Dynasty Warriors 9 moves the franchise in an ambitious new direction with a massive open world to explore, but that doesn’t mean it’s better.
Dynasty Warriors has been around for two decades and has more than enough games to prove it.
Phil writes, "There's little that hurts a gamer more than hearing that a sequel to one of their favorite games is coming out, it releases, and it turns out to be a dud. It's happened to the best of us. It's like having the rug pulled out from under you when a sequel you've been hyping based off of love for its predecessor does less than satisfy when it finally launches. Sometimes it's due to the formula being changed too much and not for the better. Other times it's because the game is missing what made the original so good.
Whatever the reasons may be, SPC is back with a look at six more disappointing video game sequels that failed to deliver or failed to satisfy for one reason or another."
Today’s issue of Weekly Famitsu included an interview with Dynasty Warriors producer Akihiro Suzuki, who talked about the future of the series.
I just hope they learned their lessons from DW9. The open world feature was personally unnecessary.
Too Much Enemies - 5.8 IGN
No loot boxes 5.8/10
This is expected. These games are so repetitive
This is my biggest problem with ign they NEVER go across the board with the complaints. Here they are freaking out over co op being removed but it's fine when halo 5 removes split screen, KotH, Oddball, Juggernaut, Extraction, Regicide and lets not forget the bland forgettable story yet that gets a 9/10.
The game has checkbox quests aplenty and an empty open world. That said, you can jump from battle to battle like you would in another mainline entry. It's peculiar and not for everyone, it may seem.