100°

Not Another Remake Vs. Re-Masters of Destiny

EliteGamer.com editors waste an afternoon arguing over remakes and remasters. Are there too many?? Or are gamers free to vote with their piggy-banks?? I suppose you could call it a remaster debate.

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elitegamer.com
StormLegend2283d ago

Nothing wrong with remasters and definitely not remakes. What's wrong with someone's favorite game from the 90's being remade with current gen graphics and HD audio? I don't see how that's a problem and I wish every gaming company asked us what favorite franchise we want remade.

Eidolon2282d ago (Edited 2282d ago )

One issue argued and probably the root of most arguments is simply resources "wasted" to produce such remasters/remakes, I get that a lot are delegated, but it still takes resources and management from publisher/original devs/IP owner. I'm okay with them, but with BluePoint Games now showing great competence with from-scratch game development( at least as far as coding and assets, they had a blueprint, but every game needs a blueprint) .. I'd love to see them do something original for their next game instead of a remaster or remake, though I'm still happy with whatever they do and will be excited (they don't remakester unpopular games) because I know it's going to be great.

PrimeVinister2282d ago

While people appreciate the 'splitting/wasting the resources' issue, if ya think about it long enough, doesn't a guaranteed money maker like a remaster or remake make it easier to offset possible losses on adventurous new IPs?
Maybe shareholders and CEOs would be more open to something new and different if there was a something safe with a small staff in the pipeline?

Darkwatchman2282d ago

I’d prefer them just continuing the do remasters and remakes because they are the best in the business at it.

PhoenixUp2283d ago

You can never have too many

120°

Fallout New Vegas Deserves A Remake, But Bethesda Isn't Listening

Fallout 4 New Vegas is trying to remake the game but plenty of other volunteer places have given up, and Bethesda isn't helping things by not announcing a remake.

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gameshorizon.com
-Foxtrot154d ago

Probably because they don't want to acknowledge Obsidian made a Fallout game that feels a bit more Fallout like.

If Obsidian had a better budget and a full development cycle without being rushed this game could have been bigger and even better than it was.

Godmars290154d ago

Still wondering what's going to happen now that they're under the same roof.

Smart thing would be to let Obsidian do a remake or other Fallout location, only with money behind it.

Worst thing likely to happen is Bethesda gets their noses rubbed in a better project, and put more effort into their projects as result.

-Foxtrot154d ago

Well apparently Bethesda said they want to make Fallout games, not anyone else. No idea if that’s true but if it is then it’s kind of dickish as it means we won’t get a Fallout game until after Elder Scrolla VI which could be like 2030ish

If Obsidian were allowed then it means they could get one out quicker. They don’t have to make a main numbered game but either a spin off like New Vegas or maybe do a remake of the first Fallout in the new style.

Personally I just don’t see why Microsoft greenlit Outer Worlds 2 when Bethesda were doing Starfield, a space exploration RPG, obviously they are different styles / tones but you may aswell had Obsidian do something different.

Shiore2u154d ago (Edited 154d ago )

Nothing. The Obsidian that made New Vegas isn't the same Obsidian today. That team is gone. Hence why Outer Worlds was a very unmemorable game.

Christopher154d ago

They're both Xbox studios, shouldn't be a problem. Just say 'we made this' like every 'accomplished' online content creator.

Rocketisleague153d ago

Internal company competition and politics exist sir. Surely you must see it even on n4gs staff....

shinoff2183154d ago

He'll I'd really like to see them finally show some love to the orginals. Can't even get those on gamepass. Plenty of similar type games have been made for consoles so it can be done. People would go nuts for them. They did the og wasteland(well not bethesada) but just as an example. Bethesada treats the og fallout as bastsrd stepchildren. Why

EazyC153d ago

Bethesda are generally mass-market only, I don't think they'd bother allocating even a small team to do it.

I also believe they'd screw it up somehow.

Also... Personally speaking I don't think I'd like a Fallout 1/2 remake. Weirdly I find the visuals a very important part of the way it feels for those isometric games. Again, I think Bethesda would screw this up and ruin the aesthetic of the original games.

RaidenBlack154d ago (Edited 154d ago )

Because of the game engine. Obsidian's Fallout "needs" to be done on the Creation Engine or else it won't have the same charm as New Vegas. An UnrealEngine based one will feel more like Outer Worlds due the lack of scripting that Creation Engine boast.
Now, the latest Fallout build is of the 76, which looks quite dated and is not fit for a future release.
On the other hand, the latest Creation Engine build is of Starfield, which will require quite a lot of re-work from Bethesda themselves after which Obsidian can work on.(And Bethesda teams are likely busy with Starfield fixes, DLCs and Elder Scrolls 6.) This was not the case case during New Vegas, where Fallout 3 build was readily available and Obsidian iterated over it to their liking and design.

enkiduxiv154d ago

If by “charm” you mean immersion breaking jank, then I suppose you’re right.

We need to stop apologizing for Bethesda’s poor quality control. It was barely excusable when Fallout 3 came out and it’s down right pathetic now.

Let Obsidian make a Fallout game with a modern engine. It will be a better product than anything running on Bethesda's engine.

If you’re worried about Unreal 5 not being able to remember where you drop every little piece of worthless garbage the game makes you collect, don’t. It can handle that type of game design.

RaidenBlack154d ago

I want Bethesda's IPs to move to UE ... but they won't/can't coz of their script architecture ... (and it'll be a huge transition for them, hence they still haven't done it, in spite of UE existing for over 23+ years)
ES6 is defo Creation Engine based ... and since Bethesda themselves are not transitioning anytime soon, I doubt they'll allow Obsidian to create a game based on their IP using anything but creation engine. ( but hope I am wrong )
So best shot currently is:
1) Bethesda helps Obsidian in modifying the Starfield engine in order to develop a New Vegas style Fallout game before Fallout 5 (or ES6 even)
2) As well delay Outer Worlds 2 development coz after Avowed, Obsidian can't work on OW2 and then Fallout NV2/Remake. Because that'd be at least 2028+. By that time ES6 would've released or the release would be looming and Bethesda's own internal teams would be starting the initial Fallout 5 design (as per Howard's intention). The Starfield engine'd be old as well and Bethesda won't allow a Fallout release in that close proximity.
...
But I do hope Bethesda transition to UE5 for Fallout 5. Highly unlikely though.

Inverno154d ago

It doesn't need a remake, it needs obsidian to make a new Fallout.

154d ago
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100°

Super Star Trek meets 25th Anniversary: Free Retro Remake updated with new graphics and controls

An old text-only strategy game remade with the graphics of the point-and-click adventure. The new version is now fully playable with a mouse only (also touch screen on Android tablets), but also with a keyboard only. You can also play with a controller by mapping cursor keys and Enter on the correct key.

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gamesnostalgia.com
ChasterMies421d ago

This is very cool. I played many versions of Super Star Trek, some text based and some with rudimentary graphics. Back in the day, you’d get games like this off a floppy disk from a friend. I also played the 25th Anniversary Star Trek game. Cool to see a melding of the two.

60°
9.3

Eye of the Beholder C64 (Commodore 64) Game Review

Eye of the Beholder for the Commodore 64/128 is an incredible unofficial conversion for the C64 and 128 of the famous dungeon crawler.The original Eye of the Beholder was released in 1991 for the Amiga and MS-DOS. The masterpiece created by Westwood Associates was never ported to the Commodore 64, but a group of enthusiasts led by Andreas (JackAsser) Larsson succeeded where the original developers failed.

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gamesnostalgia.com