation that Skyward Sword possesses.

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guywazeldatatt2210d ago

Skyward Sword needs to come out in HD on the Switch. I think people will appreciate it then. finally.

emiyaxtousaka2210d ago

It does. The visuals just aren't quite right and Miyamoto's vision graphically was never really realized.

mikeslemonade2210d ago

Lots of zeldas are better than Breath of the Wild. Breath of the Wild is just box puzzles, walking simulator, and climbing simulator. Small dungeons and forgettable bosses. Poor pop in and poor draw distance.

Shiken2210d ago

@mikeslemonade

Yet it rightfully won almost every GotY award of 2017.

The more you know ----------☆

Tapani2210d ago

The atmosphere in BOTW is unmatched in today's open world games. It gave me and my wife a feeling that we are constantly witnessing high level art in regards to music and art design, but also extremely interesting world and experiencing a feeling of being lost in a huge world. The music and sound design was also top notch. It's not about the feeling that you end up with after finishing it, but the feeling when you first enter the world and roam it for the first 50 hours. Those hours were excellent! (The DLC was horrible, though.)

I personally could not finish Twilight Princess and Ocarina of Time, but did finish all the Zeldas before that and enjoyed Gameboy's Link's Awakening probably the most in the series so far. Wind Waker I did finish, but I thought it was just ok. Haven't tried Skyward Sword, as I'm not too keen to swing a Wiimote around when I'm playing. Twilight Princess and Skyward Sword remasters would find their way to our Switch, though!

DarkKaine2210d ago

@Shiken

Including best OST, while the game has pretty much no (memorable) music whatsoever.
The more you know ;)

Anyway, glad people are finally seeing thru the smoke and mirrors of open world trash.
If you have a world that is 20 times as big as another game in the same franchise then you either need a developement team that is also 20 times as big, or 20 times more time to even come close to realizing a LEGIT open world game that doesn't feel fucking empty everywhere with filler content.
Give me a linear game over open world anyday, at least this way I'm not wasting my precious time travelling for a stupid Korok seed. I still can't believe people are liking it, except for kids these days I guess.

PS: Give me another Majora's Mask. thanks :)

UnHoly_One2210d ago

So Shiken, do you let other people tell you what to think about everything, or just games?

I don't give two craps about how many awards a game got, or whether it has a 10 or a 5 on metacritic.

I like what I like, and that's it.

The 10th Rider2209d ago

I think it's not just the graphics that weren't fully realized . . . the Loftwings were a fantastic idea and would be amazing if there was a more open world to explore, or islands in the sky as significant as Wind Waker's islands, but the ground area ended up being one of the more corridored Zelda games thanks to the Wii's limitations and there wasn't much to explore in the sky.

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SharpCT2210d ago ShowReplies(1)
Sirk7x2210d ago (Edited 2210d ago )

I agree, but it needs some editing to make it a better game. Less handholding(way less), streamline some quests, make it so that you don't enter a loading screen when flying and landing in Skyloft, and a new lighting engine. That would do great justice to the gem underneath SS, which probably had the best storytelling in a Zelda game to date.

Although, Link's Awakening has always been my favorite.

2210d ago
kainslayer2209d ago

cough cough emulation pc better than anything out there

dedicatedtogamers2209d ago

Putting it on Switch wouldn't overcome the game's constant nagging from Fi nor the terrible combat nor the terrible story nor the boring overworld (if you could even call it an Overworld).

It was a bad Zelda and sold accordingly: lower sales than any other console Zelda in history, yet released on Nintendo's highest-selling console. It was the culmination of all the "PuzZelda" crap that had been gradually infesting the series.

Breath of the Wild brought back the original feel of the earlier games (emphasis on exploration and combat instead of NPCs and puzzles) which is why it will likely overtake OoT as the best- selling game in the franchise.

3-4-52209d ago

I'll play it when I don't have to use motion controls.

Wind Waker HD is much more enjoyable as it has legit controls.

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Neonridr2210d ago

Skyward sword has its charms. They put so much emphasis on the motion controls though, which still never felt fully right. I think an HD port on Switch would be nice though, for those who might have missed it on the Wii.

guywazeldatatt2210d ago

biggest problem was that it came out at the end of the Wii's lifecycle. interesting contrast with BOTW and the switch.

EddieNX 2210d ago

I absolutely adored skyward sword and thought the motion controls were amazing!

Love to see a remake where you use the joycons instead of the wiimote and nunchuck. That game would look drop dead gorgeous with updated visuals!

guywazeldatatt2210d ago

I'd be interested to see if people would take a better liking to it using the joycons instead of the wiimote. Plus the HD visuals would be astounding. I never had problems with my wiimote but I know some people say they did.

