Massively: One Shots: The unchanging desert

It was here, it was gone, now it is back again. No, Massively is not talking about the seasons -- they're talking about Ryzom! They're glad to see that it was brought back online, and as of August, was allowing new players to check out the world again. Today's One Shots comes to them from the very strange lands of Ryzom, and was sent in to them by Zxy of Arispotle. Zxy tells them more about the above screenshot: "Desert is always the same. Summer or winter, rainy or fair weather - you always have sand, wind and sun mixed in a constant proportion. Locals will never understand what we, raised in the Forest, feel when a sudden glimpse of green emerges from behind the nearest dune. For a second you put away your digging pick and dream of home."

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massively.com
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Top 5 Original MMOs

There is a huge number of MMO games on the market these days, with almost a new MMO enters the competition every week. Some of them are great and original while others are horrible and boring. MMO-Play has looked at all the MMO's out there and decided to list the top 5 original ones that every gamer should at least try.

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mmo-play.com
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Ryzom is now Free To Play

DasReviews writes: "On Wednesday, March 9 between 09:00 and 11:00 GMT, the servers will be brought down for the implementation of patch 1.11.0.

This patch brings the following:

New Free Trial System..."

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dasreviews.com
Christopher4810d ago

I haven't played Ryzom since the alpha/beta of it. It was very hard for me to play as a mess of mechanics and skill system. At that time I had to play it, though, for support of the Vault portal for the game.

I know they've made some changes, so I might check this out at some point. Been dipping my toes back into LotrO and EQ2 recently. Lifetime subs really are a boon to those of us who play a ton of MMOs over a long period of time.

10°

MMOHut: Player Made Content in MMOs

MMOHut, "There are some game designers out there, usually the exception to the rule, that hold fast to the belief that gamers enjoy themselves most when they are given as much creative control over their character and the game world as possible. Will Wright, the man behind the now legendary “Sim” game franchise, comes to mind immediately, as do a few others like Peter Molyneux, and various, assorted small game studios that are mostly defunct and long gone..."