Monster Hunter: World (MHW) has been an unqualified success for its developer Capcom, with over five million copies shipped across the PS4 and Xbox One in less than a week. Unfortunately, it’s become apparent since release that players who chose to buy the game for the Xbox One are getting a slightly worse experience than their PS4 counterparts.
VGChartz's Mark Nielsen: "While it was a mixed pleasure overall - at times exhilarating, at others agonizing - I would have to say I enjoyed my time with Monster Hunter: World and found it to be surprisingly addicting. It wouldn’t be wrong to say that I was surprised by how little had changed from previous titles, given how this particular entry took the series to unheard levels of popularity, but while it retains both positives and negatives from them, at the very least it’s a stellar-looking game that brings more freedom to the hunt than any of its predecessors (Monster Hunter Rise could possibly be a different story, but that, my friends, is a game for another article)."
Capcom Co., Ltd. (Capcom) today announced that Monster Hunter: World has sold over 25 million units* worldwide.
Launched in 2018, the action RPG has seen an explosion of players on Steam. Here's why and what makes Monster Hunter World so great.
Xbox One running worse than PS4 is expected, that isn't Capcom's fault that is hardware differences. Just like the Xbox One X running better in Graphics Mode than the PS4 Pro.
Like no way
“While the Xbox One X and PS4 Pro performed similarly, the base model PS4 outshone the standard Xbox One in all other tests.”
Of course the base PS4 model outperformed the base XO model in performance tests. That’s usually going to be the case.
It is what it is!