EddieNX 2210d ago

To me personally that game is close to perfect. It's not for everyone but it was definitely for me. Im getting nostalgic just thinking about it. I need a remake of it

wonderfulmonkeyman2210d ago

My big issue with SS is that the side content felt lack-luster and dull.
The ability to upgrade my gear was nice but the other side quest stuff, gratitude crystals especially, were all just...annoying. Even finding the heart pieces didn't feel as fun as in previous Zelda titles.

Zeldafan642209d ago

The motion controls aren't perfect but I enjoy them immensely.

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Poli_Games2210d ago

Noooooo way Ocarina, Majora, botw

Rippcity2209d ago

Let's be serious people. TP, MM, OOT, ALTTP, WW, SS. BotW isn't even in the running.

nintendoswitchfan2210d ago

it really depends on what you look for in a Zelda game IMO. I wish BOTW had more story though.

guywazeldatatt2210d ago

For me, puzzles and dungeons, and the story was so good in SS I have to put it at the top. BOTW is the opposite.

porkChop2210d ago

Story is the one area where I felt Breath was a bit lacking. I get what they were going for, and it made sense, but the narrative could have been fleshed out a bit more.

Segata2210d ago

An open world to explore like the original on NES and BoTW. Tho I do also love WW and Links Awakening

-Foxtrot2210d ago

See they both have their flaws in my opinion which always puts them under the other great Zelda games in my mind. I always found the openness of Zelda was pretty balanced in past games, they never swayed too far to one side and managed to keep everything in check.

Skyward Sword for me was far too limited and restricted you a lot compared to past Zelda games, it felt repetitive in structure and just didn't really have much variety. It's main issue for this game was motion controls.

Breath of the Wild was however far too open where it felt baron in some places, with repetitive enemies, lack of amazing unique dungeons, epic boss fights and other Zelda elements which made Ocarina and the like so good. The main issue for this game was it's awful weapon breakage system.

I don't see why they can't just balance the two like how they used to do it.

nintendoswitchfan2210d ago

I like what they did with ALBW. They gave a certain degree of freedom but at the same time there was a story and it was a really great game. Probably the best Zelda game since...god...Wind Waker?

-Foxtrot2210d ago

A Link Between Worlds was amazing, loved the gameplay and the story. Felt like a great, true Zelda game and I haven't came away that impressed since Twilight Princess or Wind Waker.

Not to mention it also felt like it was a true successor to A Link to the Past

nintendoswitchfan2210d ago

@FoxTrot my top three are OoT, ALttP, and ALBW. Also love the fact that ALBW has unlimited replayability because once you're in lorule, depending on the order you play the dungeons in the game is actually harder.

DarkKaine2210d ago

Yoko Taro did an interesting talk at GDC about 'open world fatigue'.
Basically what it boils down to is that giving players too much freedom will actually put pressure on people because they'll feel like they're missing out on tons of stuff should they choose to skip things.
Freedom is in a future you didn't have in the past. You trick players into believing that what you see is what you get, but then it turns out everything you initially thought is BS and there's actually TONS of things that you can do that the game doesn't explicitly tell you. This is what creates a sense of freedom, large maps with items scattered throughout does not.

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110°

Looking Ahead: A Possible Future for 3D Zelda

VGChartz's Mark Nielsen: "With Tears of the Kingdom being so recent and Nintendo’s next system likely coming soon, it’s safe to say we won’t be looking at another big Zelda launch title this around and it’ll likely be years before any ruminations of the next game start to surface, but in the meantime we can always speculate. Breath of the Wild changed things for the series by multiplying its popularity manyfold, so it would seem only logical that the franchise will continue along the path Breath of the Wild started, however a look at the series’ history shows it might not be as simple as that. So, let’s take a look at what the future of this legendary series might have in store for us, blending in equal parts qualified theorizing and wishful thinking."

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270°

Everything in Tears of the Kingdom is Temporary, and it’s Annoying

Shaz from GL writes: “Tears of the Kingdom retreads many of the same waters as Breath of the wild, taking away much of its magic and outlining its many frustrating elements”

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closed_account280d ago

Wow, I had no idea creations start disappearing like that. I haven't played yet and the building of machines seemed pretty awesome.. but if they get destroyed after a short period of time, what's the point? I would want to keep my favorite creations across the entirety of my adventure. :\

I sure hope they rework this on the next console after Switch. I'm actually surprised this didn't lower some of the 10/10 scores.

phoenixwing280d ago

the rabid nintendo fans would probably have sent death threats if it got lowered

senorfartcushion279d ago

Always thinking of rabid fanbases means that you’re rabid too.

GryestOfBluSkies280d ago

You can save your creations to have them automatically rebuilt, as long as you have the resources for it

Vx_279d ago

one of the most boring games of the year

Christopher280d ago

I mean, I've always hated weapon deterioration and that's normal for the game, so those creations have a limited lifespan built in. As far as creations in the world, I think it's a bit much to expect those to last. That's a lot for the game to remember and track let alone with how many things can and are created.

closed_account280d ago (Edited 280d ago )

Too much to expect for a Switch, sure. But it would be nice to retain at least 10 creations longterm if they ever remaster this for the next console. Like a gta garage almost. Clear out the ones you don't want anymore. I'd like an airship that I can continuously fly around the world. Be able to take several out at once. (I can imagine leaving them in strategic spots, set like a cross-country rally. People streaming their fastest times.)

