40°

Dead Space: Can it be that scary?

o paraphrase Stephen King, if you find you cannot horrify, you go for the gross-out. EA's third-person "survival horror" game Dead Space (for PC, Xbox 360, and PS3) frequently horrifies and grosses out. It's also ironically produced -- if we're to believe Wikipedia and MobyGames -- by a guy who paints "fantastic sunsets, huge redwoods, snowy mountains and colorful seascapes." Let's just say there are no sunsets, redwoods, mountains, or seascapes in Dead Space, though there are buckets of blood, mangled body parts, mangled body parts protruding from bodies in ways you've perhaps never imagined, and imaginative ways to excise said parts from the skittering, screeching, spine-tingling trunks of creatures you wouldn't want to meet in broad daylight, much less on a derelict space freighter.

Read Full Story >>
blogs.pcworld.com
Allowen5690d ago

What really makes a game scary is the sound effects and music and unfortunetelly on all videos I have seem about this game had like no sound.

Looking just the monsters that appears it seems repetitive to the extreeme and does not look scary at all, just too dark, even more dark then The Conduit game for the Wii.

Terror movies and games dont need to be dark but they do need an awesome voice acting and great sound effects .
And again, I'm still not sure what to expect about this game Dead Space. I wanna check a playable demo before I can decide .....

50°

Marvel Rivals closed alpha contract stops from criticizing the game

The Marvel Rivals closed alpha test has begun. On the surface, things seem to be fine, but creators who are joined into their creator program are signing a contract that forbids them from saying negative things about the game.

Read Full Story >>
gamesandwich.com
-Foxtrot1d 8h ago

How can you trust people when you have shit like this going on

Honestly I think the game looks average first impressions wise and will probably die off within a year or so.

XiNatsuDragnel1d 2h ago

Jeez man we want games to grow and develop and if we're prevented from that this is how games dying amidst other complications.

Kaii1d ago

Strike one: Netease
Strike two: Not allowing criticism

lol

60°

Helldivers 2 CEO reveals who restricted the latest countries in the PSN controversy

The Arrowhead Game Studios CEO has shed some new light on the mass restrictions of Helldivers 2 in 180 countries.

Read Full Story >>
videogamer.com
180°

All Hopes I Had For A Prey Sequel Have Been Crushed — Well Done, Microsoft

The magnificent Prey was once again abandoned as Microsoft disregarded Arkane Austin's achievements and crucified it just for Redfall.

RaidenBlack1d ago

well, not entirely ... the main Arkane studio i.e Arkane Lyon's still there ...
Its only that, the sequel will take more time now ... after Blade & Dishonored 3

MrBaskerville5h ago

But who knows, Dishonored 3 could have been Austins next project, so might be cancelled.

-Foxtrot23h ago(Edited 23h ago)

Not even this Prey

Still longing for a sequel to the original Prey with Tommy

The studio didn't even want to call this Prey, it was just Bethesda being dicks to them for some reason.

RaidenBlack18h ago

MS closed Roundhouse Studios (ex-Human Head Studios) as well

Yui_Suzumiya7h ago

Yeah, that's who was going to do the original sequel.

isarai15h ago

Came here to say this, my hooes for a Prey sequel died when this "Prey" came out

Profchaos6h ago

Prey 2017 still hurts to play because what could have been looked so incredible

Profchaos6h ago

Same Bethesda basically screwed over the original developer team human head back around 2011 so it was really never going to come despite a honestly amazing trailer. I liked prey 2017 but it always held a stink of disappointment due to what we never got

FinalFantasyFanatic1h ago

I really didn't like this game, tried it because of how loved the original Prey was, played the demo of this one and thought it was garbage, it didn't feel nice/fun to play.

+ Show (1) more replyLast reply 1h ago
LostPotato23h ago(Edited 23h ago)

Keep dreaming then as Prey and Dishonored 2 did not sell well enough to get sequels.

Hence we got Deathloop and Redfall instead.

RaidenBlack18h ago

lol, Deathloop came from Prey: Mooncrash idea

Unknown_Gamer57947h ago

To everyone who cheered MS’s acquisitions, we told you so…

Inverno6h ago

Those people will just argue that Arkane Austin and Tango would've been shut down either way.

MrBaskerville5h ago

Zenimax allready put them in a tight spot by demanding them to do a multiplayer title. So it's not unlikely, considering how bad the game performed. They didn't stand a chance. MS had the money to save them and to correct Zenimax' mistakes.

Show all comments (18)