250°

Rebellion 'Proud' of Building New IPs; 'You Don't See People Doing It, It's Very Safe These Days'

Strange Brigade developers are proud of Rebellion risking new IPs instead of crafting sequels after sequels, as is so often the case in the games industry.

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wccftech.com
LavaLampGoo2266d ago

Strange Brigade certainly caught my attention so they're doing something right

IamTylerDurden12264d ago

I'm a big fan of Rebellion and i admire what they are doing. They are an independent dev/pub that makes AAA quality games, and they are expanding and making interesting content decisions. The Sniper Elite series is solid and the revival of the Battlezone IP was nice to see, but Strange Brigade looks very interesting. A 4 player co op shooter with an Indiana Jones/Mummy type vide. Hopefully the narrative is decent and it stands up in sp, but count me in.

KaiPow2266d ago

I really hope Strange Brigade does well and they can continue to make experimental IPs like that. It looked promising when it was demoed at PSX.

IamTylerDurden12264d ago (Edited 2264d ago )

I root for independent developers and mid tier publishers like Focus Home, Deck13, and Rebellion. We need devs/pubs like them to push the industry and to provide variety from the likes of EA, Ubi, ect. Games like The Surge and Sniper Elite 4 are high quality and entertaining titles that hold up well with their big money brethren. Strange Brigade, The Surge 2, Greedfall, Call of Cthulhu, and Vampyr are some of the more interesting titles in the imminent future.

Alexious2264d ago

True, but sequels aren't necessarily evil either.

jznrpg2264d ago

Sequels aren’t bad if done right and don’t come out every year or 2 (besides sports games) but if they are going downhill and you are just making them because they have a sellable name you are going to fail

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50°

Frostpunk 2 Q&A - Back to the Wasteland

At a recent visit of 11 bit studios, Wccftech got hands-on with Frostpunk 2 and spoke to the development team about it. Here's the exclusive Q&A.

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wccftech.com
60°

Josh Sawyer Reflects on Design Evolution: From Icewind Dale to Pentiment

Josh Sawyer is a name that has been familiar to RPG fans for decades. He's worked on Icewind Dale, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity, and most recently Pentiment. How did he get into game development, how has his design philosophy changed over the years, and why did he decide to do Pentiment a little differently?

thorstein15h ago(Edited 15h ago)

Those are some great games. Icewind Dale I & II are underrated.

If Larian made Icewind Dale III, I'd lose my mind.

What a fantastic, thorough interview.

30°

Frostpunk 2 Director Łukasz Juszczyk Discusses Game Balance, Politics, and Beta Feedback

TechRaptor writes, "After getting our hands on the Frostpunk 2 story, we got to sit down with Łukasz Juszczyk to talk about how the game evolved from the original."

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techraptor.net