I really think I'll just wait for a next gen remaster. I'm still playing Breath of the Wild and enjoying it. I've read that it can be hard to go back to after Tears bc of the re-used world, so I'd like to continue getting the most out of Breath of the Wild.

As for the quickly degrading weapons, I always hated that too. Wish they lasted longer, or you could cast a spell to retain at least 3 or so of your favorites. it is what it is though, and I'm not going to stop playing just bc of that. I really like the atmosphere of the game.

**Edit - For reference, you can retain many, many creations on Lego Worlds even on a Switch, albeit not vehicles. Also the rest of the game isn't nearly as complex as the Zelda games, the draw distance is horrendous and over all a buggy mess. Still, I'm confident that a next gen Tears of the Kingdom remaster could handle a garage worth of creations.

Concertoine279d ago (Edited 279d ago )

Not to mention it wouldn’t necessarily be a good thing. A lot of crafts are used for moments in gameplay, why should they be littering the world and disrupting the scenery? Sometimes the devs place vehicles or parts as a hint or gameplay option, but if those vehicles are coexisting along random vehicles that would be impossible to distinguish. The system the devs chose (build whatever with free local resources or craft anything with materials) makes the most sense and gives the least cluttered experience.

closed_account279d ago

Sure I agree on that point, but what about end game? I'd like for it open up to full freedom after you've finished everything. Would give incentive to keep playing.

BrainSyphoned280d ago (Edited 280d ago )

Switch doesn't have the option to cut its FPS in half like the excuse Bethesda is pushing for Starfield's 30fps. Vanishing items or 15fps Zelda.

Zhipp280d ago

Switch just doesn't have the memory to handle that many persistent items in the world. That was actually the reason for the Blood Moons as well. It allows the game world to reset and free up memory before it becomes a problem.

meganick279d ago

The blood moon is about keeping enemies in the world. Otherwise there would be no threats if you’ve killed all the enemies and they never returned.

fr0sty279d ago

Framerate would have to do with how fast the GPU could draw everything. This issue has to do with not being able to fit everything in RAM, so even if the game ran at 5fps, it wouldn't free up the RAM needed to fit more items. The same textures, assets, sound, etc have to go into RAM regardless of how fast the GPU is drawing frames.

Smellsforfree280d ago

Tldr; author is annoyed they can't make a permanent sandwich mountain in ToTK.

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80°

Tears of the Kingdom is the new blueprint for Zelda and I’m not sure how to feel

Breath of the Wild was groundbreaking, and Tears of the Kingdom a fantastic follow-up, but there’s only so long the novelty of open worlds can last before fatigue sets in.

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entertainium.co
Flawlessmic342d ago (Edited 342d ago )

Yea iv put in 65 hours so far in totk and it's been fantastic, but it's really botw 2.0 which there is absolutely nothing wrong with, gamers shouldnt expect revolutions directly after a revolutionary game.

I usually say 3 games in a series and then after that it's time to switch it in a big way as opposed to re iterating and small improvements.

I say that to say I really dont know where zelda goes from here, can it even go back to a more linear type of game and if not do they stick with this exact style cause if they do I can defs see fatigue setting in for me at that point.

Ninty due to smashing it with botw and totk have put themselves in a tough spot, how do you improve it and keep it fresh moving forward.

Well I guess they got atleast 6 years to figure it all out

myfathersbastard342d ago

I agree for the most part. Nintendo themselves have said this is the model for future Zelda titles. And considering it’s the best selling entry in the series I don’t see them changing much.
I hope we get some offshoots still though. Like we used to with spirit tracks or oracle of ages/seasons. Or remakes. I’ve still never played twilight princess so a switch port or remake would be more than welcome. I’d love to replay wind waker. A remake of Majoras Mask would be very welcome. Or a port of link between worlds, one of my favorite modern zelda games.
There’s plenty of games to port or remake that a lot of people haven’t played. Maybe do a Tears style open world game, then 1 or 2 offshoot titles between them. Keep things interesting.

M0chit0342d ago

Amazing game. 10/10.

And it's possible to make a third one with even better things with this blueprint. And the story... The story is amazing. Great job Nintendo 🙌🏻

-Foxtrot342d ago

The issue is it’s become like a Toybox first and foremost with actual Zelda core features feeling like an after thought. It’s starting to feel like a spin off game

darksky341d ago

Played over 30 hours now but starting to get tired of the grind. To fight the stronger enemies you need hearts and stamina which means completing lots of shrines which can be repetitive.