Rare Studio Head Craig Duncan doesn't buy into the 'revival' narrative that's being used with the release of Sea of Thieves, arguing that the company never went away, just did different stuff like Kinect Sports.
At a recent visit of 11 bit studios, Wccftech got hands-on with Frostpunk 2 and spoke to the development team about it. Here's the exclusive Q&A.
Josh Sawyer is a name that has been familiar to RPG fans for decades. He's worked on Icewind Dale, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity, and most recently Pentiment. How did he get into game development, how has his design philosophy changed over the years, and why did he decide to do Pentiment a little differently?
Those are some great games. Icewind Dale I & II are underrated.
If Larian made Icewind Dale III, I'd lose my mind.
What a fantastic, thorough interview.
TechRaptor writes, "After getting our hands on the Frostpunk 2 story, we got to sit down with Łukasz Juszczyk to talk about how the game evolved from the original."
With nothing to show but kinect titles for what feels like a decade, I'm inclined to disagree lol
They did some different stuff, but not a lot of it was any good!
I know it is cool to hate kinect and all, but I had a lot of fun with Kinect Sports. Ping Pong and Tennis in particular.
The Rare quality went away for a long while
Even now they’re completely different from what they used to be since they’re focusing on live services and take a long while to produce one game instead doing multiple projects at a time like they used to
Rare is so rare now it's extinct