Later this year, Hana and chums will return to their own neon-soaked hell when Fear Effect Reinvented, a remake of Focus Entertainment's original PS1 adventure, courtesy of developer Sushee Games.
Fallout 4 New Vegas is trying to remake the game but plenty of other volunteer places have given up, and Bethesda isn't helping things by not announcing a remake.
Probably because they don't want to acknowledge Obsidian made a Fallout game that feels a bit more Fallout like.
If Obsidian had a better budget and a full development cycle without being rushed this game could have been bigger and even better than it was.
He'll I'd really like to see them finally show some love to the orginals. Can't even get those on gamepass. Plenty of similar type games have been made for consoles so it can be done. People would go nuts for them. They did the og wasteland(well not bethesada) but just as an example. Bethesada treats the og fallout as bastsrd stepchildren. Why
Because of the game engine. Obsidian's Fallout "needs" to be done on the Creation Engine or else it won't have the same charm as New Vegas. An UnrealEngine based one will feel more like Outer Worlds due the lack of scripting that Creation Engine boast.
Now, the latest Fallout build is of the 76, which looks quite dated and is not fit for a future release.
On the other hand, the latest Creation Engine build is of Starfield, which will require quite a lot of re-work from Bethesda themselves after which Obsidian can work on.(And Bethesda teams are likely busy with Starfield fixes, DLCs and Elder Scrolls 6.) This was not the case case during New Vegas, where Fallout 3 build was readily available and Obsidian iterated over it to their liking and design.
An old text-only strategy game remade with the graphics of the point-and-click adventure. The new version is now fully playable with a mouse only (also touch screen on Android tablets), but also with a keyboard only. You can also play with a controller by mapping cursor keys and Enter on the correct key.
This is very cool. I played many versions of Super Star Trek, some text based and some with rudimentary graphics. Back in the day, you’d get games like this off a floppy disk from a friend. I also played the 25th Anniversary Star Trek game. Cool to see a melding of the two.
Eye of the Beholder for the Commodore 64/128 is an incredible unofficial conversion for the C64 and 128 of the famous dungeon crawler.The original Eye of the Beholder was released in 1991 for the Amiga and MS-DOS. The masterpiece created by Westwood Associates was never ported to the Commodore 64, but a group of enthusiasts led by Andreas (JackAsser) Larsson succeeded where the original developers failed.