Strange Brigade developers are proud of Rebellion risking new IPs instead of crafting sequels after sequels, as is so often the case in the games industry.
At a recent visit of 11 bit studios, Wccftech got hands-on with Frostpunk 2 and spoke to the development team about it. Here's the exclusive Q&A.
Josh Sawyer is a name that has been familiar to RPG fans for decades. He's worked on Icewind Dale, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity, and most recently Pentiment. How did he get into game development, how has his design philosophy changed over the years, and why did he decide to do Pentiment a little differently?
Those are some great games. Icewind Dale I & II are underrated.
If Larian made Icewind Dale III, I'd lose my mind.
What a fantastic, thorough interview.
TechRaptor writes, "After getting our hands on the Frostpunk 2 story, we got to sit down with Łukasz Juszczyk to talk about how the game evolved from the original."
Strange Brigade certainly caught my attention so they're doing something right
I really hope Strange Brigade does well and they can continue to make experimental IPs like that. It looked promising when it was demoed at PSX.
I love fresh games
Sequels aren’t bad if done right and don’t come out every year or 2 (besides sports games) but if they are going downhill and you are just making them because they have a sellable name you are going to fail
They should be proud lol.