Skyward Sword is Better Than Breath of the Wild - Breath of the Wild is a great game, but it lacks the story and innovation that Skyward Sword possesses.
VGChartz's Mark Nielsen: "With Tears of the Kingdom being so recent and Nintendo’s next system likely coming soon, it’s safe to say we won’t be looking at another big Zelda launch title this around and it’ll likely be years before any ruminations of the next game start to surface, but in the meantime we can always speculate. Breath of the Wild changed things for the series by multiplying its popularity manyfold, so it would seem only logical that the franchise will continue along the path Breath of the Wild started, however a look at the series’ history shows it might not be as simple as that. So, let’s take a look at what the future of this legendary series might have in store for us, blending in equal parts qualified theorizing and wishful thinking."
Shaz from GL writes: “Tears of the Kingdom retreads many of the same waters as Breath of the wild, taking away much of its magic and outlining its many frustrating elements”
Wow, I had no idea creations start disappearing like that. I haven't played yet and the building of machines seemed pretty awesome.. but if they get destroyed after a short period of time, what's the point? I would want to keep my favorite creations across the entirety of my adventure. :\
I sure hope they rework this on the next console after Switch. I'm actually surprised this didn't lower some of the 10/10 scores.
I mean, I've always hated weapon deterioration and that's normal for the game, so those creations have a limited lifespan built in. As far as creations in the world, I think it's a bit much to expect those to last. That's a lot for the game to remember and track let alone with how many things can and are created.
Switch doesn't have the option to cut its FPS in half like the excuse Bethesda is pushing for Starfield's 30fps. Vanishing items or 15fps Zelda.
Tldr; author is annoyed they can't make a permanent sandwich mountain in ToTK.
Breath of the Wild was groundbreaking, and Tears of the Kingdom a fantastic follow-up, but there’s only so long the novelty of open worlds can last before fatigue sets in.
Yea iv put in 65 hours so far in totk and it's been fantastic, but it's really botw 2.0 which there is absolutely nothing wrong with, gamers shouldnt expect revolutions directly after a revolutionary game.
I usually say 3 games in a series and then after that it's time to switch it in a big way as opposed to re iterating and small improvements.
I say that to say I really dont know where zelda goes from here, can it even go back to a more linear type of game and if not do they stick with this exact style cause if they do I can defs see fatigue setting in for me at that point.
Ninty due to smashing it with botw and totk have put themselves in a tough spot, how do you improve it and keep it fresh moving forward.
Well I guess they got atleast 6 years to figure it all out
Amazing game. 10/10.
And it's possible to make a third one with even better things with this blueprint. And the story... The story is amazing. Great job Nintendo 🙌🏻
The issue is it’s become like a Toybox first and foremost with actual Zelda core features feeling like an after thought. It’s starting to feel like a spin off game
Played over 30 hours now but starting to get tired of the grind. To fight the stronger enemies you need hearts and stamina which means completing lots of shrines which can be repetitive.
Skyward Sword needs to come out in HD on the Switch. I think people will appreciate it then. finally.
Skyward sword has its charms. They put so much emphasis on the motion controls though, which still never felt fully right. I think an HD port on Switch would be nice though, for those who might have missed it on the Wii.
Noooooo way Ocarina, Majora, botw
it really depends on what you look for in a Zelda game IMO. I wish BOTW had more story though.
See they both have their flaws in my opinion which always puts them under the other great Zelda games in my mind. I always found the openness of Zelda was pretty balanced in past games, they never swayed too far to one side and managed to keep everything in check.
Skyward Sword for me was far too limited and restricted you a lot compared to past Zelda games, it felt repetitive in structure and just didn't really have much variety. It's main issue for this game was motion controls.
Breath of the Wild was however far too open where it felt baron in some places, with repetitive enemies, lack of amazing unique dungeons, epic boss fights and other Zelda elements which made Ocarina and the like so good. The main issue for this game was it's awful weapon breakage system.
I don't see why they can't just balance the two like how they used to do it.